[FilterScript] Airstrike System [a0.1] - Printable Version
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+--- Thread: [FilterScript] Airstrike System [a0.1] (
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Airstrike System [a0.2] -
Crystallize - 07.09.2015
REMOVED.
Re: Airstrike System [a0.1] -
Krest - 07.09.2015
Looks good, will test it out
Re: Airstrike System [a0.1] -
Pottus - 07.09.2015
This will bug out if used repetitively because you will lose the objectid of the smoke.
Re: Airstrike System [a0.1] -
Crystallize - 07.09.2015
Quote:
Originally Posted by Pottus
This will bug out if used repetitively because you will lose the objectid of the smoke.
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^
Thanks , will release an immediate fix soon , didn't think of that lol
Re: Airstrike System [a0.1] -
SpikY_ - 07.09.2015
Good work mate.
EDIT: nice updates!
Re: Airstrike System [a0.1] -
Crystallize - 07.09.2015
a0.2 released [HOT FIX]
read changelog.
Thanks SpikY
Re: Airstrike System [a0.1] -
DarkLored - 07.09.2015
Quote:
Originally Posted by Wizzard2H
a0.2 released [HOT FIX]
read changelog.
Thanks SpikY
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Nice to see that you started scripting, Wizard keep up the good work!
Re: Airstrike System [a0.1] -
Crystallize - 07.09.2015
Quote:
Originally Posted by DarkLored
Nice to see that you started scripting, Wizard keep up the good work!
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I did a bit of scripting before so it's not my very first time , thanks buddy
Re: Airstrike System [a0.1] -
Pottus - 07.09.2015
That still does not solve the problem of when multiple players use the command!
Re: Airstrike System [a0.1] -
Crystallize - 07.09.2015
Quote:
Originally Posted by Pottus
That still does not solve the problem of when multiple players use the command!
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Yes but this is basic it's still on alpha development , people can add their own variable to make it only for VIPs or Admins , tbh I have no idea how to prevent this from happening but I have an idea like
Player X is using airstrike system , please wait until it finishes? will try to implement it on a0.3