Cuffing player while he is felt - Printable Version
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+--- Thread: Cuffing player while he is felt (
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Cuffing player while he is felt -
Yako - 31.07.2015
Hello, I want to make that /cuff cmd would cuff player even if he is fallen on the ground. Now when I cuff him the fall animation dissapears and players is standing with cuffs. I want to make when you cuff the player he remains fallen but with the cuff animation.
Re: Cuffing player while he is felt -
PMH - 31.07.2015
Maybe keep cuffing and uncuffing him through timers, else i dont thnk its possible? Idk mch about it
Re: Cuffing player while he is felt -
Grundig - 31.07.2015
Hi, can you add the lines, with the code in it. We cant help you without it.
Re: Cuffing player while he is felt -
nezo2001 - 31.07.2015
Quote:
Originally Posted by Grundig
Hi, can you add the lines, with the code in it. We cant help you without it.
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WTF? He asks for a code to do something. There isn't an error in his code to show it -_-
Re: Cuffing player while he is felt -
Grundig - 31.07.2015
Ha, like the way you responed on. Nah, bca we dont know what he had scripted. So on, i cant tell what he did wrong.
Re: Cuffing player while he is felt -
zT KiNgKoNg - 31.07.2015
Quote:
Originally Posted by Yako
Hello, I want to make that /cuff cmd would cuff player even if he is fallen on the ground. Now when I cuff him the fall animation dissapears and players is standing with cuffs. I want to make when you cuff the player he remains fallen but with the cuff animation.
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Seen as applying the Special animation for "cuffed" will some-times reset the current animation, your best bet is to "reapply" the animation the player has at the time of being cuffed.
Re: Cuffing player while he is felt -
Yako - 31.07.2015
Thanks guys for replies but got it working, just deleted TogglePlayerControllable line