CMD:licenseplate(playerid,params[]) { if(PlayerData[playerid][pLevel] < 1) return SendClientMessage(playerid,COLOR_RED,"ERROR: You need to be level 1 use this command"); if(GetPlayerState(playerid) != 2) return SendClientMessage(playerid,-1,"Error: You have to be the driver of a vehicle to change its licence plate"); new VehicleID = GetPlayerVehicleID(playerid), LModel = GetVehicleModel(VehicleID); switch(LModel) { case 448,461,462,463,468,471,509,510,521,522,523,581,586, 449: return SendClientMessage(playerid,-1,"ERROR: You can not tune this vehicle"); } new plate[32]; if(sscanf(params,"s[32]",plate)) return SendClientMessage(playerid,-1,"Correct Usage : /licenseplate [PLATE] "); new Float:pos[3]; GetPlayerPos(playerid,pos[0],pos[1],pos[2]); SetVehicleNumberPlate(VehicleID, plate); SetVehicleToRespawn(VehicleID); SetVehiclePos(VehicleID, pos[0], pos[1], pos[2]); SetTimerEx("TuneLCar",4000,0,"d",VehicleID); PutPlayerInVehicle(playerid,VehicleID,0); PlayerPlaySound(playerid,1133,0.0,0.0,0.0); return 1; }
enum carData { carID, carExists, carModel, carOwner, Float:carPos[4], carColor1, carColor2, carPaintjob, carLocked, carMods[14], carImpounded, carImpoundPrice, carFaction, carWeapons[5], carAmmo[5], carVehicle };
I don't see any type of MySQL anything you here. Are you trying to simply place it into the enum and save it into MySQL or what?
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CMD:licenseplate(playerid, params[]) { if(GetPlayerState(playerid) != 2) return SendClientMessage(playerid,-1,"Error: You have to be the driver of a vehicle to change its licence plate"); new vehicleid = GetPlayerVehicleID(playerid), LModel = GetVehicleModel(vehicleid); switch(LModel) { case 448,461,462,463,468,471,509,510,521,522,523,581,586, 449: return SendClientMessage(playerid,-1,"ERROR: You can not tune this vehicle"); } new plate[32]; if(sscanf(params,"s[32]",plate)) return SendClientMessage(playerid,-1,"Correct Usage : /licenseplate [PLATE] "); new Float:pos[3]; GetPlayerPos(playerid,pos[0],pos[1],pos[2]); SetVehicleNumberPlate(vehicleid, plate); SetVehicleToRespawn(vehicleid); SetVehiclePos(vehicleid, pos[0], pos[1], pos[2]); SetTimerEx("TuneLCar",4000,0,"d",vehicleid); PutPlayerInVehicle(playerid,vehicleid,0); PlayerPlaySound(playerid,1133,0.0,0.0,0.0); return 1; }
strmid(YourEnum[vehicleid][carPlate], plate, 0, strlen(plate));
Car_Save(carid) { static query[900]; if (CarData[carid][carVehicle] != INVALID_VEHICLE_ID) { for (new i = 0; i < 14; i ++) { CarData[carid][carMods][i] = GetVehicleComponentInSlot(CarData[carid][carVehicle], i); } } format(query, sizeof(query), "UPDATE `cars` SET `carModel` = '%d', `carOwner` = '%d', `carPosX` = '%.4f', `carPosY` = '%.4f', `carPosZ` = '%.4f', `carPosR` = '%.4f', `carPlate` = '%d', `carColor1` = '%d', `carColor2` = '%d', `carPaintjob` = '%d', `carLocked` = '%d'", CarData[carid][carModel], CarData[carid][carOwner], CarData[carid][carPos][0], CarData[carid][carPos][1], CarData[carid][carPos][2], CarData[carid][carPos][3], CarData[carid][carPlate], CarData[carid][carColor1], CarData[carid][carColor2], CarData[carid][carPaintjob], CarData[carid][carLocked] ); format(query, sizeof(query), "%s, `carMod1` = '%d', `carMod2` = '%d', `carMod3` = '%d', `carMod4` = '%d', `carMod5` = '%d', `carMod6` = '%d', `carMod7` = '%d', `carMod8` = '%d', `carMod9` = '%d', `carMod10` = '%d', `carMod11` = '%d', `carMod12` = '%d', `carMod13` = '%d', `carMod14` = '%d'", query, CarData[carid][carMods][0], CarData[carid][carMods][1], CarData[carid][carMods][2], CarData[carid][carMods][3], CarData[carid][carMods][4], CarData[carid][carMods][5], CarData[carid][carMods][6], CarData[carid][carMods][7], CarData[carid][carMods][8], CarData[carid][carMods][9], CarData[carid][carMods][10], CarData[carid][carMods][11], CarData[carid][carMods][12], CarData[carid][carMods][13] ); format(query, sizeof(query), "%s, `carImpounded` = '%d', `carImpoundPrice` = '%d', `carFaction` = '%d', `carWeapon1` = '%d', `carWeapon2` = '%d', `carWeapon3` = '%d', `carWeapon4` = '%d', `carWeapon5` = '%d', `carAmmo1` = '%d', `carAmmo2` = '%d', `carAmmo3` = '%d', `carAmmo4` = '%d', `carAmmo5` = '%d' WHERE `carID` = '%d'", query, CarData[carid][carImpounded], CarData[carid][carImpoundPrice], CarData[carid][carFaction], CarData[carid][carWeapons][0], CarData[carid][carWeapons][1], CarData[carid][carWeapons][2], CarData[carid][carWeapons][3], CarData[carid][carWeapons][4], CarData[carid][carAmmo][0], CarData[carid][carAmmo][1], CarData[carid][carAmmo][2], CarData[carid][carAmmo][3], CarData[carid][carAmmo][4], CarData[carid][carID] ); return mysql_function_query(g_iHandle, query, false, "", ""); }
Is "carid" the object of the player's vehicle or the SA:MP vehicle ID?
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