Check if player2 is in player1 checkpoint HOW? -
dan40o - 26.09.2015
How to do this?
How to check if player2 or player3..... is in player1 checkpoint?
Re: Check if player2 is in player1 checkpoint HOW? -
SecretBoss - 26.09.2015
If player2 or player3 are on checkpoint or if they are near player1? I can't understand you question
Re: Check if player2 is in player1 checkpoint HOW? -
Aly - 26.09.2015
https://sampforum.blast.hk/showthread.php?tid=251483
Re: Check if player2 is in player1 checkpoint HOW? -
dan40o - 26.09.2015
@If player2 or player3 are on checkpoint or if they are near player1? I can't understand you question
When they enter in checkpoint created by player1.
Re: Check if player2 is in player1 checkpoint HOW? -
dan40o - 26.09.2015
I don't know how to use this:
https://sampforum.blast.hk/showthread.php?tid=251483
Please for a basic example code.
Re: Check if player2 is in player1 checkpoint HOW? -
Stanford - 26.09.2015
I assume that you know already the coordinates of the checkpoint that you want to check if the player is in range of. Use
pawn Код:
IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)
I hope I helped any feedback is appreciated!
Re: Check if player2 is in player1 checkpoint HOW? -
gurmani11 - 26.09.2015
Quote:
Originally Posted by dan40o
When they enter in checkpoint created by player1.
|
Its not tested, I had some other code similar to it for some test, hope it works.
Код:
#include <a_samp>
#include <zcmd>
#include <streamer>
#include <sscanf2>
new PlayerName[MAX_PLAYERS][MAX_PLAYER_NAME];
new CP_Maker[MAX_PLAYERS][30];
new CheckPoint;
CMD:createcp(playerid,params[])
{
new pID, pTYPE;
if(sscanf(params, "dd", pID, pTYPE)) return SendClientMessage(playerid, -1, "USAGE: {999999}/createcp");
new Float:pos[3];
GetPlayerPos(playerid,pos[0],pos[1],pos[2]);
new pVW = GetPlayerVirtualWorld(playerid);
new pIntID = GetPlayerInterior(playerid);
CheckPoint = CreateDynamicCP(pos[0],pos[1],pos[2],10, pVW, pIntID, -1, 100);
format(CP_Maker[playerid],MAX_PLAYER_NAME,"%s",Name(playerid));
return 1;
}
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
if(checkpointid == CheckPoint)
{
new str[100];
format(str,sizeof(str),"{999999}This Checkpoint was created by {CBACBA}%s",CP_Maker[playerid]);
SendClientMessage(playerid, -1, str);
}
return 1;
}
stock Name(playerid)
{
GetPlayerName(playerid,PlayerName[playerid],MAX_PLAYER_NAME);
new string[64];
format(string, 64, "%s[%d]", PlayerName[playerid],playerid);
return string;
}
And if i am wrong anywhere, Please correct me (:
Re: Check if player2 is in player1 checkpoint HOW? -
dan40o - 26.09.2015
I am creating checkpoint:
Код:
CMD:plant(playerid, params[])
{
if(planted_weed[playerid] == false)
{
if(PlayerInfo[playerid][WeedSeeds] >= 1)
{
if(!IsPlayerInAnyVehicle(playerid))
{
switch(random(2))
{
case 1:
{
planted_weed[playerid] = true;
weedid[playerid] = playerid;
PlayerInfo[playerid][WeedSeeds]--;
SendClientMessage(playerid, GREEN, "Weed seeds were planted successfully.");
weedtimer[playerid] = SetTimerEx("GrowingWeed", 18000, true, "i", playerid);
GetPlayerPos(playerid, wX[playerid], wY[playerid], wZ[playerid]);
GetPlayerName(playerid, weedname[playerid], MAX_PLAYERS);
CheckPointplantweed[playerid] = CreateDynamicCP(wX[playerid], wY[playerid], wZ[playerid], 1.2, -1, -1, -1, 50.0);
weedtext[playerid] = CreateDynamic3DTextLabel(weedname[playerid], WHITE, wX[playerid], wY[playerid], wZ[playerid], 20);
}
default:
{
PlayerInfo[playerid][WeedSeeds]--;
SendClientMessage(playerid, RED, "Failed to plant the weed seeds.");
}
}
}
else SendClientMessage(playerid,RED,"You can't plant your seeds while you're in a vehicle!");
}
else SendClientMessage(playerid, RED, "You don't have enough weed seeds!");
}
else SendClientMessage(playerid, RED, "You already have a growing seeds. You can have only 1 growing seeds from each plant!");
return 1;
}
Check if other player enter in the checkpoint
Код:
if(checkpointid == CheckPointplantweed[playerid])
{
if(weedid[playerid] == playerid)
{
SendClientMessage(playerid, YELLOW, "SERVER: Use /harvest to take your planted weed.");
new strr[128];
format(strr, sizeof(strr), "%d grams weed", growingweed[playerid]);
GameTextForPlayer(playerid, strr, 200, 0);
}
else SendClientMessage(playerid, YELLOW, "SERVER: Use /steal to steal someone's weed."); // this doesn't work i don't know why. When other player enter nothing happens.
return 1;
}
I wanna make /steal command to steal the drugs but i don't know how to check if other player is in the checkpoint.
Re: Check if player2 is in player1 checkpoint HOW? -
gurmani11 - 26.09.2015
Код:
if(checkpointid == CheckPointplantweed[playerid])
{
if(weedid[playerid] == playerid)
{
if(planted_weed[playerid] == true)// added
{
SendClientMessage(playerid, YELLOW, "SERVER: Use /harvest to take your planted weed.");
new strr[128];
format(strr, sizeof(strr), "%d grams weed", growingweed[playerid]);
GameTextForPlayer(playerid, strr, 200, 0);
}else SendClientMessage(playerid, YELLOW, "SERVER: Use /steal to steal someone's weed."); // this doesn't work i don't know why. When other player enter nothing happens.
}
}
Re: Check if player2 is in player1 checkpoint HOW? -
dan40o - 27.09.2015
Doesn't work.