if(vehicleid == ArmyVeh[0]..[19] && GetPlayerClass[playerid] == ARMY_CLASS) { ClearAnimations(playerid); GameTextForPlayer(playerid,"Army Vehicle",3000,4); }
if(vehicleid == ArmyVeh[0][19] && GetPlayerClass[playerid] == ARMY_CLASS)
{
ClearAnimations(playerid);
GameTextForPlayer(playerid,"Army Vehicle",3000,4);
}
if(GetPlayerClass[playerid] == ARMY_CLASS)
{
for(new i; i<20; i++)//change 20 to "sizeof(ArmyVeh)" if you want it for all the Army Vehicles..
{
if(vehicleid == ArmyVeh[i])
{
ClearAnimations(playerid);
GameTextForPlayer(playerid,"Army Vehicle",3000,4);
}
}
}
if(GetPlayerClass[playerid] == ARMY_CLASS)
{
for(new i; i<sizeof(ArmyVeh); i++)
{
if(vehicleid == ArmyVeh[i])
{
ClearAnimations(playerid);
GameTextForPlayer(playerid,"Army Vehicle",3000,4);
}
}
}
pawn Код:
|
if(GetPlayerClass[playerid] != ARMY_CLASS) { for(new i; i<sizeof(ArmyVeh); i++)//change 20 to "sizeof(ArmyVeh)" if you want it for all the Army Vehicles.. { if(vehicleid == ArmyVeh[i]) { ClearAnimations(playerid); GameTextForPlayer(playerid,"Army Vehicle",3000,4); } } } if(GetPlayerClass[playerid] != ARMY_CLASS || GetPlayerClass[playerid] != COP_CLASS) { for(new i; i<sizeof(PDVeh); i++)//change 20 to "sizeof(ArmyVeh)" if you want it for all the Army Vehicles.. { if(vehicleid == PDVeh[i]) { SendClientMessage(playerid, COLOR_RED, "Wanted Level Increased"); SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)+3); SetPlayerColor(playerid, COLOR_ORANGE); if(GetPlayerWantedLevel(playerid) >= 4) { SetPlayerColor(playerid, COLOR_RED); } } } } if(pInfo[playerid][Adminlevel] != 1) { for(new i; i<sizeof(AdminVeh); i++)//change 20 to "sizeof(ArmyVeh)" if you want it for all the Army Vehicles.. { if(vehicleid == AdminVeh[i]) { ClearAnimations(playerid); GameTextForPlayer(playerid,"Admin Vehicle",3000,4); } } }