if(ServerInfo[ConnectMessages] == 1) { new mess[128], IP[128], ircMsg[128]; GetPlayerIp(playerid,IP,sizeof(IP)); if(PlayerInfo[playerid][Level] == 0) { format(string, sizeof(string), "*** %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP); } else if(PlayerInfo[ playerid ][Level] == 1) { format(string, sizeof(string), "***[Level1] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP); } else if(PlayerInfo[ playerid ][Level] == 2) { format(string,sizeof(string), "***[Level2] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP); } else if(PlayerInfo[ playerid ][Level] == 3) { format(string,sizeof(string), "***[Level3] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP); } else if(PlayerInfo[ playerid ][Level] == 4) { format(string,sizeof(string), "***[Level4] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP); } else if(PlayerInfo[ playerid ][Level] == 5) { format(string,sizeof(string), "***[Level5] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP); SendClientMessageToAll(green, string); printf(mess); } format(ircMsg, sizeof(ircMsg), "9*** %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]", PlayerName, playerid, GetPlayerCountryName(playerid), IP); IRC_GroupSay(gGroupID, IRC_CHANNEL, ircMsg); TeleTime[playerid] = 0; Heal[playerid] = 0; }
SendClientMessageToAll(green, string);
printf(mess);
if(ServerInfo[ConnectMessages] == 1)
{
new mess[128], IP[128], ircMsg[128];
GetPlayerIp(playerid,IP,sizeof(IP));
if(PlayerInfo[playerid][Level] == 0)
{
format(string, sizeof(string), "*** %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP);
}
else if(PlayerInfo[ playerid ][Level] == 1)
{
format(string, sizeof(string), "***[Level1] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP);
}
else if(PlayerInfo[ playerid ][Level] == 2)
{
format(string,sizeof(string), "***[Level2] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP);
}
else if(PlayerInfo[ playerid ][Level] == 3)
{
format(string,sizeof(string), "***[Level3] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP);
}
else if(PlayerInfo[ playerid ][Level] == 4)
{
format(string,sizeof(string), "***[Level4] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP);
}
else if(PlayerInfo[ playerid ][Level] == 5)
{
format(string,sizeof(string), "***[Level5] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP);
}
SendClientMessageToAll(green, string);
printf(mess);
}
format(ircMsg, sizeof(ircMsg), "9*** %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]", PlayerName, playerid, GetPlayerCountryName(playerid), IP);
IRC_GroupSay(gGroupID, IRC_CHANNEL, ircMsg);
TeleTime[playerid] = 0;
Heal[playerid] = 0;
}
public OnPlayerConnect(playerid) { new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "%s has joined the server", pname); SendClientMessageToAll(0xAAAAAAAA, string); return 1; } |
public OnPlayerDisconnect(playerid, reason) { new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); switch(reason) { case 0: format(string, sizeof(string), "%s has left the server. (Lost Connection)", pname); case 1: format(string, sizeof(string), "%s has left the server. (Leaving)", pname); case 2: format(string, sizeof(string), "%s has left the server. (Kicked)", pname); } SendClientMessageToAll(0xAAAAAAAA, string); return 1; } |
if(ServerInfo[ConnectMessages] == 1)
{
new mess[128], IP[128], ircMsg[128];
GetPlayerIp(playerid,IP,sizeof(IP));
if(PlayerInfo[playerid][Level] == 0) {
format(string, sizeof(string), "*** %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP);
SendClientMessageToAll(green, string);
printf(mess);
} else if(PlayerInfo[ playerid ][Level] == 1) {
format(string, sizeof(string), "***[Level1] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP);
SendClientMessageToAll(green, string);
printf(mess);
} else if(PlayerInfo[ playerid ][Level] == 2) {
format(string,sizeof(string), "***[Level2] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP);
SendClientMessageToAll(green, string);
printf(mess);
} else if(PlayerInfo[ playerid ][Level] == 3) {
format(string,sizeof(string), "***[Level3] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP);
SendClientMessageToAll(green, string);
printf(mess);
} else if(PlayerInfo[ playerid ][Level] == 4) {
format(string,sizeof(string), "***[Level4] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP);
SendClientMessageToAll(green, string);
printf(mess);
} else if(PlayerInfo[ playerid ][Level] == 5) {
format(string,sizeof(string), "***[Level5] %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]",PlayerName, playerid, GetPlayerCountryName(playerid), IP);
SendClientMessageToAll(green, string);
printf(mess);
}
format(ircMsg, sizeof(ircMsg), "9*** %s [ID:%d] has joined the server. [ Country: %s | IP Address: %s ]", PlayerName, playerid, GetPlayerCountryName(playerid), IP);
IRC_GroupSay(gGroupID, IRC_CHANNEL, ircMsg);
TeleTime[playerid] = 0;
Heal[playerid] = 0;
}
@ralfie: to make player easy to catch ip of hacker when no admin online then give the ip to rcon to banned the hacker
|
#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT //Defines #define COLOR_JOIN 0x99FF9900 //News new Params[4][8]; new FileData[7][128]; //FilterScript public OnFilterScriptInit() { print("\n--------------------------------------------"); print("\n---------------------------------------------"); print("\n-----------------------------------------------"); print("\n-------------------------------------------------"); return 1; } public OnFilterScriptExit() { print("\n--------------------------------------------"); print("\n---------------------------------------------"); print("\n-----------------------------------------------"); print("\n-------------------------------------------------"); return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid,COLOR_JOIN, "Loading Data Please Wait ..."); new Country[256]; GetPlayerCountry(playerid,Country); new mess[256],IP[256]; GetPlayerIp(playerid,IP,sizeof(IP)); format(mess,sizeof(mess),"|-| Server |-| Player {FFFFFF} %s {4165FF} Join To Server {D64343} [ Country: %s | IP: %s | Ping: %i ]",GetPName(playerid),Country,IP,GetPlayerPing(play erid)); printf(mess); SendClientMessageToAll(COLOR_JOIN,mess); return 1; } public OnPlayerDisconnect(playerid, reason) { new Country[256]; GetPlayerCountry(playerid,Country); new mess[256],IP[256]; GetPlayerIp(playerid,IP,sizeof(IP)); format(mess,sizeof(mess),"|-| Server |-| Player {FFFFFF} %s {4165FF} Exit To Server {D64343} [ Country: %s | IP: %s | Ping: %i ]",GetPName(playerid),Country,IP,GetPlayerPing(play erid)); printf(mess); SendClientMessageToAll(COLOR_JOIN,mess); return 1; } //Funtions GetParams(Source[]){ new Destination[256]; new SLen=strlen(Source); new at,pos=0,tp=0; new tempo[256]; format(Params[0],sizeof(Params),""); format(Params[1],sizeof(Params),""); format(Params[2],sizeof(Params),""); format(Params[3],sizeof(Params),""); for(at=pos;at<=SLen;at++){ strmid(tempo,Source,at,at+1,sizeof(tempo)); if(!strcmp(tempo,".",true)){ if(tp<=10){ strmid(Destination,Source,pos,at,sizeof(Destinatio n)); format(Params[tp][0],256,"%s",Destination); tp=tp+1; } pos=at+1; } } return 1; } GetFileData(Source[]){ new Destination[256]; new SLen=strlen(Source); new at,pos=0,tp=0; new tempo[256]; format(FileData[0],sizeof(FileData),""); format(FileData[1],sizeof(FileData),""); format(FileData[2],sizeof(FileData),""); format(FileData[3],sizeof(FileData),""); format(FileData[4],sizeof(FileData),""); format(FileData[5],sizeof(FileData),""); format(FileData[6],sizeof(FileData),""); for(at=pos;at<=SLen;at++){ strmid(tempo,Source,at,at+1,sizeof(tempo)); if(!strcmp(tempo,",",true)){ if(tp<=10){ strmid(Destination,Source,pos,at,sizeof(Destinatio n)); format(FileData[tp][0],256,"%s",Destination); tp=tp+1; } pos=at+1; } } return 1; } GetPlayerCountry(playerid,Country[256]){ new IPAddress[256]; new a,b,c,d,ipf; new File:IPFile; new Text[256],start,end; GetPlayerIp(playerid,IPAddress,sizeof(IPAddress)); GetParams(IPAddress); a=strval(Params[0]); b=strval(Params[1]); c=strval(Params[2]); d=strval(Params[3]); if(a==127 && b==0 && c==0 && d==1){ format(Country,sizeof(Country),"Localhost"); return 1; } ipf = (16777216*a) + (65536*b) + (256*c) + d; if(!fexist("CountriesIPs/IPLIST.csv")) return SendClientMessage(playerid,0xFF0000FF,"Country file not found."); IPFile=fopen("CountriesIPs/IPLIST.csv",io_read); fread(IPFile,Text,sizeof(Text),false); while(strlen(Text)>0){ GetFileData(Text); start=strval(FileData[0]); end=strval(FileData[1]); if(ipf>=start && ipf<=end){ format(Country,sizeof(Country),"%s(%s)",FileData[6],FileData[5]); fclose(IPFile); return 1; } fread(IPFile,Text,sizeof(Text),false); } fclose(IPFile); return 1; } GetPName(playerid){ new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); return name; } #endif |
Get the name and review the server log for the IP. Again there is no excuse to show someones IP for everyone.
If i knew a server that would show my IP for everyone, id never join it. More like 90% of the players wont. |