public OnPlayerSpawn(playerid)
{
new file[30], aname[MAX_PLAYER_NAME];
GetPlayerName(playerid, aname,sizeof(aname));
format(file, sizeof(file), PASTA_CONTAS, aname);
SetPlayerPos(playerid, dini_Float(file, "UltimaPosicaoX"), dini_Float(file, "UltimaPosicaoY"), dini_Float(file, "UltimaPosicaoZ"));
SetPlayerFacingAngle(playerid, dini_Float(file, "UltimoAngulo"));
return 1;
}
C:\Users\gustavo copello\Desktop\BSR ant\BSR GM OF - Cуpia\Gamemodes\BSR.pwn(19227) : error 021: symbol already defined: "file"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
public OnPlayerSpawn(playerid)
{
new file[128], aname[MAX_PLAYER_NAME];
GetPlayerName(playerid, aname,sizeof(aname));
format(file, sizeof(file), "NomeDaPastaDasContas/%s.ini", aname);
SetPlayerPos(playerid, dini_Float(file, "UltimaPosicaoX"), dini_Float(file, "UltimaPosicaoY"), dini_Float(file, "UltimaPosicaoZ"));
SetPlayerFacingAngle(playerid, dini_Float(file, "UltimoAngulo"));
return 1;
}
Mas se eu alternar para o nome da pasta das contas de meu gm que й o Players.
Vai dar treta porque o RG deles fica la... |
public OnPlayerSpawn(playerid) { new sennior[30], aname[MAX_PLAYER_NAME]; GetPlayerName(playerid, aname,sizeof(aname)); format(sennior, sizeof(sennior), PASTA_CONTAS, aname); SetPlayerPos(playerid, dini_Float(sennior, "UltimaPosicaoX"), dini_Float(sennior, "UltimaPosicaoY"), dini_Float(sennior, "UltimaPosicaoZ")); SetPlayerFacingAngle(playerid, dini_Float(sennior, "UltimoAngulo")); return 1; } |
public OnPlayerSpawn(playerid)
{
new file[30], aname[MAX_PLAYER_NAME];
GetPlayerName(playerid, aname,sizeof(aname));
format(file, sizeof(file), PASTA_CONTAS, aname);
SetPlayerPos(playerid, dini_Float(file, "UltimaPosicaoX"), dini_Float(file, "UltimaPosicaoY"), dini_Float(file, "UltimaPosicaoZ"));
SetPlayerFacingAngle(playerid, dini_Float(file, "UltimoAngulo"));
return 1;
}
public OnPlayerSpawn(playerid)
{
new sennior[30], aname[MAX_PLAYER_NAME];
GetPlayerName(playerid, aname,sizeof(aname));
format(sennior, sizeof(sennior), PASTA_CONTAS, aname);
SetPlayerPos(playerid, dini_Float(sennior, "UltimaPosicaoX"), dini_Float(sennior, "UltimaPosicaoY"), dini_Float(sennior, "UltimaPosicaoZ"));
SetPlayerFacingAngle(playerid, dini_Float(sennior, "UltimoAngulo"));
return 1;
}