GetClosetcoordonate(playerid)
{
new Float:distance,Float:distance2;
distance = GetPlayerDistanceFromPoint(playerid, 1929.37,-1776.23,13.546);
if(distance>nextdistance)
distance = GetPlayerDistanceFromPoint(playerid,1833.11,-1842.56,13.578);
distance = GetPlayerDistanceFromPoint(playerid,1833.11,-1842.56,13.578);
distance = GetPlayerDistanceFromPoint(playerid,1533.11,-842.56,3.578);
distance = GetPlayerDistanceFromPoint(playerid,-53.11,-12.56,6.578);
return DistanceCloset;
}
GetClosestCoordinate(playerid)
{
new Float:dist, whichone;
dist = GetPlayerDistanceFromPoint(playerid, 1929.37,-1776.23,13.546;
whichone = 1;
if(dist < GetPlayerDistanceFromPoint(playerid, 1833.11,-1842.56,13.578))
{
dist = GetPlayerDistanceFromPoint(playerid, 1833.11,-1842.56,13.578);
whichone = 2;
}
if(dist < GetPlayerDistanceFromPoint(playerid,1833.11,-1842.56,13.578))
{
dist = GetPlayerDistanceFromPoint(playerid,1833.11,-1842.56,13.578);
whichone = 3;
}
if(dist < GetPlayerDistanceFromPoint(playerid,1533.11,-842.56,3.578))
{
dist = GetPlayerDistanceFromPoint(playerid,1533.11,-842.56,3.578);
whichone = 4;
}
if(dist < GetPlayerDistanceFromPoint(playerid,-53.11,-12.56,6.578)) whichone = 5;
switch(whichone)
{
case 1: return SendClientMessage(playerid, -1, "Closest coords are : 1929.37,-1776.23,13.546;
case 2: return SendClientMessage(playerid, -1, "Closest coords are : 1833.11,-1842.56,13.578;
case 3: return SendClientMessage(playerid, -1, "Closest coords are : 1833.11,-1842.56,13.578;
case 4: return SendClientMessage(playerid, -1, "Closest coords are : 1533.11,-842.56,3.578;
case 5: return SendClientMessage(playerid, -1, "Closest coords are : -53.11,-12.56,6.578;
}
}
GetClosestCoordinate(playerid)
{
new Float:dist, whichone;
dist = GetPlayerDistanceFromPoint(playerid, 1929.37,-1776.23,13.546;
whichone = 1;
if(dist < GetPlayerDistanceFromPoint(playerid, 1833.11,-1842.56,13.578))
{
dist = GetPlayerDistanceFromPoint(playerid, 1833.11,-1842.56,13.578);
whichone = 2;
}
if(dist < GetPlayerDistanceFromPoint(playerid,1833.11,-1842.56,13.578))
{
dist = GetPlayerDistanceFromPoint(playerid,1833.11,-1842.56,13.578);
whichone = 3;
}
if(dist < GetPlayerDistanceFromPoint(playerid,1533.11,-842.56,3.578))
{
dist = GetPlayerDistanceFromPoint(playerid,1533.11,-842.56,3.578);
whichone = 4;
}
if(dist < GetPlayerDistanceFromPoint(playerid,-53.11,-12.56,6.578)) whichone = 5;
switch(whichone)
{
case 1: return SetPlayerCheckpoint(playerid, 1929.37,-1776.23,13.546, 2);
case 2: return SetPlayerCheckpoint(playerid, 1833.11,-1842.56,13.578, 2);
case 3: return SetPlayerCheckpoint(playerid, 1833.11,-1842.56,13.578, 2);
case 4: return SetPlayerCheckpoint(playerid, 1533.11,-842.56,3.578, 2);
case 5: return SetPlayerCheckpoint(playerid, -53.11,-12.56,6.578, 2);
}
}
|
You did not talk about checkpoints at all in your topic, you should have explained from the beginning..
And the whichone = 1; means that the closest coords are the first ones by default, if there are closer coords they will be set instead of the first ones, anyway: Код:
GetClosestCoordinate(playerid)
{
new Float:dist, whichone;
dist = GetPlayerDistanceFromPoint(playerid, 1929.37,-1776.23,13.546;
whichone = 1;
if(dist < GetPlayerDistanceFromPoint(playerid, 1833.11,-1842.56,13.578))
{
dist = GetPlayerDistanceFromPoint(playerid, 1833.11,-1842.56,13.578);
whichone = 2;
}
if(dist < GetPlayerDistanceFromPoint(playerid,1833.11,-1842.56,13.578))
{
dist = GetPlayerDistanceFromPoint(playerid,1833.11,-1842.56,13.578);
whichone = 3;
}
if(dist < GetPlayerDistanceFromPoint(playerid,1533.11,-842.56,3.578))
{
dist = GetPlayerDistanceFromPoint(playerid,1533.11,-842.56,3.578);
whichone = 4;
}
if(dist < GetPlayerDistanceFromPoint(playerid,-53.11,-12.56,6.578)) whichone = 5;
switch(whichone)
{
case 1: return SetPlayerCheckpoint(playerid, 1929.37,-1776.23,13.546);
case 2: return SetPlayerCheckpoint(playerid, 1833.11,-1842.56,13.578);
case 3: return SetPlayerCheckpoint(playerid, 1833.11,-1842.56,13.578);
case 4: return SetPlayerCheckpoint(playerid, 1533.11,-842.56,3.578);
case 5: return SetPlayerCheckpoint(playerid, -53.11,-12.56,6.578);
}
}
|
if(dist < GetPlayerDistanceFromPoint(playerid, 1833.11,-1842.56,13.578))
{
dist = GetPlayerDistanceFromPoint(playerid, 1833.11,-1842.56,13.578);
whichone = 2;
}
if(dist < GetPlayerDistanceFromPoint(playerid,1833.11,-1842.56,13.578))
{
dist = GetPlayerDistanceFromPoint(playerid,1833.11,-1842.56,13.578);
whichone = 3;
}
|
Код:
if(dist < GetPlayerDistanceFromPoint(playerid, 1833.11,-1842.56,13.578))
{
dist = GetPlayerDistanceFromPoint(playerid, 1833.11,-1842.56,13.578);
whichone = 2;
}
if(dist < GetPlayerDistanceFromPoint(playerid,1833.11,-1842.56,13.578))
{
dist = GetPlayerDistanceFromPoint(playerid,1833.11,-1842.56,13.578);
whichone = 3;
}
|
|
Even if he miss that, you should skip it.
lol, it make no since. Also the whichone variable is pointless. Take a look again, you can execute the function directly, without the switch. |
|
Well if you say so, reply with your code instead of pointing on useless things.
Also I won't remove that duplicate code as he asked for 5 coords and 2 of them were the same, it's not my problem ![]() |
;, just read again your code, and you will see if this make since.
ize.
, don't get me wrong or something, but this is some basics stuff, you can give me 15 day to memorize the functions. But if you wan't to see my code, post your code correctly first.