Using Mele weapon on water - Printable Version
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Using Mele weapon on water -
Cenzy - 21.08.2015
Hello, i'm developing a server with custom maps with objects placed on the water surface (outside the cities of San Andreas) ... if i try to kill a player with Katana (sword) for example, his health won't be affected... if i do this near the shore the sword is working but if you go away from the shore isn't working anymore ... same for the punch
is anyhow possible to fix this? I'm working at a pirate server and i needed swords on the sea side too
) Thank you for your time
PS: no player is in water, all are above the water surface because i made custom maps with MTA
Re: Using Mele weapon on water -
Vince - 21.08.2015
Known bug, can't be fixed. Also affects snipers and I believe chainsaws, too. The game goes haywire if you go outside its 6000x6000 bounding box.
Re: Using Mele weapon on water -
Gammix - 21.08.2015
Maybe could be solved with animation detection for mele weapons.
Check under
OnPlayerUpdate using
GetPlayerAnimationIndex.
Re: Using Mele weapon on water -
Cenzy - 22.08.2015
Quote:
Originally Posted by Gammix
|
Yeah but if i make a getplayeranimationindex setplayerhealth -10 the other player who is being attacked can't defend himself using right click and shift ... and the sword is pretty useless xD