About race checkpoints - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: About race checkpoints (
/showthread.php?tid=592035)
About race checkpoints -
uZ1 - 19.10.2015
Hi,
I want to make a bridge flight system and tried to do this with pickups with the type 14. But I realized that pickup type 14 is buggy. (Pickups spawn on the incorrect Z axis)
Now I want to do this with race checkpoints. (Type 3 or 4)
But here is the next problem: There is no way to set the angel of these checkpoints. Is there any solution for this?
EDIT: Sorry for the wrong section, can any moderator please move this topic to:
http://forum.sa-mp.com/forumdisplay.php?f=84
Re: About race checkpoints -
Onfroi - 19.10.2015
The angle will set itself once you add the next checkpoint.
Код:
SetPlayerRaceCheckpoint(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size)
Re: About race checkpoints -
uZ1 - 19.10.2015
Is there no other possibility to realize this idea? (Without pickups and checkpoints)
I can't set the next checkpoint because this system should be like performing unique stunts or finding horseshoes. (A little hidden)
I also would like to avoid using IsPlayerInRangeOfPoint in combination with timers because of perfomance reasons.
EDIT: I'll try it with CreateDynamicSphere. If someone has a better Idea, please post.