public DPLS()
{
if(fexist("DMRPG/Buildings/DPLS.ini"))
{
new INI:ini = INI_Open("DMRPG/Buildings/DPLS.ini");
INI_Int("Dinheiro",DPLS_cash);
INI_Int("Materiais",DPLS_materiais);
INI_Close(ini);
}
else // se nгo existe irб criar o arquivo
{
new INI:ini = INI_Open("DMRPG/Buildings/DPLS.ini");
INI_SetTag(ini, "DPLS VARs");
INI_WriteInt(ini, "Dinheiro", 1001);
INI_WriteInt(ini, "Materiais", 1002);
INI_Close(ini);
}
return 1;
}
new DPLS_cash; new DPLS_materiais;
\SAMP - SERVER\samp037_svr_R2-1-1_win32\gamemodes\HA-GM.pwn(580) : error 017: undefined symbol "name" \SAMP - SERVER\samp037_svr_R2-1-1_win32\gamemodes\HA-GM.pwn(580) : error 017: undefined symbol "value" \SAMP - SERVER\samp037_svr_R2-1-1_win32\gamemodes\HA-GM.pwn(581) : error 017: undefined symbol "name" \SAMP - SERVER\samp037_svr_R2-1-1_win32\gamemodes\HA-GM.pwn(581) : error 017: undefined symbol "value"
|
Hello guys, i create one code to create new file or read from this:
Код:
public DPLS()
{
if(fexist("DMRPG/Buildings/DPLS.ini"))
{
new INI:ini = INI_Open("DMRPG/Buildings/DPLS.ini");
INI_Int("Dinheiro",DPLS_cash);
INI_Int("Materiais",DPLS_materiais);
INI_Close(ini);
}
else // se nгo existe irб criar o arquivo
{
new INI:ini = INI_Open("DMRPG/Buildings/DPLS.ini");
INI_SetTag(ini, "DPLS VARs");
INI_WriteInt(ini, "Dinheiro", 1001);
INI_WriteInt(ini, "Materiais", 1002);
INI_Close(ini);
}
return 1;
}
Код:
new DPLS_cash; new DPLS_materiais; For now i have these errors: Код:
\SAMP - SERVER\samp037_svr_R2-1-1_win32\gamemodes\HA-GM.pwn(580) : error 017: undefined symbol "name" \SAMP - SERVER\samp037_svr_R2-1-1_win32\gamemodes\HA-GM.pwn(580) : error 017: undefined symbol "value" \SAMP - SERVER\samp037_svr_R2-1-1_win32\gamemodes\HA-GM.pwn(581) : error 017: undefined symbol "name" \SAMP - SERVER\samp037_svr_R2-1-1_win32\gamemodes\HA-GM.pwn(581) : error 017: undefined symbol "value" |
new DPLS_cash; new DPLS_materiais;
if(fexist("DMRPG/Buildings/DPLS.ini"))
{
if(togPainel == 1) { print("Arq. DPLS - Existe"); } // You can Delete this line
INI_ParseFile("DMRPG/Buildings/DPLS.ini", "DPLS");
}
else // se nгo existe irб criar o arquivo
{
if(togPainel == 1) { print("Arq. DPLS - Nao Existe"); } // You can Delete this line
new INI:ini = INI_Open("DMRPG/Buildings/DPLS.ini");
INI_SetTag(ini, "DPLS VARs");
INI_WriteInt(ini, "Dinheiro", 1001);
INI_WriteInt(ini, "Materiais", 1002);
INI_Close(ini);
INI_ParseFile("DMRPG/Buildings/DPLS.ini", "DPLS");
}
forward DPLS(name[], value[]); forward Save_DPLS();
public DPLS(name[], value[]) //here we are Reading
{
if(togPainel == 1) { print("Public DPLS - Leitura"); } // You can Delete this line
INI_Int("Dinheiro",DPLS_cash);
INI_Int("Materiais",DPLS_materiais);
return 0;
}
public Save_DPLS() //Here we are Saving
{
if(togPainel == 1) { print("Public Save_DPLS"); } // You can Delete this line
new INI:File = INI_Open("DMRPG/Buildings/DPLS.ini");
INI_SetTag(File,"DPLS VARs");
INI_WriteInt(File,"Dinheiro",DPLS_cash);
INI_WriteInt(File,"Materiais",DPLS_materiais);
INI_Close(File);
return 1;
}
public OnGameModeExit()
{
Save_DPLS();
return 1;
}