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[GameMode] [GM] Doherty Break-In - Printable Version

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+--- Thread: [GameMode] [GM] Doherty Break-In (/showthread.php?tid=59158)



[GM] Doherty Break-In - [SWK]Jordan - 24.12.2008

Doherty Break-In is almost just the same as Area51 break-in

Exept i'm trying to make it more .. difficult for the attackers. in 0.1B (wich is this) it'll just be plain simple..
But in more versions, i'll try and make it more difficult.

Download:
Rapidshare (version 0.1)
Pastebin (version 0.2)
SendSpace (version 0.2)
SendSpace (version 0.5) <- .zip -> .pwn and .amx
Mirrors allowed

Objective

Attackers:
They have to parachute to the drug place in SF (Doherty). There's an parachute on the end of the ranch (behind the certuns).
Your suppose to parachute near the red marker ...
When your landed .. run to the checkpoint to win the game. The server will restart and you'd have to do it all over again ...

Defenders:
As Defender you have to defend the Checkpoint (red marker on the map) at all cost. You've got 3 guns to stop them ... (Spas, deagle & M4 / Sniper)
When the 10 minutes have passed, the defenders win.

Installation:
1. Download it.
2. Put the .amx and .pwn in the 'Gamemodes' file.
3. Open server.cfg and change gamemode0 to
Code:
gamemode0 doherty
4. Run the server
5 You're done!

For any bug reports; post here.

TO DO List:
Bug fix; 2nd Attackers spawn
An Checkpoint timer
Perhaps some object here and there.
Some pick-ups ... including more pick-ups for the attackers spawn.

Coming in 0.2:
/help and /objective command.
Better running
Hopefully bug fix

Coming in 0.5:
More commands (/para) and /commands
Hopefully the objects are finished <_< (or else they come in 0.6)
When a player enters the checkpoint it comes up with: [name] broke in!

Coming in 0.6
Objects (or else you have to wait another version.
Checkpoint Timer
More to be discussed


If you have suggestions .. feel free to post !

Have fun!

Credits:
[Xs]eXtreme95 (helped me out)
[Ask]h4tr1k (helped me out)
Mike (making the script from scratch)
And other people who helped

Copyright © Jordan/Butters


Re: [GM] Doherty Break-In - mickEi[Ro] - 28.12.2008

sounds okay but .. in what will you be breaking into? any building or what?


Re: [GM] Doherty Break-In - Snyper18 - 28.12.2008

Put more info in buddy


Re: [GM] Doherty Break-In - [SWK]Jordan - 30.12.2008

Quote:
Originally Posted by Bruzer18
Put more info in buddy
Done .. sorry the l8 delay

EDIT: version 0.2 out!


Re: [GM] Doherty Break-In - eXtreme72 - 31.12.2008

I fixed bugs ? Lol, never knew about that.


Re: [GM] Doherty Break-In - [SWK]Jordan - 31.12.2008

Quote:
Originally Posted by ęΧţřЄшĕ95
I fixed bugs ? Lol, never knew about that.
Meehhhh

U fixed some bugs
Edited tho ...



Re: [GM] Doherty Break-In - [SWK]Jordan - 02.01.2009

sry for double post ...

uploaded to sendspace .. mirrors allowed


Re: [GM] Doherty Break-In - sebihunter - 02.01.2009

I like those little Break-In GMґs
I think its a win


Re: [GM] Doherty Break-In - [SWK]Jordan - 02.01.2009

Quote:
Originally Posted by Sebihunter
I like those little Break-In GMґs
I think its a win
A win on what?

Btw, i'll try and make more Break-In GM's in the future


Re: [GM] Doherty Break-In - [SWK]Jordan - 11.01.2009

Sry for double post:

Version 0.5 is out
Alot of new extra's