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Complete scripting bugs list (0.3 updated) - Printable Version

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Complete scripting bugs list (0.3e updated) - beckzy - 27.12.2008

a_players.inca_samp.inca_vehicles.inc


Re: Complete bugs list (0.3 updated) - Finn - 29.10.2009

ResetPlayerWeapons(playerid);

- Doesn't have effect on players which are in a vehicle.


Re: Complete bugs list (0.3 updated) - Sergei - 29.10.2009

Quote:
Originally Posted by Finn
ResetPlayerWeapons(playerid);

- Doesn't have effect on players which are in a vehicle.
Weapon data isn't being updated when player is in vehicle, so not much can be done for that.


Re: Complete bugs list (0.3 updated) - beckzy - 29.10.2009

Quote:
Originally Posted by Finn
ResetPlayerWeapons(playerid);

- Doesn't have effect on players which are in a vehicle.
It works fine for me.


Re: Complete bugs list (0.3 updated) - Burridge - 29.10.2009

SetPlayerHealth(playerid, 0.0); (Killing the player basically) dosn't work properly, it sets the player's HP to 0 just fine, but the player on his screen, can still run around, but the player is de-sycned for everyone else. You can jump of somthing high (Ish) or slap yourself (Admin command) to die properly.

This bug also accurs if they are still alive, but have fallen of somthing high.

The bug seems to be instant death basically.


Re: Complete bugs list (0.3 updated) - Jay_ - 29.10.2009

Quote:
Originally Posted by $ЂЯĢ
Weapon data isn't being updated when player is in vehicle, so not much can be done for that.
Off course it is. How do you think GTA know's when you've ran out of ammo when you driveby someone?


Re: Complete bugs list (0.3 updated) - Finn - 30.10.2009

Quote:
Originally Posted by BeckzyBoi
Quote:
Originally Posted by Finn
ResetPlayerWeapons(playerid);

- Doesn't have effect on players which are in a vehicle.
It works fine for me.
Huh, when I use ResetPlayerWeapons and then check the weapons with GetPlayerWeaponData, it still shows the weapons even though I have reset the player's weapons.


Re: Complete bugs list (0.3 updated) - Joe Staff - 05.11.2009

In the Dialog Input box, you can exceed the maximum limit by 'pasting' (CTRL+V), but it still doesn't show up as a returned string.


Re: Complete bugs list (0.3 updated) - mprofitt - 14.11.2009

Quote:
Originally Posted by Finn
Quote:
Originally Posted by BeckzyBoi
Quote:
Originally Posted by Finn
ResetPlayerWeapons(playerid);

- Doesn't have effect on players which are in a vehicle.
It works fine for me.
Huh, when I use ResetPlayerWeapons and then check the weapons with GetPlayerWeaponData, it still shows the weapons even though I have reset the player's weapons.
I see this exact issue with RestPlayerWeapons. Is there a work around?




Re: Complete bugs list (0.3 updated) - beckzy - 14.11.2009

Quote:
Originally Posted by mprofitt
Quote:
Originally Posted by Finn
Quote:
Originally Posted by BeckzyBoi
Quote:
Originally Posted by Finn
ResetPlayerWeapons(playerid);

- Doesn't have effect on players which are in a vehicle.
It works fine for me.
Huh, when I use ResetPlayerWeapons and then check the weapons with GetPlayerWeaponData, it still shows the weapons even though I have reset the player's weapons.
I see this exact issue with RestPlayerWeapons. Is there a work around?

It is supposed to. Check if there is any ammo for the weapon.


Re: Complete bugs list (0.3 updated) - Finn - 16.11.2009

Quote:
Originally Posted by BeckzyBoi
It is supposed to. Check if there is any ammo for the weapon.
It is not supposed to have different effect on foot than in vehicle, that's for sure. Either it's a GTA bug or SA-MP bug, it doesn't matter.

ResetPlayerWeapons isn't doing what it should.


Re: Complete bugs list (0.3 updated) - -8oHd4N- - 21.11.2009

RepairVehicle body does not work on monster truck


Re: Complete bugs list (0.3 updated) - Karlip - 21.11.2009

Quote:
Originally Posted by -8oHd4N-
RepairVehicle body does not work on monster truck
Your right, it doesn't.

I actually never used it on Monster Trucks until 5 seconds ago.


Re: Complete bugs list (0.3 updated) - Sergei - 30.11.2009

SetPlayerPosFindZ doesn't seem to be working for NPCs. I have tried various things about that and it just doesn't move NPC anywhere while SetPlayerPos does.


EDIT (12.12.09):

OnPlayerRequestClass is called two times when selecting it with shift but you restrict spawn under OnPlayerRequestSpawn. If you click on spawn button it's called only one time as it is supposed it.


Re: Complete bugs list (0.3 updated) - Finn - 19.12.2009

Quote:
Originally Posted by Finn
CreatePlayer3DTextLabel does not work after server restart (gmx).

When the player re-joins the server CreatePlayer3DTextLabel starts working fine again, but if the player is in the server over the restart it doesn't work anymore.



Re: Complete bugs list (0.3 updated) - yezizhu - 24.12.2009

Quote:
Originally Posted by Finn
Quote:
Originally Posted by BeckzyBoi
It is supposed to. Check if there is any ammo for the weapon.
It is not supposed to have different effect on foot than in vehicle, that's for sure. Either it's a GTA bug or SA-MP bug, it doesn't matter.

ResetPlayerWeapons isn't doing what it should.
My opion
There's no such a function calls ResetPlayerWeaponData but calls ResetPlayerWeapons


Re: Complete bugs list (0.3 updated) - hansen111 - 29.12.2009

Police vehicle lights (red & blue) dont get updated onVehicleStreamIn() if no driver is in, which means if you leave a police vehicle with lights on and go out of range and come back in range (onVehicleStreamIn()) the lights are off although they where left on. As we cant control these lights with a function it cant be corrected scriptwise in onVehicleStreamIn() and makes it impossible to see if the vehicle is in code 3 or just stopped for any normal reason.


Re: Complete bugs list (0.3 updated) - HydraX - 10.01.2010

This is more of a 0.3 client bug..
When You reach the max number of letters in a line it passes your screen instead of making a new line.. or is that what \n is for?


Re: Complete bugs list (0.3 updated) - De[M]oN - 18.01.2010

fseek does not work after using fread/fwrite/fgetchar/freadblock etc.


Re: Complete bugs list (0.3 updated) - shady91 - 20.01.2010

i have it so that when a vehicle streams in it auto mod's them witch works fine, but when i make it so that rims go onto a monster truck but it dosen't work anymore it used to now it just doesn't work nomore since 0.3 r4. my codes fine trust me i know if you want to see it ill show you it.