CMD:kickmember(playerid, params[])
{
if(PlayerInfo[playerid][LeaderGSF] >= 1)
{
new targetplayer;
if(sscanf(params, "i", targetplayer)) return SendClientMessage(playerid, COLOR_WHITE, "Usage: /kickmember [ID]");
PlayerInfo[targetplayer][MemberGSF] = 0;
SendClientMessage(targetplayer, COLOR_RED, "You have been kicked from the organization by the (Co)-Leader");
SendClientMessage(playerid, COLOR_RED, "You kicked the specified member from your Organization");
}
else
{
SendClientMessage(playerid, COLOR_RED, "Error: You aren't the (Co)-Leader of any organization!");
}
return 1;
}
Kick(targetid);
CMD:kickmember(playerid, params[])
{
if(PlayerInfo[playerid][LeaderGSF] >= 1)
{
new targetplayer;
if(sscanf(params, "d", targetplayer)) return SendClientMessage(playerid, COLOR_WHITE, "Usage: /kickmember [ID]");
PlayerInfo[targetplayer][MemberGSF] = 0;
SendClientMessage(targetplayer, COLOR_RED, "You have been kicked from the organization by the (Co)-Leader");
SendClientMessage(playerid, COLOR_RED, "You kicked the specified member from your Organization");
Kick(targetplayer);
}
else
{
SendClientMessage(playerid, COLOR_RED, "Error: You aren't the (Co)-Leader of any organization!");
}
return 1;
}
Nope lol, that will kick the player from the server haha, not from the organization
![]() I've tested it. |
CMD:kickmember(playerid, params[])
{
if(PlayerInfo[playerid][LeaderGSF] >= 1)
{
new string[128], targetplayer;
if(sscanf(params, "u", targetplayer)) return SendClientMessage(playerid, COLOR_WHITE, "Usage: /kickmember [ID]");
PlayerInfo[targetplayer][MemberGSF] = 0;
SendClientMessage(targetplayer, COLOR_RED, "You have been kicked from the organization by the (Co)-Leader");
SendClientMessage(playerid, COLOR_RED, "You kicked the specified member from your Organization");
}
else
{
SendClientMessage(playerid, COLOR_RED, "Error: You aren't the (Co)-Leader of any organization!");
}
return 1;
}