C:\Users\John\Desktop\SA-MP servers\DM Server\gamemodes\bare.pwn(182) : error 001: expected token: "-identifier-", but found "[" C:\Users\John\Desktop\SA-MP servers\DM Server\gamemodes\bare.pwn(184) : error 017: undefined symbol "yellow" C:\Users\John\Desktop\SA-MP servers\DM Server\gamemodes\bare.pwn(185) : error 017: undefined symbol "red" C:\Users\John\Desktop\SA-MP servers\DM Server\gamemodes\bare.pwn(186) : error 017: undefined symbol "Jstring" C:\Users\John\Desktop\SA-MP servers\DM Server\gamemodes\bare.pwn(186) : error 017: undefined symbol "Jstring" C:\Users\John\Desktop\SA-MP servers\DM Server\gamemodes\bare.pwn(186) : error 029: invalid expression, assumed zero C:\Users\John\Desktop\SA-MP servers\DM Server\gamemodes\bare.pwn(186) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 7 Errors.
CMD:skin(playerid,params[]) { new playerState = GetPlayerState(playerid); if(playerState == PLAYER_STATE_SPAWNED) { new skinid,[001]; if(sscanf(params, "i", skinid)) return SendClientMessage(playerid, yellow, "Usage: /skin [skin ID]") ; if(skinid < 0 || skinid > 299) return SendClientMessage(playerid, red, "Invaild skin ID!"); format(Jstring,sizeof(Jstring),"You have set your skin ID to %d.", skinid); SendClientMessage(playerid,yellow,Jstring); [playerid][Skin] = skinid; SetPVarInt(playerid,"Useskin",1); return SetPlayerSkin(playerid, skinid); } else return ShowMessage(playerid, red, 1); }
CMD:setskin(playerid, params[])
{
new targetplayer, skinid;
if(sscanf(params, "ui", targetplayer, skinid)) return SendClientMessage(playerid, COLOR_ORANGE, "Usage: /setskin [ID] [skinid]");
if(skinid < 0 || skinid > 311) return SendClientMessage(playerid, COLOR_RED, "Error: Available skinids 0 - 311");
if(skinid == 74) return SendClientMessage(playerid, COLOR_RED, "Error: This skinid is unavailable!");
if(!IsPlayerConnected(targetplayer)) return SendClientMessage(playerid, COLOR_RED, "Error: Player is not connected!");
new string[64], pName[MAX_PLAYER_NAME], pName2[MAX_PLAYER_NAME];
SetPlayerSkin(targetplayer, skinid);
format(string, sizeof string, "Your skin has been set to %i by an admin.", skinid);
SendClientMessage(targetplayer, COLOR_GREEN, string);
GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
GetPlayerName(targetplayer, pName2, MAX_PLAYER_NAME);
format(string, sizeof string, "You have set %s's skinid to %i.", pName2, skinid);
printf("[SETSKIN] %s has set the skin of %s to %i", pName, pName2, skinid);
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
CMD:skin(playerid,params[])
{
new playerState = GetPlayerState(playerid);
if(playerState == PLAYER_STATE_SPAWNED)
{
new skinid;
if(sscanf(params, "i", skinid)) return SendClientMessage(playerid, yellow, "Usage: /skin [skin ID]") ;
if(skinid < 0 || skinid > 311) return SendClientMessage(playerid, red, "Invaild skin ID!");
new Jstring[128];
format(Jstring, sizeof(Jstring), "You have set your skin ID to %i.", skinid);
SendClientMessage(playerid, 0xFDEE00FF, Jstring);
SetPVarInt(playerid,"Useskin",1);
SetPlayerSkin(playerid, skinid);
return 1;
}
else return ShowMessage(playerid, red, 1);
}
C:\Users\John\Desktop\SA-MP servers\DM Server\gamemodes\bare.pwn(192) : error 017: undefined symbol "ShowMessage" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
CMD:skin(playerid,params[])
{
new playerState = GetPlayerState(playerid);
if(playerState == PLAYER_STATE_SPAWNED)
{
new skinid;
if(sscanf(params, "i", skinid)) return SendClientMessage(playerid, yellow, "Usage: /skin [skin ID]") ;
if(skinid < 0 || skinid > 311) return SendClientMessage(playerid, red, "Invaild skin ID!");
new Jstring[128];
format(Jstring, sizeof(Jstring), "You have set your skin ID to %i.", skinid);
SendClientMessage(playerid, 0xFDEE00FF, Jstring);
SetPVarInt(playerid,"Useskin",1);
SetPlayerSkin(playerid, skinid);
return 1;
}
else return SendClientMessage(playerid, -1, "You need to be spawned!");
}
CMD ![]() { new liSkin; if ( sscanf( params, "i", liSkin ) ) return SendClientMessage( playerid, COLOR_LIGHTBLUE, "USAGE: {FFFF00}/skin [SkinID]" ); if ( liSkin < 0 || liSkin > 299 ) return SendError( playerid, "That skin don't exists!" ); SetPlayerSkin( playerid, liSkin ); return ( 1 ); else return SendClientMessage(playerid, -1, "You need to be spawned!"); } |
CMD:skin(playerid,params[])
{
new skinid;
if(sscanf(params, "i", skinid)) return SendClientMessage(playerid, yellow, "Usage: /skin [skin ID]") ;
if(skinid < 0 || skinid > 311) return SendClientMessage(playerid, red, "Invaild skin ID!");
new Jstring[128];
format(Jstring, sizeof(Jstring), "You have set your skin ID to %i.", skinid);
SendClientMessage(playerid, 0xFDEE00FF, Jstring);
SetPVarInt(playerid,"Useskin",1);
SetPlayerSkin(playerid, skinid);
return 1;
}