About PVar limits - Printable Version
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About PVar limits -
uZ1 - 24.10.2015
SA-MP wiki says the limit of PVars are 800.
800 per player (800*1000 = 800000) or 800 altogether?
Re : About PVar limits -
StreetRP - 24.10.2015
is 800 per player
Re: About PVar limits -
Pottus - 24.10.2015
If you are worried about PVar limit then you are scripting wrong.
Re: About PVar limits -
Ahmad45123 - 24.10.2015
800 per player.
And this should have been in the scripting help forum.
Re: About PVar limits -
uZ1 - 24.10.2015
Thanks for the answers.
Quote:
Originally Posted by Pottus
If you are worried about PVar limit then you are scripting wrong.
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Not really. I was only interested to know the limits, nothing more.
Quote:
Originally Posted by Ahmad45123
800 per player.
And this should have been in the scripting help forum.
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I think I'm right here in the "Discussion" category about SA-MP's limits.
Re: About PVar limits -
Gigi-The-Beast - 24.10.2015
Here you have all the samp limits, including PVars :
https://sampwiki.blast.hk/wiki/Limits
Re: About PVar limits -
Macluawn - 30.10.2015
Quote:
Originally Posted by Pottus
If you are worried about PVar limit then you are scripting wrong.
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If you`re not at least curious of PVar limits, your codebase is too small to insult others.
Re: About PVar limits -
Crayder - 30.10.2015
Quote:
Originally Posted by Macluawn
If you`re not at least curious of PVar limits, your codebase is too small to insult others.
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No, Pottus is right. You should never need many PVar's, there only real use that makes sense is variables across filterscripts and gamemodes. If you are defending the use of 800 (or even more than 20) PVar's you clearly have a lot to learn.
Re: About PVar limits -
[ABK]Antonio - 30.10.2015
Quote:
Originally Posted by Crayder
No, Pottus is right. You should never need many PVar's, there only real use that makes sense is variables across filterscripts and gamemodes. If you are defending the use of 800 (or even more than 20) PVar's you clearly have a lot to learn.
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No, questioning the limits isn't a bad thing. Just because you aren't going to use that many, doesn't mean you shouldn't know how many you can use. That's just bad practice. If you use even one, you should know how many you can use.
Re: About PVar limits -
Pottus - 31.10.2015
Quote:
Originally Posted by Crayder
No, Pottus is right. You should never need many PVar's, there only real use that makes sense is variables across filterscripts and gamemodes. If you are defending the use of 800 (or even more than 20) PVar's you clearly have a lot to learn.
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I would say that having to set/get them would be more intensive than CallRemoteFunction() as your script would become littered with them just for the sake of cross script variable access.