i'm trying to make that if the player is already in a vehicle , it sends him the msg (You are already in a vehicle) , and when he spawns a vehicle the old vehicle he spawned should be destroyed , however , neither of the 2 conditions happen. In fact it sends the msg (You are already in a vehicle) if im NOT in a vehicle and vice versa
Код:
CMD:car(playerid,params[])
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid,-1,"You are already in a vehicle!");
}
else
{
new vehspawned;
vehspawned = 0;
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
if(vehspawned == 1)
{
DestroyVehicle(vehicleid);
vehspawned = 0;
}
new tmp[128], tmp2[128], tmp3[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); tmp3 = strtok(params,Index);
if(isnull(tmp)) return SendClientMessage(playerid, -1, "USAGE: /car [Modelid/Name] [colour1] [colour2]");
new car, colour1, colour2, string[128];
if(!IsNumeric(tmp)) car = GetVehicleModelIDFromName(tmp); else car = strval(tmp);
if(car < 400 || car > 611) return SendClientMessage(playerid, -1, "ERROR: Invalid Vehicle Model");
if(isnull(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
if(isnull(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);
new LVehicleID,Float:X,Float:Y,Float:Z, Float:Angle,int1; GetPlayerPos(playerid, X,Y,Z); GetPlayerFacingAngle(playerid,Angle); int1 = GetPlayerInterior(playerid);
LVehicleID = CreateVehicle(car, X,Y,Z, Angle, colour1, colour2, -1); LinkVehicleToInterior(LVehicleID,int1);
format(string, sizeof(string), "You have spawned a \"%s\" (Model:%d) colour (%d, %d)", VehicleName[car-400], car, colour1, colour2);
PutPlayerInVehicle(playerid, LVehicleID, 0);
VehicleInfo[LVehicleID][Temp] = 1;
vehspawned = 1;
return SendClientMessage(playerid,-1, string);
}
return 1;
}