public Police_CheckWantedPlayers(playerid)
{
// Scan through all players
for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++)
{
// check if this player is connected
if (IsPlayerConnected(PlayerToCheck))
{
//Check if that player is wanted
if (GetPlayerWantedLevel(PlayerToCheck) > 0)
SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player
else
{
// Reset the playercolor based on the player's class
switch (APlayerData[PlayerToCheck][PlayerClass])
{
case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver);
case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver);
case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot);
case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice);
case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia);
case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier);
case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance);
}
}
}
}
}
case ClassPolice:
{
format(missiontext, sizeof(missiontext), Police_NoJobText);
SetPlayerColor(playerid, ColorClassPolice);
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx("Police_CheckWantedPlayers", 1000, true, "i", playerid);
for (new i; i < 12; i++)
GivePlayerWeapon(playerid, APoliceWeapons[i], PoliceWeaponsAmmo);
}
public Police_CheckWantedPlayers(playerid)
{
for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++)
{
// check if this player is connected
if (IsPlayerConnected(PlayerToCheck))
{
//Check if that player is wanted
if (GetPlayerWantedLevel(PlayerToCheck) > 0)
SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player
else
{
// Reset the playercolor based on the player's class
switch (APlayerData[PlayerToCheck][PlayerClass])
{
case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver);
case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver);
case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot);
case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia);
case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier);
case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance);
}
}
}
}
}
|
@Edit
Код:
public Police_CheckWantedPlayers(playerid)
{
for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++)
{
// check if this player is connected
if (IsPlayerConnected(PlayerToCheck))
{
//Check if that player is wanted
if (GetPlayerWantedLevel(PlayerToCheck) > 0)
SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player
else
{
// Reset the playercolor based on the player's class
switch (APlayerData[PlayerToCheck][PlayerClass])
{
case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver);
case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver);
case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot);
case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia);
case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier);
case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance);
}
}
}
}
}
|
public Police_CheckWantedPlayers(playerid)
{
// Scan through all players
for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++)
{
// check if this player is connected
if (IsPlayerConnected(PlayerToCheck))
{
//Check if that player is wanted
if (GetPlayerWantedLevel(PlayerToCheck) > 0)
SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player
else
{
// Reset the playercolor based on the player's class
switch (APlayerData[PlayerToCheck][PlayerClass])
{
case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver);
case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver);
case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot);
case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice);
case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia);
case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier);
case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance);
}
}
}
}
}
public Police_CheckWantedPlayers(playerid)
{
for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++)
{
// check if this player is connected
if (IsPlayerConnected(PlayerToCheck))
{
//Check if that player is wanted
if (GetPlayerWantedLevel(PlayerToCheck) > 0)
SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player
else
{
// Reset the playercolor based on the player's class
switch (APlayerData[PlayerToCheck][PlayerClass])
{
case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver);
case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver);
case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot);
case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia);
case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier);
case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance);
}
}
}
}
}
|
Tipo
Voce colocou esse code onde? era pra tirar esse: Код:
public Police_CheckWantedPlayers(playerid)
{
// Scan through all players
for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++)
{
// check if this player is connected
if (IsPlayerConnected(PlayerToCheck))
{
//Check if that player is wanted
if (GetPlayerWantedLevel(PlayerToCheck) > 0)
SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player
else
{
// Reset the playercolor based on the player's class
switch (APlayerData[PlayerToCheck][PlayerClass])
{
case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver);
case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver);
case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot);
case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice);
case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia);
case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier);
case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance);
}
}
}
}
}
Код:
public Police_CheckWantedPlayers(playerid)
{
for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++)
{
// check if this player is connected
if (IsPlayerConnected(PlayerToCheck))
{
//Check if that player is wanted
if (GetPlayerWantedLevel(PlayerToCheck) > 0)
SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player
else
{
// Reset the playercolor based on the player's class
switch (APlayerData[PlayerToCheck][PlayerClass])
{
case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver);
case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver);
case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot);
case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia);
case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier);
case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance);
}
}
}
}
}
|

/* /////////////////////////XAT-KILL//////////////////
if(killerid == INVALID_PLAYER_ID)
{
return 0;
}
else
{
SendDeathMessage(killerid,playerid,reason);
}
/////////////////////////XAT-KILL////////////////// */
// Setup local variables
new VictimName[24], KillerName[24], Msg[128];
// Clear the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], " ");
// Hide the missiontext for this player (when the player is choosing a class, it's not required to show any mission-text)
TextDrawHideForPlayer(playerid, APlayerData[playerid][MissionText]);
// Stop any job that may have started
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: Trucker_EndJob(playerid);
case ClassBusDriver: BusDriver_EndJob(playerid);
case ClassPilot: Pilot_EndJob(playerid);
case ClassPolice: Police_EndJob(playerid);
case ClassMafia: Mafia_EndJob(playerid);
case ClassCourier: Courier_EndJob(playerid);
case ClassAssistance: Assistance_EndJob(playerid);
case ClassRoadWorker: Roadworker_EndJob(playerid);
case ClassLixeiro: Lixeiro_EndJob(playerid);
case ClassPizza: Pizza_EndJob(playerid);
}
Obrigd ai pela atenзгo..