PickupTypes - Printable Version
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PickupTypes -
Aerotactics - 04.10.2015
I just want a pickup that is triggered ONCE, and disappears. No respawning, no nothing. All the PickupTypes I've used have some sort of catch to them:
1: Always exists even if you have DestroyPickup
2: Respawns even if you use DestroyPickup
8: Disappears correctly, but makes all similar pickups disappear as well
19: Actually works the way I want it to, but is a per-player pickup, meaning there's not just one, there's one for each player.
Which one of these is the pickuptype im looking for? And why do they ignore DestroyPickup?
https://sampwiki.blast.hk/wiki/PickupTypes
Re: PickupTypes -
ATGOggy - 04.10.2015
DestroyPickup() shpuld work if used properly
Re: PickupTypes -
AbyssMorgan - 04.10.2015
you want to hide the pickup for one player when he pick it up?
Re: PickupTypes -
Aerotactics - 04.10.2015
Quote:
Originally Posted by AbyssMorgan
you want to hide the pickup for one player when he pick it up?
|
No, it should hide for all players. The issue is that DestroyPickup has no effect on the types that respawn.
Re: PickupTypes -
AbyssMorgan - 04.10.2015
Код:
new mypick;
mypick = CreateDynamicPickup(modelid, 2, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
public OnPlayerPickUpDynamicPickup(playerid, pickupid){
if(pickupid == mypick){
DestroyDynamicPickup(pickupid);
//more
}
return 1;
}
what's the problem ?