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[FilterScript] Airstrike System [a0.1] - Printable Version

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+--- Thread: [FilterScript] Airstrike System [a0.1] (/showthread.php?tid=588306)



Airstrike System [a0.2] - Crystallize - 07.09.2015

REMOVED.


Re: Airstrike System [a0.1] - Krest - 07.09.2015

Looks good, will test it out


Re: Airstrike System [a0.1] - Pottus - 07.09.2015

This will bug out if used repetitively because you will lose the objectid of the smoke.


Re: Airstrike System [a0.1] - Crystallize - 07.09.2015

Quote:
Originally Posted by Pottus
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This will bug out if used repetitively because you will lose the objectid of the smoke.
^
Thanks , will release an immediate fix soon , didn't think of that lol


Re: Airstrike System [a0.1] - SpikY_ - 07.09.2015

Good work mate.

EDIT: nice updates!


Re: Airstrike System [a0.1] - Crystallize - 07.09.2015

a0.2 released [HOT FIX]
read changelog.
Thanks SpikY


Re: Airstrike System [a0.1] - DarkLored - 07.09.2015

Quote:
Originally Posted by Wizzard2H
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a0.2 released [HOT FIX]
read changelog.
Thanks SpikY
Nice to see that you started scripting, Wizard keep up the good work!


Re: Airstrike System [a0.1] - Crystallize - 07.09.2015

Quote:
Originally Posted by DarkLored
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Nice to see that you started scripting, Wizard keep up the good work!
I did a bit of scripting before so it's not my very first time , thanks buddy


Re: Airstrike System [a0.1] - Pottus - 07.09.2015

That still does not solve the problem of when multiple players use the command!


Re: Airstrike System [a0.1] - Crystallize - 07.09.2015

Quote:
Originally Posted by Pottus
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That still does not solve the problem of when multiple players use the command!
Yes but this is basic it's still on alpha development , people can add their own variable to make it only for VIPs or Admins , tbh I have no idea how to prevent this from happening but I have an idea like
Player X is using airstrike system , please wait until it finishes? will try to implement it on a0.3