GodMode Script - Printable Version
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+--- Thread: GodMode Script (
/showthread.php?tid=587493)
GodMode Script -
Harith - 31.08.2015
Hi Guys

Im Need Your Help I Have A GodMode Script And I Want To Make The GodMode Player Can't Shoot Other Player Any Idea Guys

Sorry For My Bad English
Re: GodMode Script -
Alex Magaсa - 31.08.2015
https://www.******.gr/search?q=samp+...od+mode+script
Re: GodMode Script -
Harith - 31.08.2015
I'm Already Search For It Just Want A Function For The GodMode Player Can't Shoot Other Player
Re: GodMode Script -
jlalt - 31.08.2015
not sure about this
PHP код:
#include a_samp
#include zcmd
new god1[MAX_PLAYERS];
CMD:god(playerid,params[])
{
if(IsPlayerAdmin(playerid)) {
if(god1[playerid] == 0) {
SetPlayerHealth(playerid, 99999);
SendClientMessage(playerid,-1,"God Mode Turned On.");
} else if(god1[playerid] == 1) {
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid,-1,"God Mode Turned off.");
}
} else SendClientMessage(playerid,-1,"You need to Be RCON to use this command.");
return 1;
}
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
{
if(god1[playerid] == 1) {
SendClientMessage(playerid, 0xFFFFFFFF, "You are not allowed to shot players when god mode on.");
return 0;
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(god1[playerid] == 1) {
SetPlayerHealth(playerid, 99999);
}
return 1;
}
public OnPlayerConnect(playerid)
{
god1[playerid] = 0;
return 1;
}
Re: GodMode Script -
MarvinPWN - 31.08.2015
PHP код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(hittype == 1)
{
if(GodMode[hitid] == 1)
{
return 0;
}
}
return 1;
}
GodMode is the variable in which you set if the player has godmode.
Re: GodMode Script -
Alex Magaсa - 31.08.2015
This may help you:
https://sampforum.blast.hk/showthread.php?tid=493710&page=2
Re: GodMode Script -
Harith - 31.08.2015
Thx Guys I Will Try It
Re: GodMode Script -
Boot - 31.08.2015
Код:
new Godmode[MAX_PLAYERS];
CMD:god(playerid)
{
if(Godmode[playerid] == false)
{
SetPlayerHealth(playerid, cellmax);
ResetPlayerWeapons(playerid);
GameTextForPlayer(playerid, "~g~God mode enabled", 3000, 3);
Godmode[playerid] = true;
}
else
{
SetPlayerHealth(playerid, 100);
GameTextForPlayer(playerid, "~g~God mode disabled", 3000, 3);
Godmode[playerid] = false;
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(Godmode[playerid] == true)
{
SetPlayerHealth(playerid, cellmax);
ResetPlayerWeapons(playerid);
}
return 1;
}