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Desyncing bullets - Printable Version

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+--- Thread: Desyncing bullets (/showthread.php?tid=588454)



Desyncing bullets - DTV - 09.09.2015

Is there a way to "desync" bullets, so that when someone fires a bullet at someone, it doesn't register for the one who gets hit and does no damage?


Re: Desyncing bullets - Abagail - 09.09.2015

If your running in lagcompmode enabled simply return 0 in OnPlayerWeaponShot or otherwise you could TRY using OnPlayerUpdate for this to stop the updates from being synced but it probably wouldn't be very sufficient.

E.g:
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float: fX, Float: fY, Float: fZ)
{
        if(!IsPlayerConnected(playerid)) return true;
        if(hittype == BULLET_HIT_TYPE_PLAYER)
        {
               if(weaponid == 38 && !IsPlayerAdmin(playerid))
               {
                        return 0;
               }
        }

        return 1;
}
This example desyncs / drops any bullet data from a minigun weapon if the player isn't logged into RCON.


Re: Desyncing bullets - DTV - 10.09.2015

Ah I thought it would be more complicated, I guess not lol. Thanks for the help.