new vehicle3Dtext[MAX_VEHICLES]; new vehiclecallsign[MAX_VEHICLES];
vehiclecallsign[vehicleid] = 0;
CMD:callsign(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
if(IsACop(playerid) || IsAnAgent(playerid))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_GREY, "You are not driving a vehicle.");
if(vehiclecallsign[GetPlayerVehicleID(playerid)] == 1)
{
DestroyObject(vehicle3Dtext[vehicleid]);
vehiclecallsign[vehicleid] = 0;
SendClientMessage(playerid, COLOR_RED, "Callsign Waishala.");
return 1;
}
if(sscanf(params, "s[32]",string)) return SendErrorMessage(playerid, "You must enter a callsign.");
if(vehiclecallsign[GetPlayerVehicleID(playerid)] == 0)
{
vehicle3Dtext[vehicleid] = CreateObject(19310, 0,0,0,0,0,0,50);
AttachObjectToVehicle(vehicle3Dtext[vehicleid],vehicleid,-1.04,1.7,0.15,0,0,0);
SetObjectMaterialText(vehicle3Dtext[vehicleid], string, 0, OBJECT_MATERIAL_SIZE_128x64, "Arial Black", 28, 0, 0x00000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
vehiclecallsign[vehicleid] = 1;
}
}
}
return 1;
}
CMD:callsign(playerid, params[])
{
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
new string[32];
if(!IsPlayerInAnyVehicle(playerid)) return SendErrorMessage(playerid, "You're not in a vehicle.");
if (GetFactionType(playerid) != FACTION_POLICE)
return SendErrorMessage(playerid, "You must be a police officer.");
if (!IsACruiser(GetPlayerVehicleID(playerid)))
return SendErrorMessage(playerid, "You must be inside a police cruiser.");
if(vehiclecallsign[GetPlayerVehicleID(playerid)] == 1)
{
Delete3DTextLabel(vehicle3Dtext[vehicleid]);
vehiclecallsign[vehicleid] = 0;
SendClientMessage(playerid, COLOR_RED, "Callsign removed.");
return 1;
}
if(sscanf(params, "s[32]",string)) return SendErrorMessage(playerid, "You must enter a callsign.");
if(vehiclecallsign[GetPlayerVehicleID(playerid)] == 0)
{
vehicle3Dtext[vehicleid] = Create3DTextLabel(string, COLOR_WHITE, 0.0, 0.0, 0.0, 10.0, 0, 1);
Attach3DTextLabelToVehicle(vehicle3Dtext[vehicleid], vehicleid, 0.0, -2.8, 0.0);
vehiclecallsign[vehicleid] = 1;
}
return 1;
}
|
vehicle3Dtext[vehicleid] = CreateObject(19310, 0,0,0,0,0,0,50); AttachObjectToVehicle(vehicle3Dtext[vehicleid],vehicleid,-1.04,1.7,0.15,0,0,0); SetObjectMaterialText(vehicle3Dtext[vehicleid], string, 0, OBJECT_MATERIAL_SIZE_128x64, "Arial Black", 28, 0, 0x00000000, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); |