[10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec [10:57:01] [warning] client exceeded 'ackslimit' 127.0.0.1:65128 (8854) Limit: 3000/sec
OnPlayerConnect -> Count(playerid);
forward Count(playerid);
public Count(playerid)
{
new string[100];
format(string, sizeof(string), "~y~Server is loading...~n~~w~Please wait %d seconds!", ServerTime);
GameTextForPlayer(playerid, string, 1000, 5);
if(ServerTime >= 1) SetTimerEx("Count", 1000, 1, "d", playerid);
}
As far as i know, This was Happened with me alot of times. Open your server.cfg and Increase your Ackslimit to 6000, maybe it should work.
Default is 3000. |
//global:
new PlayerTimer[MAX_PLAYERS];
//OnPlayerConnect:
ServerTime = 10;//10 seconds
PlayerTimer[playerid] = SetTimerEx("Count",1000,1,"i",playerid);
//Callback "Count":
public Count(playerid)
{
new string[100];
format(string,sizeof string,"~y~Server is loading...~n~~w~Please wait %i seconds!",ServerTime);
GameTextForPlayer(playerid,string,1000,5);
if(ServerTime >= 1)ServerTime --;
else if(ServerTime == 0)
{
//ServerTime == 0
KillTimer(PlayerTimer[playerid]);
}
return 1;
}