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[Ajuda] danos e sons - Printable Version

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danos e sons - spbruno - 31.07.2015

tenho esse sistema alguns anos ja..

#include <a_samp>

#define LGreenColor 0x00FF04FF
#define RedColor 0xE81010FF

new Text:GiveDamage[MAX_PLAYERS];
new Text:TakeDamage[MAX_PLAYERS];

public OnGameModeInit()
{
for(new i; i < MAX_PLAYERS; ++i)
{
GiveDamage = TextDrawCreate(171.000000, 388.000000, " ");
TextDrawAlignment(GiveDamage[i], 2);
TextDrawBackgroundColor(GiveDamage[i], 255);
TextDrawFont(GiveDamage[i], 2);
TextDrawLetterSize(GiveDamage[i], 0.160000, 0.599999);
TextDrawColor(GiveDamage[i], 0x00FF04FF);
TextDrawSetOutline(GiveDamage[i], 1);
TextDrawSetProportional(GiveDamage[i], 1);
}

for(new i; i < MAX_PLAYERS; ++i)
{
TakeDamage[i] = TextDrawCreate(440.000000,388.000000, " ");
TextDrawAlignment(TakeDamage[i], 2);
TextDrawBackgroundColor(TakeDamage[i], 255);
TextDrawFont(TakeDamage[i], 2);
TextDrawLetterSize(TakeDamage[i], 0.160000, 0.599999);
TextDrawColor(TakeDamage[i], 0xE81010FF);
TextDrawSetOutline(TakeDamage[i], 1);
TextDrawSetProportional(TakeDamage[i], 1);
}
return 1;
}

forward OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid);
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
new s[20];
format(s, 20, "+Damage %.0f", amount);
TextDrawSetString(GiveDamage[playerid], s);
TextDrawShowForPlayer(playerid, GiveDamage[playerid]);
PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
return 1;
}

forward OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid);
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new s[20];
format(s, 20, "-Damage %.0f", amount);
TextDrawSetString(TakeDamage[playerid], s);
TextDrawShowForPlayer(playerid, TakeDamage[playerid]);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
return 1;
}

forward DestruirTextoDraw(playerid);
public DestruirTextoDraw(playerid)
{
TextDrawHideForPlayer(playerid, GiveDamage[playerid]);
TextDrawHideForPlayer(playerid, TakeDamage[playerid]);
return 1;
}

foi feito pelo [MsT]Pho3niX .. quando estava tiro na skin estava blz
mas quando mudei meu samp pra tiro no lag, quando vc recebe o dano tudo ok, mas
quando vc atira dano na lag arranca a vida mas n mostra o dano e som .. e quando atira na skin mostra o dano e som mas n arranca vida.. alguйm pode dar uma luz de como muda isso pro lag?? n precisa fazer o cуdigo sу uma dica, sei que tenho q passar pro OnPlayerTakeDamage quando vc atira na lag mas n estou conseguindo


Re: danos e sons - CZ - 04.08.2015

coloque dentro do gm ja vi varios servidores com esse tipo de "bug"

eu deixo o meu assim

pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
    if(issuerid != INVALID_PLAYER_ID)
    {

    PlayerPlaySound(issuerid , 17802, 0.0, 0.0, 0.0);

return 1;
}



Re: danos e sons - spbruno - 05.08.2015

Valeu Cz vou tentar isso agora pra ver