
/*******************************************************************************
* SERVER NAME: TAIK
* SERVER VERSION: Mode v1.0
* SERVER DEVELOPER: Ibtiqari
*
* INFORMATION:
*
*******************************************************************************/
#include <a_samp>
new ActorCJ;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("JAJAJAJJAJAJAJAJJJAJAJAJAJJA");
print(" JAJAJJAJAJAJJAJAJAJAJJAJAJAJA");
print("JAJAJAJJAJAJAJAJAJAJJAJAJA");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
ActorCJ = CreateActor(0, 0.0, 0.0, 3.0, 0.0);
//classes
SetGameModeText("JAJAJAJAJAJAJAAJAJAJAJAJAJAJAJAJA");
AddPlayerClass(39, 2000.6174,1569.3989,15.3672,1.4313, 3, 3, 2, 2, 4, 1);
return 1;
}
/*******************************************************************************
* SERVER NAME: TAIK
* SERVER VERSION: Mode v1.0
* SERVER DEVELOPER: Ibtiqari
*
* INFORMATION:
*
*******************************************************************************/
#include <a_samp>
new ActorCJ;
public OnFilterScriptInit()
{
print("JAJAJAJJAJAJAJAJJJAJAJAJAJJA");
print(" JAJAJJAJAJAJJAJAJAJAJJAJAJAJA");
print("JAJAJAJJAJAJAJAJAJAJJAJAJA");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnGameModeInit()
{
ActorCJ = CreateActor(0, 0.0, 0.0, 3.0, 0.0);
//classes
SetGameModeText("JAJAJAJAJAJAJAAJAJAJAJAJAJAJAJAJA");
AddPlayerClass(39, 2000.6174,1569.3989,15.3672,1.4313, 3, 3, 2, 2, 4, 1);
SetTimer("Actorpos",2000,1);
return 1;
}
forward Actorpos();
public Actorpos() {
SetActorPos(ActorCJ, 1.0, 2.0, 3.0);
return 1;
}
|
you just made the actor did not work with it .-.on using it will gone like the above >
PHP код:
|
SetTimer("Actorpos",2000,1);
return 1;
}
forward Actorpos();
public Actorpos() {
SetActorPos(ActorCJ, 1.0, 2.0, 3.0);
|
so i mst put tis
Код:
SetTimer("Actorpos",2000,1);
return 1;
}
forward Actorpos();
public Actorpos() {
SetActorPos(ActorCJ, 1.0, 2.0, 3.0);
|