#include <a_samp> #include <dof2> #if defined FILTERSCRIPT #define VIP "VIP/%s.ini new Vip [MAX_PLAYERS]; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); // return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } public OnPlayerConnect(playerid) { if(!DOF2_FileExists("VIP/%s.ini")) { DOF2_CreateFile("VIP/%s.ini"); } return 1; }
#include <a_samp> #include <dof2> #if defined FILTERSCRIPT #define VIP "VIP/%s.ini new Vip [MAX_PLAYERS]; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); // return 1; } public OnFilterScriptExit() { DOF2_Exit("VIP/%s.ini"); return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } public OnPlayerConnect(playerid) { if(!DOF2_FileExists("VIP/%s.ini")) { DOF2_CreateFile("VIP/%s.ini"); } return 1; } public OnPlayerDisconnect(playerid, reason) { new Nome[MAX_PLAYER_NAME]; new VIP[64]; new Float:Level; GetPlayerScore(playerid, Level); DOF2_SetFloat("VIP/%s.ini"); new String[50]; format(String, sizeof(String), VIP, Nome); DOF2_SetFloat(String,"Level", Level); DOF2_SaveFile("VIP/%s.ini"); return 1; } public OnPlayerSpawn(playerid) { new VIP[64]; new Nome[MAX_PLAYER_NAME]; GetPlayerName(playerid, Nome, sizeof(Nome)); new String[50]; format(String, sizeof(String), VIP, Nome); SetPlayerScore(playerid, DOF2_GetFloat(String,"Level")); return 1; } #endif
DOF2_FileExists("VIP/%s.ini"); DOF2_CreateFile("VIP/%s.ini"); DOF2_SetFloat("VIP/%s.ini"); DOF2_SaveFile("VIP/%s.ini"); |