/******************************************************************************* * SERVER NAME: TAIK * SERVER VERSION: Mode v1.0 * SERVER DEVELOPER: Ibtiqari * * INFORMATION: * *******************************************************************************/ #include <a_samp> new ActorCJ; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("JAJAJAJJAJAJAJAJJJAJAJAJAJJA"); print(" JAJAJJAJAJAJJAJAJAJAJJAJAJAJA"); print("JAJAJAJJAJAJAJAJAJAJJAJAJA"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { ActorCJ = CreateActor(0, 0.0, 0.0, 3.0, 0.0); //classes SetGameModeText("JAJAJAJAJAJAJAAJAJAJAJAJAJAJAJAJA"); AddPlayerClass(39, 2000.6174,1569.3989,15.3672,1.4313, 3, 3, 2, 2, 4, 1); return 1; }
/*******************************************************************************
* SERVER NAME: TAIK
* SERVER VERSION: Mode v1.0
* SERVER DEVELOPER: Ibtiqari
*
* INFORMATION:
*
*******************************************************************************/
#include <a_samp>
new ActorCJ;
public OnFilterScriptInit()
{
print("JAJAJAJJAJAJAJAJJJAJAJAJAJJA");
print(" JAJAJJAJAJAJJAJAJAJAJJAJAJAJA");
print("JAJAJAJJAJAJAJAJAJAJJAJAJA");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnGameModeInit()
{
ActorCJ = CreateActor(0, 0.0, 0.0, 3.0, 0.0);
//classes
SetGameModeText("JAJAJAJAJAJAJAAJAJAJAJAJAJAJAJAJA");
AddPlayerClass(39, 2000.6174,1569.3989,15.3672,1.4313, 3, 3, 2, 2, 4, 1);
SetTimer("Actorpos",2000,1);
return 1;
}
forward Actorpos();
public Actorpos() {
SetActorPos(ActorCJ, 1.0, 2.0, 3.0);
return 1;
}
you just made the actor did not work with it .-.on using it will gone like the above >
PHP код:
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SetTimer("Actorpos",2000,1); return 1; } forward Actorpos(); public Actorpos() { SetActorPos(ActorCJ, 1.0, 2.0, 3.0);
so i mst put tis
![]() Код:
SetTimer("Actorpos",2000,1); return 1; } forward Actorpos(); public Actorpos() { SetActorPos(ActorCJ, 1.0, 2.0, 3.0); |