for(new i; i < MAX_PLAYERS; i++) {
if(IsACop(i) && morto[i] == 0 && admstatus[i] != 1) {
if(IsPlayerInRangeOfPoint(i, 30.0, Pos[0], Pos[1], Pos[2])) {
GameTextForPlayer(i, "~Y~ARRASTED CRIMINAL", 5000, 1);
GivePlayerMoneyEx(i, dinheiroARREST[id]);
COPskills[i] += skillsARREST[id];
PlayerPlaySound(i, 5204, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Current COP Skill: %i (DINHEIRO:%i SKILL:%i)", COPskills[playerid], dinheiroARREST[id], skillsARREST[id] );
SendClientMessage(playerid, COLOR_NEWS, string);
}
}
}
CMD:arrest(playerid, params[]) {
new id, string[128];
if(sscanf(params,"u", id)) return SendClientMessage(playerid, -1, "Use: /arrest [id]");
if(id != INVALID_PLAYER_ID)
{
if(morto[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You can not use this command killed.");
new Float:Pos[3];
GetPlayerPos(id, Pos[0], Pos[1], Pos[2]);
if(!IsPlayerInRangeOfPoint(playerid, 5.0, Pos[0], Pos[1], Pos[2])) return SendClientMessage(playerid, COLOR_RED, "Vocк nгo estб perto desse jogador.");
if(preso[id] > 0) return SendClientMessage(playerid, COLOR_RED, "Esse jogador jб foi condenado.");
if(wanted[id] == 0) return SendClientMessage(playerid, COLOR_RED, "Esse jogador nгo й procurado.");
if(PlayerCuffed[id] == 0) return SendClientMessage(playerid, COLOR_RED, "This player is not handcuffed! Use: /cuff ID");
PlayerPlaySound(id, 5206, 0.0, 0.0, 0.0);
preso[id] = 1;
if(VIP[id] == 0) { presotime[id] = wanted[id] * 2; }
else { presotime[id] = wanted[id] * 3; }
new autobail = presotime[id] * 20;
bank[id] -= autobail;
PlayerCuffed[id] = 0;
maconha[id] = 0;
sementes[id] = 0;
mortotime[id] = 2;
if(wanted[id] >= 1 && wanted[id] <= 2) {
dinheiroARREST[id] = 1000;
skillsARREST[id] = 0;
}
else if(wanted[id] >= 3 && wanted[id] <= 30) {
dinheiroARREST[id] = 2000;
skillsARREST[id] = 1;
}
else if(wanted[id] >= 31 && wanted[id] <= 50) {
dinheiroARREST[id] = 3000;
skillsARREST[id] = 2;
}
else if(wanted[id] >= 51 && wanted[id] <= 99) {
dinheiroARREST[id] = 4000;
skillsARREST[id] = 2;
}
else if(wanted[id] >= 100) {
dinheiroARREST[id] = 5000;
skillsARREST[id] = 3;
}
// pra nego n ficar farmando skills
if(CRIMINALskills[id] > 2) {
CRIMINALskills[id] -= 2;
format(string, sizeof(string), "Current Criminal Skill: %i", CRIMINALskills[id] );
SendClientMessage(id, COLOR_NEWS, string);
}
else {
skillsARREST[id] = 0;
dinheiroARREST[id] = 0;
}
wanted[id] = 0;
for(new i; i < MAX_PLAYERS; i++) {
if(IsACop(i) && morto[i] == 0 && admstatus[i] != 1) {
if(IsPlayerInRangeOfPoint(i, 30.0, Pos[0], Pos[1], Pos[2])) {
GameTextForPlayer(i, "~Y~ARRASTED CRIMINAL", 5000, 1);
GivePlayerMoneyEx(i, dinheiroARREST[id]);
COPskills[i] += skillsARREST[id];
PlayerPlaySound(i, 5204, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Current COP Skill: %i (MONEY:+%i SKILL:+%i)", COPskills[playerid], dinheiroARREST[id], skillsARREST[id] );
SendClientMessage(playerid, COLOR_NEWS, string);
}
}
}
}
return 1;
}
for(new i=0; i < MAX_PLAYERS; i++)
|
Vocк nгo inicializou a variбvel i.
Tente desta forma: Код:
for(new i=0; i < MAX_PLAYERS; i++) ![]() |

for(new i; i < MAX_PLAYERS; i++) {
for(new i=0; i < MAX_PLAYERS; i++) {
:S:S:S
|
Vocк estб enviando a mensagem de que o policial recebeu o skill e o dinheiro para o jogador que digitou o comando. Coloque para enviar apenas para o jogador que de fato recebeu o skill.
Vocк tambйm estб exibindo apenas o skill do jogador que digitou o comando. Ainda recomendo, que por ser um loop para jogadores, verifique se o ID a ser trabalhado estб conectado, usando IsPlayerConnected. |
CMD:arrest(playerid, params[]) {
new id, string[128];
if(sscanf(params,"u", id)) return SendClientMessage(playerid, -1, "Use: /arrest [id]");
if(id != INVALID_PLAYER_ID) {
if(morto[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You can not use this command killed.");
new Float:Pos[3];
GetPlayerPos(id, Pos[0], Pos[1], Pos[2]);
if(!IsPlayerInRangeOfPoint(playerid, 5.0, Pos[0], Pos[1], Pos[2])) return SendClientMessage(playerid, COLOR_RED, "Vocк nгo estб perto desse jogador.");
if(preso[id] > 0) return SendClientMessage(playerid, COLOR_RED, "Esse jogador jб foi condenado.");
if(wanted[id] == 0) return SendClientMessage(playerid, COLOR_RED, "Esse jogador nгo й procurado.");
if(PlayerCuffed[id] == 0) return SendClientMessage(playerid, COLOR_RED, "This player is not handcuffed! Use: /cuff ID");
PlayerPlaySound(id, 5206, 0.0, 0.0, 0.0);
preso[id] = 1;
if(VIP[id] == 0) { presotime[id] = wanted[id] * 2; }
else { presotime[id] = wanted[id] * 3; }
new autobail = presotime[id] * 20;
bank[id] -= autobail;
PlayerCuffed[id] = 0;
maconha[id] = 0;
sementes[id] = 0;
mortotime[id] = 2;
if(wanted[id] >= 1 && wanted[id] <= 2) {
dinheiroARREST[id] = 1000;
skillsARREST[id] = 0;
}
else if(wanted[id] >= 3 && wanted[id] <= 30) {
dinheiroARREST[id] = 2000;
skillsARREST[id] = 1;
}
else if(wanted[id] >= 31 && wanted[id] <= 50) {
dinheiroARREST[id] = 3000;
skillsARREST[id] = 2;
}
else if(wanted[id] >= 51 && wanted[id] <= 99) {
dinheiroARREST[id] = 4000;
skillsARREST[id] = 2;
}
else if(wanted[id] >= 100) {
dinheiroARREST[id] = 5000;
skillsARREST[id] = 3;
}
// pra nego n ficar farmando skills
if(CRIMINALskills[id] > 2) {
CRIMINALskills[id] -= 2;
format(string, sizeof(string), "Current Criminal Skill: %i", CRIMINALskills[id] );
SendClientMessage(id, COLOR_NEWS, string);
}
else {
skillsARREST[id] = 0;
dinheiroARREST[id] = 0;
}
wanted[id] = 0;
for(new i=0; i < MAX_PLAYERS; i++) {
if(!IsPlayerConnected(i)) continue;
if(IsACop(i) && morto[i] == 0 && admstatus[i] != 1) {
if(IsPlayerInRangeOfPoint(i, 30.0, Pos[0], Pos[1], Pos[2])) {
GameTextForPlayer(i, "~Y~ARRASTED CRIMINAL", 5000, 1);
GivePlayerMoneyEx(i, dinheiroARREST[id]);
COPskills[i] += skillsARREST[id];
PlayerPlaySound(i, 5204, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Current COP Skill: %i (MONEY:+%i SKILL:+%i)", COPskills[playerid], dinheiroARREST[id], skillsARREST[id] );
SendClientMessage(playerid, COLOR_NEWS, string);
}
}
}
}
return 1;
}