public Police_CheckWantedPlayers(playerid) { // Scan through all players for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++) { // check if this player is connected if (IsPlayerConnected(PlayerToCheck)) { //Check if that player is wanted if (GetPlayerWantedLevel(PlayerToCheck) > 0) SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player else { // Reset the playercolor based on the player's class switch (APlayerData[PlayerToCheck][PlayerClass]) { case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver); case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver); case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot); case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice); case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia); case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier); case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance); } } } } }
case ClassPolice: { format(missiontext, sizeof(missiontext), Police_NoJobText); SetPlayerColor(playerid, ColorClassPolice); KillTimer(APlayerData[playerid][PlayerCheckTimer]); APlayerData[playerid][PlayerCheckTimer] = SetTimerEx("Police_CheckWantedPlayers", 1000, true, "i", playerid); for (new i; i < 12; i++) GivePlayerWeapon(playerid, APoliceWeapons[i], PoliceWeaponsAmmo); }
public Police_CheckWantedPlayers(playerid) { for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++) { // check if this player is connected if (IsPlayerConnected(PlayerToCheck)) { //Check if that player is wanted if (GetPlayerWantedLevel(PlayerToCheck) > 0) SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player else { // Reset the playercolor based on the player's class switch (APlayerData[PlayerToCheck][PlayerClass]) { case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver); case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver); case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot); case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia); case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier); case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance); } } } } }
@Edit
Код:
public Police_CheckWantedPlayers(playerid) { for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++) { // check if this player is connected if (IsPlayerConnected(PlayerToCheck)) { //Check if that player is wanted if (GetPlayerWantedLevel(PlayerToCheck) > 0) SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player else { // Reset the playercolor based on the player's class switch (APlayerData[PlayerToCheck][PlayerClass]) { case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver); case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver); case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot); case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia); case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier); case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance); } } } } } |
public Police_CheckWantedPlayers(playerid) { // Scan through all players for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++) { // check if this player is connected if (IsPlayerConnected(PlayerToCheck)) { //Check if that player is wanted if (GetPlayerWantedLevel(PlayerToCheck) > 0) SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player else { // Reset the playercolor based on the player's class switch (APlayerData[PlayerToCheck][PlayerClass]) { case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver); case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver); case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot); case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice); case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia); case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier); case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance); } } } } }
public Police_CheckWantedPlayers(playerid) { for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++) { // check if this player is connected if (IsPlayerConnected(PlayerToCheck)) { //Check if that player is wanted if (GetPlayerWantedLevel(PlayerToCheck) > 0) SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player else { // Reset the playercolor based on the player's class switch (APlayerData[PlayerToCheck][PlayerClass]) { case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver); case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver); case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot); case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia); case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier); case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance); } } } } }
Tipo
Voce colocou esse code onde? era pra tirar esse: Код:
public Police_CheckWantedPlayers(playerid) { // Scan through all players for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++) { // check if this player is connected if (IsPlayerConnected(PlayerToCheck)) { //Check if that player is wanted if (GetPlayerWantedLevel(PlayerToCheck) > 0) SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player else { // Reset the playercolor based on the player's class switch (APlayerData[PlayerToCheck][PlayerClass]) { case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver); case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver); case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot); case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice); case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia); case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier); case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance); } } } } } Код:
public Police_CheckWantedPlayers(playerid) { for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++) { // check if this player is connected if (IsPlayerConnected(PlayerToCheck)) { //Check if that player is wanted if (GetPlayerWantedLevel(PlayerToCheck) > 0) SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the police-player else { // Reset the playercolor based on the player's class switch (APlayerData[PlayerToCheck][PlayerClass]) { case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver); case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver); case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot); case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia); case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier); case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance); } } } } } |
/* /////////////////////////XAT-KILL////////////////// if(killerid == INVALID_PLAYER_ID) { return 0; } else { SendDeathMessage(killerid,playerid,reason); } /////////////////////////XAT-KILL////////////////// */ // Setup local variables new VictimName[24], KillerName[24], Msg[128]; // Clear the missiontext TextDrawSetString(APlayerData[playerid][MissionText], " "); // Hide the missiontext for this player (when the player is choosing a class, it's not required to show any mission-text) TextDrawHideForPlayer(playerid, APlayerData[playerid][MissionText]); // Stop any job that may have started switch (APlayerData[playerid][PlayerClass]) { case ClassTruckDriver: Trucker_EndJob(playerid); case ClassBusDriver: BusDriver_EndJob(playerid); case ClassPilot: Pilot_EndJob(playerid); case ClassPolice: Police_EndJob(playerid); case ClassMafia: Mafia_EndJob(playerid); case ClassCourier: Courier_EndJob(playerid); case ClassAssistance: Assistance_EndJob(playerid); case ClassRoadWorker: Roadworker_EndJob(playerid); case ClassLixeiro: Lixeiro_EndJob(playerid); case ClassPizza: Pizza_EndJob(playerid); }