new bool:TeleportInt[MAX_PLAYERS][19] ;
I make this stock to detect interior id
stock SetPlayerIntEx(playerid, interior)
{
TeleportInt[playerid][interior] = true;
SetPlayerInterior(playerid,interior);
}
I am resetting all all interior when player join and on player disconnect
and using Timer 1sec to detect but how i can avoid car modification interiors
new interior = GetPlayerInterior(i);
if(TeleportInt[i][interior] == false )
{
BanMessages(i, "Interior Hack");
}
stock SetPlayerHealthEx(playerid, Float:Health)
{
HealthAllowed[playerid] = true;
SetPlayerHealth(playerid, Health);
}
save under 1 sec Timer
new Float:health;
GetPlayerHealth(i, health);
if (health >= 100 && HealthAllowed[i] == false)
{
BanMessages(i, "Health Hack");
}
I want to ask is it give problem when he die and auto get Health too fast from OnPLayerSPawn fast rather than getting it from SetPlayerHealthEx ?..
|
This callback is called when a player enters or exits a mod shop. |
public OnEnterExitModShop(playerid, enterexit, interiorid)
{
if(enterexit == 0) // If enterexit is 0, this means they are exiting
{
SetPlayerIntEx(playerid,GetPlayerInterior(playerid));
}
return 1;
}
new CurrentInterior[MAX_PLAYERS] ;
stock SetPlayerIntEx(playerid, interior)
{
CurrentInterior[playerid] = interior;
SetPlayerInterior(playerid, interior);
return 1;
}
if(CurrentInterior[i] != GetPlayerInterior(i))
{
BanMessages(i, "Interior Hack");
}
public OnEnterExitModShop(playerid, enterexit, interiorid)
{
CurrentInterior[playerid] = interiorid;//This sets the current interior to the new interior the player has entered
return 1;
}
stock SetPlayerHealthEx(playerid, Float:Health)
{
HealthAllowed[playerid] = true;
SetPlayerHealth(playerid, Health);
}
save under 1 sec Timer
new Float:health;
GetPlayerHealth(i, health);
if (health >= 100 && HealthAllowed[i] == false)
{
BanMessages(i, "Health Hack");
}
new Float:PlayerHealth[MAX_PLAYERS];
SetPlayerHealthEx(playerid, Float:hp)
{
PlayerHealth[playerid] = hp;
return SetPlayerHealth(playerid, hp);
}
public AntiCheat()
{
for(new i; i < MAX_PLAYERS; i++)
{
new Float:health;
GetPlayerHealth(i, health);
if(health > PlayerHealth[i])
{
//Player Using Health Hack
}
else
{
//>Player Health decreased, lets set variable value to new health
PlayerHealth[i] = health;
}
}
return 1;
}
new Float:PlayerHealth[MAX_PLAYERS];
new Float:CurrentHealth[MAX_PLAYERS];
stock SetPlayerHealthEx(playerid, Float:Health)
{
CurrentHealth[playerid] = health;
SetPlayerHealth(playerid, Health);
}
//Timer
new Float:health;
GetPlayerHealth(i, health);
if (health > CurrentHealth[playerid])
{
BanMessages(i, "Health Hack");
}