Necesito colocar update de las cuentas en el gm pero tiene un cуdigo mal que hace que el gm le de muy lag es este
Si me pasan uno correcto ya que dura mucho para guardar cuentas, posiciones, cosas, etc.
o lo otro que puedes hacer al momento de que quieras guardar algo importante, como por ejemplo la casa del jugador, solo haz que se guarde eso (algunos por guardar solo una cosa terminan guardando a cada rato score, dinero, vida, chaleco, skin, y muchas cosas que no son necesarias guardar en el momento)
Si ese si esta ahн pero resulta que si te registras y duras menos de 1 minuto en el server, no se guarda la cuenta si no despuйs en un rato
Por cierto para no hacer tanto spam con temas tengo un problema en un login me da el error error 075: input line too long (after substitutions) y usa el string en
Osea hago lo posible por aumentar y me sigue dando error alguna forma de aumentar parar seguir aumentado mis palabras en el login
Код:
public YSI_Save_Account(playerid)
{
if(Logueado[playerid] == true)
{
new PlayerAccountData[MAX_PLAYER_ACCOUNT_DATA];
format(PlayerAccountData, sizeof(PlayerAccountData), "%s%s.ini", DIR_CUENTAS, GetPlayerNameTwo(playerid));
new INI:PlayerStatsData = INI_Open(PlayerAccountData);
INI_WriteString(PlayerStatsData, "Password", GetPlayerData[playerid][P_Pass]);
INI_WriteInt(PlayerStatsData, "Skin", GetPlayerData[playerid][P_Skin]);
INI_WriteInt(PlayerStatsData, "Admin", GetPlayerData[playerid][P_Admin]);
INI_WriteInt(PlayerStatsData, "Registrado", GetPlayerData[playerid][P_Registred]);
INI_WriteFloat(PlayerStatsData, "PosX", GetPlayerData[playerid][P_Position][0]);
INI_WriteFloat(PlayerStatsData, "PosY", GetPlayerData[playerid][P_Position][1]);
INI_WriteFloat(PlayerStatsData, "PosZ", GetPlayerData[playerid][P_Position][2]);
INI_WriteFloat(PlayerStatsData, "Vida", GetPlayerData[playerid][P_Health]);
INI_WriteFloat(PlayerStatsData, "Chaleco", GetPlayerData[playerid][P_Armour]);
INI_WriteInt(PlayerStatsData, "Interior", GetPlayerData[playerid][P_Interior]);
INI_WriteInt(PlayerStatsData, "MundoV", GetPlayerData[playerid][P_World]);
INI_WriteInt(PlayerStatsData, "Dinero", GetPlayerData[playerid][P_Money]);
INI_WriteInt(PlayerStatsData, "Lider", GetPlayerData[playerid][P_Leader]);
INI_WriteInt(PlayerStatsData, "Miembro", GetPlayerData[playerid][P_Member]);
INI_WriteInt(PlayerStatsData, "Rango", GetPlayerData[playerid][P_Rank]);
INI_WriteInt(PlayerStatsData, "FaccionID", GetPlayerData[playerid][P_FactionID]);
INI_WriteInt(PlayerStatsData, "Baneado", GetPlayerData[playerid][P_Banned]);
INI_WriteInt(PlayerStatsData, "Edad", GetPlayerData[playerid][P_Age]);
INI_WriteInt(PlayerStatsData, "IsJailed", GetPlayerData[playerid][P_Jailed]);
INI_WriteInt(PlayerStatsData, "JailedTime", GetPlayerData[playerid][P_JailedTime]);
INI_WriteInt(PlayerStatsData, "Reloj", GetPlayerData[playerid][P_Clock]);
INI_WriteInt(PlayerStatsData, "Telefono", GetPlayerData[playerid][P_Phone]);
INI_WriteInt(PlayerStatsData, "RadioOnline", GetPlayerData[playerid][P_RadioOnline]);
INI_WriteInt(PlayerStatsData, "Nivel", GetPlayerData[playerid][P_Level]);
INI_WriteInt(PlayerStatsData, "PlateNum", GetPlayerData[playerid][P_PlateNum]);
INI_WriteInt(PlayerStatsData, "WelcomeMusic", GetPlayerData[playerid][P_WelcomeMusic]);
INI_WriteInt(PlayerStatsData, "FightStyle", GetPlayerData[playerid][P_FightStyle]);
INI_WriteInt(PlayerStatsData, "Ganzuas", GetPlayerData[playerid][P_Ganzuas]);
INI_WriteInt(PlayerStatsData, "Materiales", GetPlayerData[playerid][P_Materiales]);
INI_WriteInt(PlayerStatsData, "Drogas", GetPlayerData[playerid][P_Drugs][0]);
INI_WriteInt(PlayerStatsData, "TimeLeft", GetPlayerData[playerid][P_TimeLeft]);
INI_WriteInt(PlayerStatsData, "TotalTimeLeft", GetPlayerData[playerid][P_TotalTimeLeft]);
INI_WriteInt(PlayerStatsData, "Banco", GetPlayerData[playerid][P_BankAccount]);
INI_WriteInt(PlayerStatsData, "Trabajo", GetPlayerData[playerid][P_Trabajo]);
INI_WriteInt(PlayerStatsData, "TrabajoTime", GetPlayerData[playerid][P_TrabajoTime]);
INI_WriteInt(PlayerStatsData, "Cospel", GetPlayerData[playerid][P_Cospel]);
INI_WriteInt(PlayerStatsData, "Pasaporte", GetPlayerData[playerid][P_Pasaporte]);
INI_WriteInt(PlayerStatsData, "CashInBag", GetPlayerData[playerid][P_CashInBag]);
INI_WriteInt(PlayerStatsData, "PhoneType", GetPlayerData[playerid][P_PhoneType]);
INI_WriteInt(PlayerStatsData, "Muertes", GetPlayerData[playerid][P_Deaths]);
INI_WriteInt(PlayerStatsData, "Asesinatos", GetPlayerData[playerid][P_Kills]);
INI_WriteInt(PlayerStatsData, "Carnadas", GetPlayerData[playerid][P_Carnadas]);
INI_WriteInt(PlayerStatsData, "Fishes", GetPlayerData[playerid][P_Fishes]);
INI_WriteInt(PlayerStatsData, "FishTool", GetPlayerData[playerid][P_FishTool]);
INI_WriteInt(PlayerStatsData, "RentedHouse", GetPlayerData[playerid][P_RentedHouse]);
INI_WriteInt(PlayerStatsData, "RentedHousePay", GetPlayerData[playerid][P_RentedHousePay]);
INI_WriteInt(PlayerStatsData, "HungryLevel", GetPlayerData[playerid][P_HungryLevel]);
INI_WriteInt(PlayerStatsData, "TutorialLevel", GetPlayerData[playerid][P_TutoLevel]);
INI_WriteInt(PlayerStatsData, "DaysOn", GetPlayerData[playerid][P_DaysOn]);
INI_WriteInt(PlayerStatsData, "HoursOn", GetPlayerData[playerid][P_HoursOn]);
INI_WriteInt(PlayerStatsData, "MinsOn", GetPlayerData[playerid][P_MinsOn]);
INI_WriteInt(PlayerStatsData, "DoingTutorial", GetPlayerData[playerid][P_DoingTutorial]);
INI_WriteInt(PlayerStatsData, "P_AnsweredQuest", GetPlayerData[playerid][P_AnsweredQuest]);
INI_WriteInt(PlayerStatsData, "P_AnsweredReports",GetPlayerData[playerid][P_AnsweredReports]);
INI_WriteInt(PlayerStatsData, "P_DisableSpeedo", GetPlayerData[playerid][P_DisableSpeedo]);
INI_WriteInt(PlayerStatsData, "WalkStyle", GetPlayerData[playerid][P_WalkStyle]);
INI_WriteInt(PlayerStatsData, "NextPay", GetPlayerData[playerid][P_NextPay]);
INI_WriteInt(PlayerStatsData, "NextTeam", GetPlayerData[playerid][P_NextTeam]);
INI_WriteInt(PlayerStatsData, "Horas", GetPlayerData[playerid][pHoras]);
INI_WriteInt(PlayerStatsData, "Minutos", GetPlayerData[playerid][pMinutos]);
INI_WriteInt(PlayerStatsData, "Segundos", GetPlayerData[playerid][pSegundos]);
INI_WriteInt(PlayerStatsData, "Orina", GetPlayerData[playerid][pOrina]);
INI_WriteInt(PlayerStatsData, "HambreJugador", GetPlayerData[playerid][pHambre]);
INI_WriteInt(PlayerStatsData, "MensajesPrivados", GetPlayerData[playerid][pWhispers]);
INI_WriteInt(PlayerStatsData, "Casco", GetPlayerData[playerid][pCasco]);
INI_WriteInt(PlayerStatsData, "MinutosCel", GetPlayerData[playerid][pMinutes]);
INI_WriteInt(PlayerStatsData, "MensajesCel", GetPlayerData[playerid][pMTexto]);
INI_WriteString(PlayerStatsData, "Note1", GetPlayerData[playerid][pNote1]);
INI_WriteString(PlayerStatsData, "Note2", GetPlayerData[playerid][pNote2]);
INI_WriteString(PlayerStatsData, "Note3", GetPlayerData[playerid][pNote3]);
INI_WriteString(PlayerStatsData, "Note4", GetPlayerData[playerid][pNote4]);
INI_WriteString(PlayerStatsData, "Note5", GetPlayerData[playerid][pNote5]);
INI_WriteString(PlayerStatsData, "Note6", GetPlayerData[playerid][pNote6]);
// Variables sin 'GetPlayerData'
INI_WriteInt(PlayerStatsData, "Player_Entered_Bizz", Player_Entered_Bizz[playerid]);
INI_WriteInt(PlayerStatsData, "PhoneStatus", PhoneStatus[playerid]);
DoLoop(SlotID, false, MAX_PLAYER_FISHES)
{
new FishSlotInfo[MAX_TEXTOS_CORTOS];
format(FishSlotInfo, sizeof(FishSlotInfo), "FishInSlot[%i]", SlotID);
INI_WriteInt(PlayerStatsData, FishSlotInfo, GetPlayerData[playerid][P_FishInSlot][SlotID]);
}
DoLoop(ComidaID, false, MAX_PLAYER_COMIDAS)
{
new EatInfo[MAX_TEXTOS_CORTOS];
format(EatInfo, sizeof(EatInfo), "ComidaComprada[%i]", ComidaID);
INI_WriteInt(PlayerStatsData, EatInfo, ComidaComprada[playerid][ComidaID]);
}
DoLoop(WeaponID, false, MAX_PLAYER_WEAPON)
{
new WeaponInfo[MAX_TEXTOS_CORTOS];
format(WeaponInfo, sizeof(WeaponInfo), "Arma[%i]", WeaponID, GetPlayerData[playerid][P_Weapon][WeaponID]);
INI_WriteInt(PlayerStatsData, WeaponInfo, GetPlayerData[playerid][P_Weapon][WeaponID]);
format(WeaponInfo, sizeof(WeaponInfo), "Balas[%i]", WeaponID, GetPlayerData[playerid][P_Ammo][WeaponID]);
INI_WriteInt(PlayerStatsData, WeaponInfo, GetPlayerData[playerid][P_Ammo][WeaponID]);
}
DoLoop(All, false, MAX_PLAYER_LICENCES)
{
new LicenceInfo[MAX_TEXTOS_CORTOS];
format(LicenceInfo, sizeof(LicenceInfo), "Licencias[%i]", All);
INI_WriteInt(PlayerStatsData, LicenceInfo, GetPlayerData[playerid][P_Licences][All]);
}
DoLoop(BlockID, false, MAX_BLOCK_COUNT)
{
new CommandInfo[MAX_TEXTOS_CORTOS];
format(CommandInfo, sizeof(CommandInfo), "BlockCommands[%i]", BlockID);
INI_WriteString(PlayerStatsData, CommandInfo, Player_Command_Blocked[playerid][BlockID]);
}
INI_WriteString(PlayerStatsData, "Sexo", GetPlayerData[playerid][P_SexName]);
INI_WriteString(PlayerStatsData, "Ciudad", GetPlayerData[playerid][P_City]);
INI_WriteString(PlayerStatsData, "LastIP", GetPlayerData[playerid][P_MyLastIP]);
INI_WriteString(PlayerStatsData, "JailRazon", GetPlayerData[playerid][P_JailedReason]);
INI_Close(PlayerStatsData);
}
return 1;
}
Pero no me recomendaron que no lo usara que me provoca lag cosa que lo hace?