public OnPlayerConnect(playerid) { new playerid; //<==MAIN ERROR LINE new name [MAX_PLAYER_NAME+1], string[24+MAX_PLAYER_NAME+1]; GetPlayerName(playerid,name, sizeof(name)); format(string, sizeof(string), "%s Has joined the server|_", name); SendClientMessage(playerid, 0xB8860BAA , "Welcome to the stunt server by ahad aman"); SendClientMessageToAll(COLOR_YELLOW, string); return 1; }
public OnPlayerConnect(playerid) { new name[MAX_PLAYER_NAME], string[180]; GetPlayerName(playerid,name, sizeof(name)); format(string, sizeof(string), "%s Has joined the server|_", name); SendClientMessage(playerid, 0xB8860BAA , "Welcome to the stunt server by ahad aman"); SendClientMessageToAll(COLOR_YELLOW, string); return 1; }
public OneDialogResponse(playerid, dialogid, response, listitem, inputext[]) // <== MAin error line { new HP; if(response) { switch(dialogid) { case 1: { switch(listitem) { case 0: { GivePlayerMoney(playerid, -4); SetPlayerHealth(playerid,(HP+5)); GivePlayerMoney(playerid, -4); } case 1: { GivePlayerWeapon(playerid, 5, 100); GivePlayerMoney(playerid, -10); } case 2: { SetPlayerSpecialAction(playerid, 20); GivePlayerMoney(playerid, -3); SetTimer("beer",25000,false, "i", playerid); } } } } return 1; } return 0; }
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case 1: { if(response) { new Float:HP; GetPlayerHealth(playerid, HP); switch(listitem) { case 0: { GivePlayerMoney(playerid, -4); SetPlayerHealth(playerid, HP + 5); GivePlayerMoney(playerid, -4); } case 1: { GivePlayerWeapon(playerid, 5, 100); GivePlayerMoney(playerid, -10); } case 2: { SetPlayerSpecialAction(playerid, 20); GivePlayerMoney(playerid, -3); SetTimer("beer",25000,false, "i", playerid); } } } } } return 1; }
public OnGameModeInit() { //Group new //<== main eror towname[16]; for (new i = 0; 1 != MAX_TOW_LEVELS; ++i) { format(towname, sizeof (towname), "TOW position %d+", i + 1); Tow[i] = Group_Create("TOWING"); } // Don't use these lines if it's a filterscript return 1; } |
public OnGameModeInit() { //Group new towname[16]; for (new i = 0; i != MAX_TOW_LEVELS; ++i) { format(towname, sizeof (towname), "TOW position %d+", i + 1); Tow[i] = Group_Create("TOWING"); } // Don't use these lines if it's a filterscript return 1; }