public OnPlayerConnect(playerid)
{
new playerid; //<==MAIN ERROR LINE
new name [MAX_PLAYER_NAME+1], string[24+MAX_PLAYER_NAME+1];
GetPlayerName(playerid,name, sizeof(name));
format(string, sizeof(string), "%s Has joined the server|_", name);
SendClientMessage(playerid, 0xB8860BAA , "Welcome to the stunt server by ahad aman");
SendClientMessageToAll(COLOR_YELLOW, string);
return 1;
}
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME], string[180];
GetPlayerName(playerid,name, sizeof(name));
format(string, sizeof(string), "%s Has joined the server|_", name);
SendClientMessage(playerid, 0xB8860BAA , "Welcome to the stunt server by ahad aman");
SendClientMessageToAll(COLOR_YELLOW, string);
return 1;
}
public OneDialogResponse(playerid, dialogid, response, listitem, inputext[]) // <== MAin error line
{
new HP;
if(response)
{
switch(dialogid)
{
case 1:
{
switch(listitem)
{
case 0:
{
GivePlayerMoney(playerid, -4);
SetPlayerHealth(playerid,(HP+5));
GivePlayerMoney(playerid, -4);
}
case 1:
{
GivePlayerWeapon(playerid, 5, 100);
GivePlayerMoney(playerid, -10);
}
case 2:
{
SetPlayerSpecialAction(playerid, 20);
GivePlayerMoney(playerid, -3);
SetTimer("beer",25000,false, "i", playerid);
}
}
}
}
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case 1:
{
if(response)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
switch(listitem)
{
case 0:
{
GivePlayerMoney(playerid, -4);
SetPlayerHealth(playerid, HP + 5);
GivePlayerMoney(playerid, -4);
}
case 1:
{
GivePlayerWeapon(playerid, 5, 100);
GivePlayerMoney(playerid, -10);
}
case 2:
{
SetPlayerSpecialAction(playerid, 20);
GivePlayerMoney(playerid, -3);
SetTimer("beer",25000,false, "i", playerid);
}
}
}
}
}
return 1;
}
|
public OnGameModeInit() { //Group new //<== main eror towname[16]; for (new i = 0; 1 != MAX_TOW_LEVELS; ++i) { format(towname, sizeof (towname), "TOW position %d+", i + 1); Tow[i] = Group_Create("TOWING"); } // Don't use these lines if it's a filterscript return 1; } |
public OnGameModeInit()
{
//Group
new towname[16];
for (new i = 0; i != MAX_TOW_LEVELS; ++i)
{
format(towname, sizeof (towname), "TOW position %d+", i + 1);
Tow[i] = Group_Create("TOWING");
}
// Don't use these lines if it's a filterscript
return 1;
}