OK, so this is all of my code I've currently got.
Код:
stock Float:NaNangBoysSpawn[][4] = {
{-1983.503417,125.564216,27.687500,86.831398},
{-1984.343017,173.488876,27.687500,88.084724},
{-1983.458374,109.709213,27.679862,88.711402},
{-1972.408935,123.415649,27.687500,94.351356}
};
stock Float:SanFierroRifaSpawn[][4] = {
{-2016.646240,743.256835,45.445312,179.916061},
{-2053.552001,743.580871,59.456466,183.048904},
{-2072.767578,742.477539,67.443588,181.168869},
{-2090.511962,742.674621,69.562500,176.132171}
};
stock Float:TriadSpawn[][4] = {
{-2617.268798,887.188415,62.963428,266.059631},
{-2629.722900,925.391967,70.294868,201.199066},
{-2613.927490,928.889221,66.955726,268.253051},
{-2596.608642,914.707092,64.975585,100.304786}
};
stock Float:BikerSpawn[][4] = {
{-2653.468261,1343.483886,7.144225,265.143157},
{-2645.370849,1325.767700,7.158458,314.963653},
{-2668.159667,1387.409301,7.101562,282.086761},
{-2670.589111,1374.913452,7.118103,256.393218}
};
stock Float:TheRussianMafiaSpawn[][4] = {
{-1498.902832,1006.203918,7.187500,144.868881},
{-1517.512084,1015.012817,7.187500,137.348815},
{-1507.831909,1034.389892,7.184553,175.865722},
{-1517.282958,1048.561645,7.187500,178.059112}
};
stock Float:ArmySpawn[][4] = {
{-1547.064697,404.753906,7.187500,33.657802},
{-1570.932128,363.076599,7.187500,67.498115},
{-1613.230590,343.793609,7.187500,105.411781},
{-1603.929077,310.714508,7.187500,229.179656}
};
Код:
if(classid >= 0 && classid <= 2)
{
GameTextForPlayer(playerid, "~g~~h~NaNang Boys", 1000, 4);
SetPlayerPos(playerid, 2498.222900, -1644.685791, 18.877799);
SetPlayerFacingAngle(playerid, 179.865814);
SetPlayerCameraLookAt(playerid, 2498.222900, -1644.685791, 18.877799);
SetPlayerCameraPos(playerid, 2498.222900 + (10 * floatsin(-179.865814, degrees)), -1644.685791 + (10 * floatcos(-179.865814, degrees)), 18.877799);
}
r
The reason I'm having problems is because when you join/spawn in; it still spawns you in the default location, even though my random spawns are set; also it doesn't change the color like it's supposed to.