SetTimer("sp",1000,true);
SetTimer(funcname[], interval, repeating); |
V_TimerIdleKicker[playerid] = SetTimerEx("IdleKicker", 1000, 0, "i", playerid);
KillTimer(V_TimerIdleKicker[playerid]);
foreach(Player, playerid) { GetPlayerPos(playerid, PlayerCurrentPos[0], PlayerCurrentPos[1], PlayerCurrentPos[2]); if(!floatcmp(PlayerCurrentPos[0], PlayerLastPos[playerid][LastX]) && !floatcmp(PlayerCurrentPos[1], PlayerLastPos[playerid][LastY])) { PlayerAfkTicks[playerid] ++; } else { PlayerAfkTicks[playerid] = 0; } PlayerLastPos[playerid][LastX] = PlayerCurrentPos[0]; PlayerLastPos[playerid][LastY] = PlayerCurrentPos[1]; PlayerLastPos[playerid][LastZ] = PlayerCurrentPos[2]; if(PlayerAfkTicks[playerid] == MAX_IDLE_TIME * 60) { AFK[playerid] = 1; SetPlayerVirtualWorld(playerid, 1); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid,0); TextDrawShowForPlayer(playerid,AfkText1[playerid]); TextDrawShowForPlayer(playerid,AfkBackText1[playerid]); } if(PlayerAfkTicks[playerid] == MAX_IDLE_TIME * 120) { TextDrawHideForPlayer(playerid, AfkText1[playerid]); TextDrawHideForPlayer(playerid, AfkBackText1[playerid]); TextDrawShowForPlayer(playerid, AfkText2[playerid]); TextDrawShowForPlayer(playerid, AfkBackText2[playerid]); SetTimerEx("KickPlayer", 200, 0, "i", playerid); } V_TimerIdleKicker[playerid] = SetTimerEx("IdleKicker", 1000, 0, "i", playerid); }