PlayerData[playerid][pTextdraws][83] = CreatePlayerTextDraw(playerid, 200.000000, 173.000000, "skin"); PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][pTextdraws][83], 0); PlayerTextDrawFont(playerid, PlayerData[playerid][pTextdraws][83], 5); PlayerTextDrawLetterSize(playerid, PlayerData[playerid][pTextdraws][83], 0.619999, 1.400000); PlayerTextDrawColor(playerid, PlayerData[playerid][pTextdraws][83], -1); PlayerTextDrawSetOutline(playerid, PlayerData[playerid][pTextdraws][83], 1); PlayerTextDrawSetProportional(playerid, PlayerData[playerid][pTextdraws][83], 1); PlayerTextDrawUseBox(playerid, PlayerData[playerid][pTextdraws][83], 1); PlayerTextDrawBoxColor(playerid, PlayerData[playerid][pTextdraws][83], 0); PlayerTextDrawTextSize(playerid, PlayerData[playerid][pTextdraws][83], 59.000000, 59.000000); PlayerTextDrawSetSelectable(playerid, PlayerData[playerid][pTextdraws][83], 1); PlayerData[playerid][pTextdraws][84] = CreatePlayerTextDraw(playerid, 233.000000, 173.000000, "skin"); PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][pTextdraws][84], 0); PlayerTextDrawFont(playerid, PlayerData[playerid][pTextdraws][84], 5); PlayerTextDrawLetterSize(playerid, PlayerData[playerid][pTextdraws][84], 0.619999, 1.400000); PlayerTextDrawColor(playerid, PlayerData[playerid][pTextdraws][84], -1); PlayerTextDrawSetOutline(playerid, PlayerData[playerid][pTextdraws][84], 1); PlayerTextDrawSetProportional(playerid, PlayerData[playerid][pTextdraws][84], 1); PlayerTextDrawUseBox(playerid, PlayerData[playerid][pTextdraws][84], 1); PlayerTextDrawBoxColor(playerid, PlayerData[playerid][pTextdraws][84], 0); PlayerTextDrawTextSize(playerid, PlayerData[playerid][pTextdraws][84], 59.000000, 59.000000); PlayerTextDrawSetSelectable(playerid, PlayerData[playerid][pTextdraws][84], 1); PlayerData[playerid][pTextdraws][85] = CreatePlayerTextDraw(playerid, 266.000000, 173.000000, "skin"); PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][pTextdraws][85], 0); PlayerTextDrawFont(playerid, PlayerData[playerid][pTextdraws][85], 5); PlayerTextDrawLetterSize(playerid, PlayerData[playerid][pTextdraws][85], 0.619999, 1.400000); PlayerTextDrawColor(playerid, PlayerData[playerid][pTextdraws][85], -1); PlayerTextDrawSetOutline(playerid, PlayerData[playerid][pTextdraws][85], 1); PlayerTextDrawSetProportional(playerid, PlayerData[playerid][pTextdraws][85], 1); PlayerTextDrawUseBox(playerid, PlayerData[playerid][pTextdraws][85], 1); PlayerTextDrawBoxColor(playerid, PlayerData[playerid][pTextdraws][85], 0); PlayerTextDrawTextSize(playerid, PlayerData[playerid][pTextdraws][85], 59.000000, 59.000000); PlayerTextDrawSetSelectable(playerid, PlayerData[playerid][pTextdraws][85], 1);
Why don't you create these textdraws using either Zamaroht's textdraw editor or the one created by iPLEOMAX ?
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