for(new i; i < 4; i++)
{
if(classid != i) SetPlayerObjectMaterialText(playerid, Point[playerid][i], ".", 0, 1, "Arial", 1, 0, 0xFFDD3050, 0xFFDD3050);
else SetPlayerObjectMaterialText(playerid, Point[playerid][i], ".", 0, 1, "Arial", 1, 0, 0xFF30DD50, 0xFF30DD50);
}