if(vehicleid == ArmyVeh[0]..[19] && GetPlayerClass[playerid] == ARMY_CLASS)
{
ClearAnimations(playerid);
GameTextForPlayer(playerid,"Army Vehicle",3000,4);
}
if(vehicleid == ArmyVeh[0][19] && GetPlayerClass[playerid] == ARMY_CLASS)
{
ClearAnimations(playerid);
GameTextForPlayer(playerid,"Army Vehicle",3000,4);
}
if(GetPlayerClass[playerid] == ARMY_CLASS)
{
for(new i; i<20; i++)//change 20 to "sizeof(ArmyVeh)" if you want it for all the Army Vehicles..
{
if(vehicleid == ArmyVeh[i])
{
ClearAnimations(playerid);
GameTextForPlayer(playerid,"Army Vehicle",3000,4);
}
}
}
if(GetPlayerClass[playerid] == ARMY_CLASS)
{
for(new i; i<sizeof(ArmyVeh); i++)
{
if(vehicleid == ArmyVeh[i])
{
ClearAnimations(playerid);
GameTextForPlayer(playerid,"Army Vehicle",3000,4);
}
}
}
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pawn Код:
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if(GetPlayerClass[playerid] != ARMY_CLASS)
{
for(new i; i<sizeof(ArmyVeh); i++)//change 20 to "sizeof(ArmyVeh)" if you want it for all the Army Vehicles..
{
if(vehicleid == ArmyVeh[i])
{
ClearAnimations(playerid);
GameTextForPlayer(playerid,"Army Vehicle",3000,4);
}
}
}
if(GetPlayerClass[playerid] != ARMY_CLASS || GetPlayerClass[playerid] != COP_CLASS)
{
for(new i; i<sizeof(PDVeh); i++)//change 20 to "sizeof(ArmyVeh)" if you want it for all the Army Vehicles..
{
if(vehicleid == PDVeh[i])
{
SendClientMessage(playerid, COLOR_RED, "Wanted Level Increased");
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)+3);
SetPlayerColor(playerid, COLOR_ORANGE);
if(GetPlayerWantedLevel(playerid) >= 4)
{
SetPlayerColor(playerid, COLOR_RED);
}
}
}
}
if(pInfo[playerid][Adminlevel] != 1)
{
for(new i; i<sizeof(AdminVeh); i++)//change 20 to "sizeof(ArmyVeh)" if you want it for all the Army Vehicles..
{
if(vehicleid == AdminVeh[i])
{
ClearAnimations(playerid);
GameTextForPlayer(playerid,"Admin Vehicle",3000,4);
}
}
}