public OnPlayerHeadshot(playerid, issuerid, weaponid)
{
//headshot system
if gHelmet[playerid] = true; /////////// Line 86
{
return 0;
}
if(AntiSK[playerid] = 1); ////////////////line 91
{
return 0;
}
switch(weaponid) ////////////////Line 96
{
case 34:
{
SetPlayerArmour(playerid, 0.0);
SetPlayerHealth(playerid, 0.0);
CallLocalFunction("OnPlayerDeath", "iii", playerid, issuerid, weaponid);
GameTextForPlayer(playerid, "~r~~HEADSHOT :D !", 5000, 3);
SendClientMessage(issuerid, COLOR_GREEN, "+1 Score & +$5000 extra!");
GivePlayerMoney(issuerid, 5000);
GivePlayerScore(issuerid, 1);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerPlaySound(issuerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
}
return 1;
}
C:\Users\SA-MP\Desktop\COD-RWW\pawno\include\GPABP.inc(1) : error 010: invalid function or declaration
C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6183) : error 025: function heading differs from prototype
C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6186) : warning 211: possibly unintended assignment
C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6186) : error 001: expected token: "*then", but found ";"
C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6186) : error 036: empty statement
C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6191) : warning 225: unreachable code
C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6191) : warning 211: possibly unintended assignment
C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6191) : error 036: empty statement
C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6196) : warning 225: unreachable code
new bool:gHelmet[MAX_PLAYERS];
public OnPlayerHeadshot(playerid, issuerid, weaponid)
{
//headshot system
if gHelmet[playerid] == true;
{
return 0;
}
if(AntiSK[playerid] == 1);
{
return 0;
}
switch(weaponid)
{
case 34:
{
SetPlayerArmour(playerid, 0.0);
SetPlayerHealth(playerid, 0.0);
CallLocalFunction("OnPlayerDeath", "iii", playerid, issuerid, weaponid);
GameTextForPlayer(playerid, "~r~~HEADSHOT :D !", 5000, 3);
SendClientMessage(issuerid, COLOR_GREEN, "+1 Score & +$5000 extra!");
GivePlayerMoney(issuerid, 5000);
GivePlayerScore(issuerid, 1);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerPlaySound(issuerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
}
return 1;
}
|
C:\Users\SA-MP\Desktop\COD-RWW\pawno\include\GPABP.inc(1) : error 010: invalid function or declaration C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6183) : error 025: function heading differs from prototype C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6186) : error 001: expected token: "*then", but found ";" C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6186) : error 036: empty statement C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6191) : warning 225: unreachable code C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6191) : error 036: empty statement C:\Users\SA-MP\Desktop\COD-RWW\gamemodes\codee.pwn(6196) : warning 225: unreachable code Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors. |
new bool:gHelmet[MAX_PLAYERS];
|
new bool:gHelmet[MAX_PLAYERS]; /////////for giveing player helmet |
|
new AntiSK[MAX_PLAYERS];////spawn protection for player |
|
public OnPlayerSpawn(playerid) AntiSK[playerid] = 1;///// if player in anti spawn protection gHelmet[playerid] = false;///////this is in onplayer |
|
public OnPlayerHeadshot(playerid, issuerid, weaponid) { //headshot system if gHelmet[playerid] = true; { return 0; } if(AntiSK[playerid] = 1); { return 0; } switch(weaponid) { case 34: { SetPlayerArmour(playerid, 0.0); SetPlayerHealth(playerid, 0.0); CallLocalFunction("OnPlayerDeath", "iii", playerid, issuerid, weaponid); GameTextForPlayer(playerid, "~r~~HEADSHOT !", 5000, 3);SendClientMessage(issuerid, COLOR_GREEN, "+1 Score & +$5000 extra!"); GivePlayerMoney(issuerid, 5000); GivePlayerScore(issuerid, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerPlaySound(issuerid, 1052, 0.0, 0.0, 0.0); return 1; } } return 1; } |
|
case 7: { if(GetPlayerMoney(playerid) < 5500) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: You don't have enough cash.") && ShowDialog(playerid); ShowDialog(playerid); GivePlayerMoney(playerid, -5500); gHelmet[playerid] = true; SendClientMessage(playerid, 0xF8D873FF, "You bought Helmet For Head Shot Protection"); }///this is when player buy helmet from shop. |
|
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart) { if(GetPlayerTeam(issuerid) != GetPlayerTeam(playerid)) { new w = GetPlayerWeapon(issuerid); if(w == 34 || w == 33 || w == 24) { if(bodypart == 9) { if(gHelmet[playerid] == false) { SetPlayerHealth(playerid,0.0); OnPlayerDeath(playerid, issuerid, w); GameTextForPlayer(playerid,"~r~YOU GOT HEADSHOT",5000,3); GameTextForPlayer(issuerid,"~r~PERFORMED HEADSHOT",5000,3); } else { GameTextForPlayer(issuerid,"~g~Player have helmet",5000,3); } } } } |
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID && gHelmet[playerid] == true) return GameTextForPlayer(issuerid,"~g~Player have helmet",5000,3);
if(issuerid != INVALID_PLAYER_ID && AntiSK[playerid] == 1) return 0;
if(weaponid == 34 || weaponid == 33 || weaponid == 24 && issuerid != INVALID_PLAYER_ID && bodypart == 9)
{
SetPlayerHealth(playerid,0.0);
OnPlayerDeath(playerid, issuerid, w);
GameTextForPlayer(playerid,"~r~YOU GOT HEADSHOT",5000,3);
GameTextForPlayer(issuerid,"~r~PERFORMED HEADSHOT",5000,3);
SendClientMessage(issuerid, COLOR_GREEN, "+1 Score & +$5000 extra!");
GivePlayerMoney(issuerid, 5000);
GivePlayerScore(issuerid, 1);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerPlaySound(issuerid, 1052, 0.0, 0.0, 0.0);
}
return 1;
}

if(weaponid == 34 || weaponid == 33 || weaponid == 24 && issuerid != INVALID_PLAYER_ID && bodypart == 9)
if(weaponid == 22 || weaponid == 34 || weaponid == 33 || weaponid == 24 && issuerid != INVALID_PLAYER_ID && bodypart == 9)
if(weaponid >= 22 && weaponid <= 26 && issuerid != INVALID_PLAYER_ID && bodypart == 9)