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[Map] [uJelly] Simple Player Garage/HideOut Interior - Printable Version

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+---- Thread: [Map] [uJelly] Simple Player Garage/HideOut Interior (/showthread.php?tid=590251)



[uJelly] Simple Player Garage/HideOut Interior - uJelly - 27.09.2015

So today I came up with another map, I really got bored so I made an interior garage.
Hope you guys like it.



More Images/Screenshots: http://imgur.com/a/3HUXd

You can script a teleport to get into the garage. Like entering it via pressing Y or F.
Don't forget to create a pickup too on the virtual world as you gonna enter the garage.
This could be a player house garage, or a gang hideout garage.
I hope you understand what I'm saying. Not really good in english.


Code:
Код:
CreateObject(8040, -316.95, 2438.96, 7.53,   0.00, 0.00, 2.19);
CreateObject(19447, -331.46, 2439.60, 8.47,   0.00, 0.00, 272.24);
CreateObject(19447, -340.89, 2439.10, 8.47,   0.00, 0.00, 273.69);
CreateObject(19447, -315.50, 2453.36, 8.47,   0.00, 0.00, 182.08);
CreateObject(19447, -322.14, 2439.93, 8.47,   0.00, 0.00, 272.24);
CreateObject(19447, -312.38, 2438.67, 8.47,   0.00, 0.00, 272.24);
CreateObject(19447, -303.17, 2439.04, 8.47,   0.00, 0.00, 272.24);
CreateObject(19447, -293.78, 2439.42, 8.47,   0.00, 0.00, 272.24);
CreateObject(19447, -284.34, 2439.79, 8.47,   0.00, 0.00, 272.24);
CreateObject(19447, -275.54, 2441.74, 8.47,   0.00, 0.00, 272.24);
CreateObject(19447, -315.15, 2443.94, 8.47,   0.00, 0.00, 182.08);
CreateObject(19447, -275.54, 2441.74, 11.97,   0.00, 0.00, 272.24);
CreateObject(10766, -360.00, 2407.20, 10.22,   0.00, 0.00, 272.20);
CreateObject(19447, -280.11, 2436.82, 8.47,   0.00, 0.00, 182.08);
CreateObject(19447, -280.11, 2436.82, 11.97,   0.00, 0.00, 182.08);
CreateObject(19447, -284.34, 2439.81, 11.95,   0.00, 0.00, 272.24);
CreateObject(19447, -293.78, 2439.42, 11.96,   0.00, 0.00, 272.24);
CreateObject(19447, -303.17, 2439.04, 11.96,   0.00, 0.00, 272.24);
CreateObject(19447, -312.38, 2438.67, 11.96,   0.00, 0.00, 272.24);
CreateObject(19447, -315.50, 2453.36, 11.94,   0.00, 0.00, 182.08);
CreateObject(19447, -315.15, 2443.94, 11.94,   0.00, 0.00, 182.08);
CreateObject(19447, -314.82, 2434.56, 12.16,   0.00, 0.00, 182.08);
CreateObject(19447, -314.82, 2434.56, 8.65,   0.00, 0.00, 182.08);
CreateObject(19377, -282.92, 2445.05, 12.47,   0.00, -90.00, 2.40);
CreateObject(19377, -283.35, 2454.64, 12.47,   0.00, -90.00, 2.40);
CreateObject(19377, -293.38, 2444.61, 12.47,   0.00, -90.00, 2.40);
CreateObject(19377, -293.75, 2454.23, 12.47,   0.00, -90.00, 2.40);
CreateObject(19377, -304.24, 2453.74, 12.47,   0.00, -90.00, 2.40);
CreateObject(19377, -303.86, 2444.12, 12.47,   0.00, -90.00, 2.40);
CreateObject(19377, -314.26, 2443.73, 12.47,   0.00, -90.00, 2.40);
CreateObject(19377, -314.69, 2453.33, 12.47,   0.00, -90.00, 2.40);
CreateObject(19453, -315.44, 2452.17, 8.41,   0.00, 0.00, 2.20);
CreateObject(19453, -315.07, 2442.58, 8.41,   0.00, 0.00, 2.20);
CreateObject(19453, -310.07, 2438.79, 8.41,   0.00, 0.00, 92.22);
CreateObject(19453, -300.57, 2439.15, 8.41,   0.00, 0.00, 92.22);
CreateObject(19453, -293.89, 2439.43, 8.41,   0.00, 0.00, 92.22);
CreateObject(19453, -284.52, 2439.83, 8.41,   0.00, 0.00, 92.73);
CreateObject(19377, -309.30, 2434.33, 12.47,   0.00, -90.00, 2.40);
CreateObject(19377, -298.87, 2434.76, 12.47,   0.00, -90.00, 2.40);
CreateObject(19377, -288.45, 2435.27, 12.47,   0.00, -90.00, 2.40);
CreateObject(19377, -277.97, 2435.45, 12.47,   0.00, -90.00, 2.40);
CreateObject(1597, -284.47, 2440.40, 9.07,   0.00, 0.00, 93.40);
CreateObject(1597, -291.67, 2439.99, 9.07,   0.00, 0.00, 93.40);
CreateObject(1505, -279.92, 2458.33, 6.72,   0.00, 0.00, 181.98);
CreateObject(1569, -278.11, 2451.31, 6.79,   0.00, 0.00, 92.27);
CreateObject(2195, -278.40, 2450.85, 7.38,   0.00, 0.00, 0.00);
CreateObject(2195, -278.50, 2453.25, 7.38,   0.00, 0.00, 0.00);
CreateObject(2811, -281.75, 2458.00, 6.65,   0.00, 0.00, 0.00);
CreateObject(2811, -279.64, 2458.02, 6.65,   0.00, 0.00, 0.00);
CreateObject(3578, -277.70, 2450.24, 5.99,   0.00, 0.00, 0.00);
CreateObject(3578, -283.14, 2455.13, 5.99,   0.00, 0.00, 91.00);
CreateObject(955, -278.63, 2454.40, 7.13,   0.00, 0.00, 269.40);
CreateObject(638, -282.58, 2456.87, 7.44,   0.00, 0.00, 0.71);
CreateObject(638, -282.54, 2454.27, 7.44,   0.00, 0.00, 0.71);
CreateObject(1256, -278.78, 2456.52, 7.41,   0.00, 0.00, 0.41);
CreateObject(1568, -278.38, 2450.21, 6.71,   0.00, 0.00, 0.00);
CreateObject(3471, -282.29, 2451.95, 7.89,   0.00, 0.00, 270.45);
CreateObject(1568, -314.70, 2448.88, 6.71,   0.00, 0.00, 0.00);
CreateObject(3660, -305.73, 2439.45, 9.21,   0.00, 0.00, 2.04);
CreateObject(17969, -287.63, 2457.91, 10.99,   0.00, 0.00, 91.92);
CreateObject(19172, -315.17, 2447.24, 9.42,   0.00, 0.00, 92.27);
CreateObject(19173, -293.97, 2457.73, 10.24,   0.00, 0.00, 2.21);
CreateObject(19174, -280.74, 2458.28, 10.14,   0.00, 0.00, 2.17);
CreateObject(1568, -311.67, 2440.24, 6.71,   0.00, 0.00, 0.00);
CreateObject(1568, -304.17, 2440.48, 6.71,   0.00, 0.00, 0.00);
CreateObject(1568, -297.13, 2440.74, 6.71,   0.00, 0.00, 0.00);
CreateObject(1568, -283.20, 2457.80, 6.71,   0.00, 0.00, 0.00);
CreateObject(19447, -277.55, 2438.91, 8.47,   0.00, 0.00, 182.08);
CreateObject(19447, -278.08, 2453.04, 8.47,   0.00, 0.00, 182.08);
CreateObject(19447, -277.77, 2445.68, 11.49,   0.00, 0.00, 181.88);
CreateObject(1239, -278.26, 2445.98, 7.10,   0.00, 0.00, 0.00);
CreateObject(1239, -278.67, 2452.05, 7.06,   0.00, 0.00, 0.00);
CreateObject(1272, -280.64, 2458.01, 7.47,   0.00, 0.00, -58.00);
CreateObject(13028, -277.77, 2446.00, 7.91,   0.00, 0.00, 1.86);
Don't forget to leave a feedback or rate it nor rep


Re: [uJelly] Simple Player Garage/HideOut Interior - SecretBoss - 28.09.2015

When you make an interior, you must also put the coordinates, and do not ask for REP lol its just an integer xD


Re: [uJelly] Simple Player Garage/HideOut Interior - Bordux - 28.09.2015

Quote:
Originally Posted by SecretBoss
Посмотреть сообщение
When you make an interior, you must also put the coordinates, and do not ask for REP lol its just an integer xD
As if it's very difficult to glance at the code and get the coordinates from that


Re: [uJelly] Simple Player Garage/HideOut Interior - uJelly - 28.09.2015

Oh, i'm sorry. My bad.


Re: [uJelly] Simple Player Garage/HideOut Interior - qilia - 29.09.2015

hi- wher paste this cod