Symbol already defined. -
Код HTML:
/*
* Onpause for sa-mp by Juan stone.
* http://forum.sa-mp.com/member.php?u=232360
*/
#if !defined _samp_included
#error "You must include a_samp before that Onpause"
#endif
#if defined _Onpause_included
#endinput
#endif
#define _included_Onpause
enum E_DATA_PAUSED (<<= 0)
{
E_PLAYER_PAUSED = 0,
E_PLAYER_TIME_PAUSED,
E_PLAYER_STATE_PAUSED
};
new
PlayerPaused[MAX_PLAYERS][E_DATA_PAUSED], gHook_update, gHook_connect
;
forward OnPlayerUpdatePause(); public OnPlayerUpdatePause()
{
for(new playerid; playerid != MAX_PLAYERS; playerid++)
{
if(IsPlayerConnected(playerid) && GetPlayerState(playerid) != 0)
{
if(GetTickCount()-PlayerPaused[playerid][E_PLAYER_PAUSED] >= 5000)
{
PlayerPaused[playerid][E_PLAYER_TIME_PAUSED] = PlayerPaused[playerid][E_PLAYER_TIME_PAUSED]+1, PlayerPaused[playerid][E_PLAYER_STATE_PAUSED] = 1;
return CallRemoteFunction("OnPlayerPaused", "iii", playerid, PlayerPaused[playerid][E_PLAYER_STATE_PAUSED], PlayerPaused[playerid][E_PLAYER_TIME_PAUSED]+5000/1000);
}
else if(GetTickCount()-PlayerPaused[playerid][E_PLAYER_PAUSED] <= 4999)
{
PlayerPaused[playerid][E_PLAYER_TIME_PAUSED] = 0, PlayerPaused[playerid][E_PLAYER_STATE_PAUSED] = 0;
return CallRemoteFunction("OnPlayerPaused", "iii", playerid, PlayerPaused[playerid][E_PLAYER_STATE_PAUSED], PlayerPaused[playerid][E_PLAYER_TIME_PAUSED]/1000);
}
}
}
return true;
}
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
SetTimer("OnPlayerUpdatePause", 1000, true);
gHook_connect = funcidx("Hook_OnPlayerConnect") != -1;
gHook_update = funcidx("Hook_OnPlayerUpdate") != -1;
return CallLocalFunction("Hook_OnFilterScriptInit", "");
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit Hook_OnFilterScriptInit
forward Hook_OnFilterScriptInit();
#else
public OnGameModeInit()
{
SetTimer("OnPlayerUpdatePause", 1000, true);
gHook_connect = funcidx("Hook_OnPlayerConnect") != -1;
gHook_update = funcidx("Hook_OnPlayerUpdate") != -1;
if(funcidx("Hook_OnGameModeInit") != -1)
{
return CallLocalFunction("Hook_OnGameModeInit", "");
}
return true;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit Hook_OnGameModeInit
forward Hook_OnGameModeInit();
#endif
public OnPlayerConnect(playerid)
{
PlayerPaused[playerid][E_PLAYER_PAUSED] = GetTickCount(), PlayerPaused[playerid][E_PLAYER_TIME_PAUSED] = 0, PlayerPaused[playerid][E_PLAYER_STATE_PAUSED] = 0;
if(gHook_connect)
{
return CallLocalFunction("Hook_OnPlayerConnect", "i", playerid);
}
return true;
}
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect Hook_OnPlayerConnect
forward Hook_OnPlayerConnect(playerid);
public OnPlayerUpdate(playerid)
{
PlayerPaused[playerid][E_PLAYER_PAUSED] = GetTickCount();
gHook_update = funcidx("Hook_OnPlayerUpdate") != -1;
if(gHook_update)
{
return CallLocalFunction("Hook_OnPlayerUpdate", "i", playerid);
}
return true;
}
#if defined _ALS_OnPlayerUpdate
#undef OnPlayerUpdate
#else
#define _ALS_OnPlayerUpdate
#endif
#define OnPlayerUpdate Hook_OnPlayerUpdate
forward Hook_OnPlayerUpdate(playerid);
stock GetPlayerStatePaused(playerid)
return PlayerPaused[playerid][E_PLAYER_STATE_PAUSED];
stock GetPlayerTimePaused(playerid)
{
if(GetPlayerStatePaused(playerid))
return PlayerPaused[playerid][E_PLAYER_TIME_PAUSED]+5;
if(!GetPlayerStatePaused(playerid))
return PlayerPaused[playerid][E_PLAYER_TIME_PAUSED];
return PlayerPaused[playerid][E_PLAYER_TIME_PAUSED];
}
forward OnPlayerPaused(playerid, status, time);
/*
native GetPlayerStatePaused(playerid);
native GetPlayerTimePaused(playerid);
*/
Re: Symbol already defined. -
Well, that means that another script/include of your script has already used the above defines/hooks, try on changing them on something different