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[Tutorial] How to avoid black colors with GetPlayerColor in messages - Printable Version

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How to avoid black colors with GetPlayerColor in messages - SecretBoss - 26.07.2015

Introduction

Hello all, we all know about black messages with GetPlayerColor function, actually samp can't get the color because you must set it in your script, so today I will show how you can fix this problem and let you show up player's color instead of that black text, so lets start

Scripting

First we need to make variable so we can put our random colors in it

Put this code in the top of the script


Code:
new PlayerColors[200] =
{
	0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,
	0xEE82EEFF,0xFFD720FF,0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,
	0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,
	0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,0x275222FF,0xF09F5BFF,0x3D0A4FFF,
	0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,0x057F94FF,
	0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,
	0x4B8987FF,0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,
	0x48C000FF,0x2A51E2FF,0xE3AC12FF,0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,
	0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,
	0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,0x9F945CFF,0xDCDE3DFF,
	0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
	0xD8C762FF,0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,
	0xF4A460FF,0xEE82EEFF,0xFFD720FF,0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,
	0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,
	0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,0x275222FF,0xF09F5BFF,
	0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
	0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,
	0x18F71FFF,0x4B8987FF,0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,
	0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,
	0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,
	0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,0x9F945CFF,
	0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,
	0xD8C762FF,0xD8C762FF
};
NOTE: If you want to add or remove some colors from the above list you are also supposed to change the value, otherwise your new colors will not work

Now we need to set player's random color, we will use OnPlayerConnect callback, so when the player joins the server he will get a random color and system will not print the black color

Code:
public OnPlayerConnect(playerid)
{
    SetPlayerColor(playerid, PlayerColors [random(200)]);
    return 1;
}
PlayerColors [random(200)]
PlayerColors is the variable we used in the top of the script so script will select the named variable 'Player Colors' then it will read all colors and will set a random color to a player


How to use

This is an example on how to get player's color

Code:
#include <a_samp>
#include <zcmd>

CMD:mycolor(playerid, params[])
{
	new string[144];

    format(string, sizeof(string), "{%06x}This is your color dear %s", GetPlayerColor(playerid) >>> 8, pName(playerid));
	SendClientMessage(playerid, -1, string);
	return 1;
}

stock pName(playerid)
{
	new GetName[24];
	GetPlayerName(playerid, GetName, 24);
	return GetName;
}
I hope this helped some people to understand how to fix this problem, thanks for reading