public OnGameModeInit() { UsePlayerPedAnims(); /* Para Correr */ DisableInteriorEnterExits(); /* Desativando Interiores */ AddPlayerClass(105,2517.8335,-1676.8845,14.2800,62.7035,0,0,0,0,0,0); // SKIN GROOVE AddPlayerClass(106,2517.8335,-1676.8845,14.2800,62.7035,0,0,0,0,0,0); // SKIN GROOVE AddPlayerClass(107,2517.8335,-1676.8845,14.2800,62.7035,0,0,0,0,0,0); // SKIN GROOVE AddPlayerClass(102,2216.3179,-1343.0271,23.9839,172.6466,0,0,0,0,0,0); // BALLAS AddPlayerClass(103,2216.3179,-1343.0271,23.9839,172.6466,0,0,0,0,0,0); // BALLAS AddPlayerClass(104,2216.3179,-1343.0271,23.9839,172.6466,0,0,0,0,0,0); // BALLAS AddPlayerClass(108,2790.8638,-2008.2262,13.5547,267.1283,0,0,0,0,0,0); // VAGOS AddPlayerClass(109,2790.8638,-2008.2262,13.5547,267.1283,0,0,0,0,0,0); // VAGOS AddPlayerClass(110,2790.8638,-2008.2262,13.5547,267.1283,0,0,0,0,0,0); // VAGOS AddPlayerClass(280,1544.6368,-1631.8610,13.3828,269.2735,0,0,0,0,0,0); // POLICIA AddPlayerClass(283,1544.6368,-1631.8610,13.3828,269.2735,0,0,0,0,0,0); // POLICIA AddPlayerClass(285,1544.6368,-1631.8610,13.3828,269.2735,0,0,0,0,0,0); // POLICIA AddPlayerClass(29,1273.0085,-827.1713,83.2008,222.9273,0,0,0,0,0,0); // ANONYMOUS AddPlayerClass(259,1273.0085,-827.1713,83.2008,222.9273,0,0,0,0,0,0); // ANONYMOUS AddPlayerClass(289,1273.0085,-827.1713,83.2008,222.9273,0,0,0,0,0,0); // ANONYMOUS
public OnPlayerRequestClass(playerid, classid) { TextDrawHideForPlayer(playerid, Textdraw0); SetPlayerPos(playerid, 1026.3941, -2181.1584, 40.8012); SetPlayerInterior(playerid, 0); SetPlayerFacingAngle(playerid, 1.6982); SetPlayerCameraPos(playerid, 1022.8941, -2177.1584, 42.3012); SetPlayerCameraLookAt(playerid, 1027.0232, -2179.7837, 40.4760); ApplyAnimation(playerid,"DANCING","DAN_LOOP_A",4.0,1,0,0,0,-1); return 1; }
public OnPlayerRequestClass(playerid, classid)
switch(classid)
{
case 0 .. 2:
{
GameTextForPlayer(playerid, "Groove Street", 3000, 4);
}
}
#define GROVE 0 #define BALLAS 1 #define VAGOS 2 #define POLICIA 3 #define ANONYMOUS 4 new Classe[MAX_PLAYERS]; new PlayerClasse[MAX_PLAYERS];
PlayerClasse[playerid] = classid; //para definir a classe switch (classid) { case 0, 1, 2:// (A SKIN 1 2 E 3 VAO SER GROVE "classe 0") { Classe[playerid] = GROVE; GameTextForPlayer(playerid, "~g~GROVE", 1000, 6); } case 3, 4, 5: { Classe[playerid] = BALLAS; GameTextForPlayer(playerid, "~g~BALLAS ", 1000, 6); } case 6, 7, 8: { Classe[playerid] = VAGOS; GameTextForPlayer(playerid, "~g~VAGOS", 1000, 6); } case 9, 10, 11: { Classe[playerid] = POLICIA; GameTextForPlayer(playerid, "~g~POLICIA", 1000, 6); } case 12, 13, 14: { Classe[playerid] = ANONYMOUS; GameTextForPlayer(playerid, "~g~ANONYMOUS", 1000, 6); } } /
public OnPlayerRequestClass(playerid, classid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
SetPlayerPos(playerid, 1026.3941, -2181.1584, 40.8012);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 1.6982);
SetPlayerCameraPos(playerid, 1022.8941, -2177.1584, 42.3012);
SetPlayerCameraLookAt(playerid, 1027.0232, -2179.7837, 40.4760);
ApplyAnimation(playerid,"DANCING","DAN_LOOP_A",4.0,1,0,0,0,-1);
switch (classid)
{
case 0, 1, 2:
{
GameTextForPlayer(playerid, "Grove", 1500, 6);
}
case 3, 4, 5:
{
GameTextForPlayer(playerid, "Ballas", 1500, 6);
}
case 6, 7, 8:
{
GameTextForPlayer(playerid, "Vagos", 1500, 6);
}
case 9, 10, 11:
{
GameTextForPlayer(playerid, "Policia", 1500, 6);
}
case 12, 13, 14:
{
GameTextForPlayer(playerid, "Anonymous", 1500, 6);
}
}
return 1;
}
C:\Documents and Settings\Leandro\Desktop\Servidor\gamemodes\GameMode.pwn(2880) : warning 203: symbol is never used: "Classe" C:\Documents and Settings\Leandro\Desktop\Servidor\gamemodes\GameMode.pwn(2880) : warning 203: symbol is never used: "PlayerClasse" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Warnings.
new Classe[MAX_PLAYERS]; new PlayerClasse[MAX_PLAYERS]; |
switch(classid)
{
case 0 .. 2:
{
GameTextForPlayer(playerid, "Groove Street", 3000, 4);
}
case 3 .. 5:
{
Game...
}
case 6 .. 8:
{
Game...
}//e assim por diante.
}