RemoveBuildingForPlayer(playerid, 5535, 1918.8516, -1776.3281, 16.9766, 0.25); RemoveBuildingForPlayer(playerid, 5536, 1866.3281, -1789.7813, 20.9453, 0.25); RemoveBuildingForPlayer(playerid, 1524, 1910.1641, -1779.6641, 18.7500, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1831.4688, -1798.2031, 12.7031, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1867.7188, -1798.2031, 12.7031, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1904.0703, -1797.5313, 12.7031, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1917.3203, -1797.4219, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1912.0547, -1797.4219, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1906.7734, -1797.4219, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1927.8516, -1797.4219, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1922.5859, -1797.4219, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1938.3906, -1797.4219, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1933.1250, -1797.4219, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 5397, 1866.3281, -1789.7813, 20.9453, 0.25); RemoveBuildingForPlayer(playerid, 5681, 1921.4844, -1778.9141, 18.5781, 0.25); RemoveBuildingForPlayer(playerid, 5409, 1918.8516, -1776.3281, 16.9766, 0.25); RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1778.4531, 14.1406, 0.25); RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1774.3125, 14.1406, 0.25); RemoveBuildingForPlayer(playerid, 955, 1928.7344, -1772.4453, 12.9453, 0.25); RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1771.3438, 14.1406, 0.25); RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1767.2891, 14.1406, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1951.6172, -1824.0234, 12.7031, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1821.1250, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1815.8594, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1810.5938, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1805.3281, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1949.8750, -1798.2031, 12.7031, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1948.9844, -1797.4219, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1943.6875, -1797.4219, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1800.0625, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1971.4453, -1772.1484, 12.7031, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1978.8594, -1742.5703, 12.7031, 0.25); RemoveBuildingForPlayer(playerid, 1308, 2011.7734, -1734.3438, 12.7031, 0.25); CreateObject(16781, 1922.94678, -1803.50134, 12.56800, 0.00000, 0.00000, 180.00000); CreateObject(11469, 1945.17761, -1809.31433, 12.56640, 0.00000, 0.00000, 0.00000); CreateObject(11470, 1945.71570, -1808.23401, 20.24300, 0.00000, 0.00000, 0.00000); CreateObject(7971, 1875.57935, -1777.29236, 17.32970, 0.00000, 0.00000, 90.00000); CreateObject(8661, 1883.82581, -1772.29773, 12.55120, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1883.84216, -1792.24658, 12.54950, 0.00000, 0.00000, 0.00000); CreateObject(8661, -1413.29614, 5527.37939, -5655.01904, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1883.92163, -1803.65820, 12.54700, 0.00000, 0.00000, 346.34201); CreateObject(8661, 1853.05432, -1796.15234, 12.55120, 0.00000, 0.00000, 346.34201); CreateObject(8661, 1851.56580, -1772.29773, 12.54950, 0.00000, 0.00000, 0.00000); CreateObject(8661, 1854.07813, -1782.60400, 12.54950, 0.00000, 0.00000, 90.00000); CreateObject(1412, 1900.96643, -1815.39307, 13.82220, 0.00000, 0.00000, 270.00000); CreateObject(1412, 1900.96643, -1810.11877, 13.82220, 0.00000, 0.00000, 270.00000); CreateObject(1412, 1900.96643, -1804.84778, 13.82220, 0.00000, 0.00000, 270.00000); CreateObject(1412, 1903.61536, -1802.16992, 13.82220, 0.00000, 0.00000, 180.00000); CreateObject(1412, 1908.90015, -1802.16992, 13.82220, 0.00000, 0.00000, 180.00000); CreateObject(9303, 1922.98071, -1771.88623, 17.93370, 0.00000, 0.00000, 90.00000); CreateObject(9824, 1951.28271, -1769.88818, 15.49790, 0.00000, 0.00000, 0.00000); CreateObject(19377, 1948.20276, -1766.22644, 11.32830, 0.00000, 0.00000, 0.00000); CreateObject(19377, 1948.19995, -1773.53943, 11.32830, 0.00000, 0.00000, 0.00000); CreateObject(1412, 1936.10339, -1802.16992, 13.82220, 0.00000, 0.00000, 180.00000); CreateObject(1412, 1941.38013, -1802.16992, 13.82220, 0.00000, 0.00000, 180.00000); CreateObject(1412, 1914.17383, -1802.16992, 13.82220, 0.00000, 0.00000, 180.00000); CreateObject(1412, 1949.97510, -1824.82422, 13.82220, 0.00000, 0.00000, 270.00000); CreateObject(1412, 1949.97510, -1819.55115, 13.82220, 0.00000, 0.00000, 270.00000); CreateObject(1412, 1947.46594, -1826.84473, 13.82220, 0.00000, 0.00000, 167.28001); CreateObject(1412, 1942.32068, -1825.68115, 13.82220, 0.00000, 0.00000, 167.28000); CreateObject(1412, 1937.21838, -1824.48486, 13.82220, 0.00000, 0.00000, 166.36386); CreateObject(1412, 1932.09656, -1823.23926, 13.82220, 0.00000, 0.00000, 166.36391); CreateObject(1412, 1926.94043, -1822.17175, 13.82220, 0.00000, 0.00000, 170.49190); CreateObject(1412, 1921.75757, -1821.31104, 13.82220, 0.00000, 0.00000, 170.49190); CreateObject(1412, 1916.55408, -1820.43726, 13.82220, 0.00000, 0.00000, 170.49190); CreateObject(1412, 1911.35242, -1819.56470, 13.82220, 0.00000, 0.00000, 170.49190); CreateObject(1412, 1906.14868, -1818.69324, 13.82220, 0.00000, 0.00000, 170.49190); CreateObject(3035, 1902.32349, -1817.67041, 13.13390, 0.00000, 0.00000, 172.01286);
RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1821.1250, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1815.8594, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1810.5938, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1805.3281, 13.8125, 0.25);
So I guess you will post next map on this thread ? because it won't be that nice to search for a specific map on the forum if all your threads start with the same name :v
looks nice and simple tho. |
If you are going to make a series of maps I suggest you combine all possible RemoveBuildingForPlayer() for instance.
Код:
RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1821.1250, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1815.8594, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1810.5938, 13.8125, 0.25); RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1805.3281, 13.8125, 0.25); |