{
format(string, sizeof(string), "SERVER:{FFFFFF} You are not near a buyable house!");
SendClientMessage(playerid, GREY, string);
}
if(IsPlayerInRangeOfPoint(i, 1.5, HouseInfo[i][hEnterX], HouseInfo[i][hEnterY], HouseInfo[i][hEnterZ]) && GetPlayerInterior(playerid) == HouseInfo[i][hOutsideInt] && GetPlayerVirtualWorld(playerid) == HouseInfo[i][hOutsideVir])
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can you show me whole command?And tell me where you place the cmd?
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command(buyhouse, playerid, params[])
{
new string[128];
new pName[MAX_PLAYER_NAME]; //For the player's name - For the house
GetPlayerName(playerid, pName, MAX_PLAYER_NAME); //Get the name of the player and store it in pName
for(new i = 0; i < MAX_HOUSES; i++) //Last time I'm gonna say it: Loop through all the houses
{
if(IsPlayerInRangeOfPoint(i, 1.5, HouseInfo[i][hEnterX], HouseInfo[i][hEnterY], HouseInfo[i][hEnterZ]) && GetPlayerInterior(playerid) == HouseInfo[i][hOutsideInt] && GetPlayerVirtualWorld(playerid) == HouseInfo[i][hOutsideVir]) //Is player near house entrance, and if player is in interior of that house + virtual world (Last time I said this too!)
{
if(GetPlayerMoney(playerid) < HouseInfo[i][hPrice]) return SendClientMessage(playerid, GREY, "SERVER:{FFFFFF} You don't have enough money for this house!"); //Has player too less money? Send him a message!
if(HouseInfo[i][hOwned]) return SendClientMessage(playerid, GREY, "SERVER:{FFFFFF} You are not near a buyable house!");
HouseInfo[i][hOwned] = true; //The house is owned, where the player used /buyhouse
strmid(HouseInfo[i][hOwner], pName, 0, false, strlen(pName)); //Put the players name into the "hOwner" of the house
GivePlayerMoney(playerid, -HouseInfo[i][hPrice]); //Remove some money of the player.. The value of the house
SendClientMessage(playerid, GREY, "House bought!"); //Send the player an message.
SaveHouse(i);
LoadHouseVisual(i, true); //Load House Visual. Now, I've added ', true': It will RELOAD now!
return 1;
}
else
{
format(string, sizeof(string), "SERVER:{FFFFFF} You are not near a buyable house!");
SendClientMessage(playerid, GREY, string);
}
}
return 1;
}
{
format(string, sizeof(string), "SERVER:{FFFFFF} You are not near a buyable house!");
SendClientMessage(playerid, GREY, string);
}