if(dialogid == 1){
if(!strval(inputtext)) return DLG(playerid,0,DIALOG_STYLE_PASSWORD,"Login","{d6d681}Hello there and welcome back to Gangsta Regeneration Roleplay!\nPlease enter your current password to get access to your account.","Login","");
if(!response){MSG(playerid,C_RED,"See you!"); SetTimerEx("KickDelay", 1000, false, "i", playerid);}
new hashpass[129]; //Will create a new variable to hash his/her password
WP_Hash(hashpass,sizeof(hashpass),inputtext); //Will hash inputted password
if(!strcmp(hashpass, DB[playerid][Password], false)){
if(FirstTry[playerid] == false && LastTry[playerid] == false){MSG(playerid,C_RED,"[ERROR] {ff7777}Wrong password! 2 attempts left."); FirstTry[playerid] = true; DLG(playerid,1,DIALOG_STYLE_PASSWORD,"Login","{d6d681}Hello there and welcome back to Gangsta Regeneration Roleplay!\nPlease enter your current password to get access to your account.","Login",""); return 1;}
if(FirstTry[playerid] == true){MSG(playerid,C_RED,"[ERROR] {ff7777}Wrong password! 1 attempt left."); FirstTry[playerid] = false; LastTry[playerid] = true; DLG(playerid,1,DIALOG_STYLE_PASSWORD,"Login","{d6d681}Hello there and welcome back to Gangsta Regeneration Roleplay!\nPlease enter your current password to get access to your account.","Login",""); return 1;}
if(LastTry[playerid] == true){MSG(playerid,C_RED,"[ERROR] {ff7777}Wrong password! See you."); SetTimerEx("KickDelay", 1000, false, "i", playerid);}
return 1;}
I'm pretty sure that "DB[playerid][Password]" is empty; therefore, strcmp returns a "match" - read the wiki.
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public OnPlayerConnect(playerid)
{
INI_ParseFile(pFile(playerid),"LoadUser_%s",.bExtra = true, .extra = playerid);
SetPlayerPos(playerid, 1742.9839,-1862.0048,13.5768);
SetPlayerFacingAngle(playerid,0);
SetPlayerCameraPos(playerid, 1742.8409,-1843.0232,18.6594);
SetPlayerCameraLookAt(playerid, 1742.9839,-1862.0048,13.5768);
GameTextForPlayer(playerid, "Loading Database", 2000, 6);
SetTimerEx("LoginDelay", 1500, false, "i", playerid);
return 1;
}
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_String("Password",DB[playerid][Password],129);
return 1;}
actually it isn't take a look please:
PHP Code:
PHP Code:
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// [ DEVELOPMENT GAMEMODE ]
// INCLUDES:
#include <a_samp>
#include <YSI\y_ini>
// NATIVES:
// WHIRLPOOL:
native WP_Hash(buffer[], len, const str[]);
// UNDEFINES:
#undef isnull
// DEFINES:
// FUNCTIONS:
#define function%0(%1) forward%0(%1); public%0(%1)
#define isnull(%1) ((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1]))))
// DIALOGS:
#define DIALOG_REGISTER 0
#define DIALOG_LOGIN 1
// DATABASE:
#define USER_TAG "player_data"
#define USER_PASSWORD "password"
#define USER_SCORE "score"
#define USER_CASH "cash"
#define USER_KILLS "kills"
#define USER_DEATHS "deaths"
#define USER_VIP_LEVEL "vip_level"
#define USER_ADMIN_LEVEL "admin_level"
// ARRAYS AND ENUMERATORS:
enum eUserInfo
{
user_password[129],
user_score,
user_cash,
user_kills,
user_deaths,
user_vip_level,
user_admin_level
}
new aUserInfo[MAX_PLAYERS][eUserInfo];
// VARIABLES:
// STATES:
new bool:sSignedIn[MAX_PLAYERS] = false;
// MAIN:
main()
{
print("Development Mode: ini_login_system.amx");
}
// CALLBACKS:
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUserData", .bExtra = true, .extra = playerid);
ShowLoginDialog(playerid, "");
}
else ShowRegisterDialog(playerid, "");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if(IsPlayerSignedIn(playerid))
{
new INI:file = INI_Open(UserPath(playerid));
INI_SetTag(file, USER_TAG);
INI_WriteInt(file, USER_SCORE, GetPlayerScore(playerid));
INI_WriteInt(file, USER_CASH, GetPlayerMoney(playerid));
INI_WriteInt(file, USER_KILLS, aUserInfo[playerid][user_kills]);
INI_WriteInt(file, USER_DEATHS, aUserInfo[playerid][user_deaths]);
INI_WriteInt(file, USER_VIP_LEVEL, aUserInfo[playerid][user_vip_level]);
INI_WriteInt(file, USER_ADMIN_LEVEL, aUserInfo[playerid][user_admin_level]);
INI_Close(file);
}
ResetPlayerVariables(playerid);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_REGISTER:
{
if(!response) return KickPlayer(playerid);
if(response)
{
if(isnull(inputtext)) return ShowRegisterDialog(playerid, "Enter a password.");
new hash[129];
WP_Hash(hash, sizeof(hash), inputtext);
new INI:file = INI_Open(UserPath(playerid));
INI_SetTag(file, USER_TAG);
INI_WriteString(file, USER_PASSWORD, hash);
INI_WriteInt(file, USER_SCORE, 0);
INI_WriteInt(file, USER_CASH, 0);
INI_WriteInt(file, USER_KILLS, 0);
INI_WriteInt(file, USER_DEATHS, 0);
INI_WriteInt(file, USER_VIP_LEVEL, 0);
INI_WriteInt(file, USER_ADMIN_LEVEL, 0);
INI_Close(file);
sSignedIn[playerid] = true;
return SendClientMessage(playerid, -1, "You have successfully registered an account.");
}
}
case DIALOG_LOGIN:
{
if(!response) return KickPlayer(playerid);
if(response)
{
if(isnull(inputtext)) return ShowLoginDialog(playerid, "Enter a password.");
new hash[129];
WP_Hash(hash, sizeof(hash), inputtext);
if(strcmp(aUserInfo[playerid][user_password], hash, false) == 0)
{
INI_ParseFile(UserPath(playerid), "LoadUserData", .bExtra = true, .extra = playerid);
SetPlayerScore(playerid, aUserInfo[playerid][user_score]);
GivePlayerMoney(playerid, aUserInfo[playerid][user_cash]);
sSignedIn[playerid] = true;
return SendClientMessage(playerid, -1, "You have successfully logged into your account.");
}
else return ShowLoginDialog(playerid, "Incorrect password.");
}
}
}
return 1;
}
// FUNCTIONS:
stock ResetPlayerVariables(playerid)
{
// ARRAYS AND ENUMERATORS:
aUserInfo[playerid][user_password] = EOS;
aUserInfo[playerid][user_score] = 0;
aUserInfo[playerid][user_cash] = 0;
aUserInfo[playerid][user_kills] = 0;
aUserInfo[playerid][user_deaths] = 0;
aUserInfo[playerid][user_vip_level] = 0;
aUserInfo[playerid][user_admin_level] = 0;
// PER-PLAYER VARIABLES:
// STATES:
sSignedIn[playerid] = false;
return 1;
}
function LoadUserData(playerid, name[], value[])
{
INI_String(USER_PASSWORD, aUserInfo[playerid][user_password], 129);
INI_Int(USER_SCORE, aUserInfo[playerid][user_score]);
INI_Int(USER_CASH, aUserInfo[playerid][user_cash]);
INI_Int(USER_KILLS, aUserInfo[playerid][user_kills]);
INI_Int(USER_DEATHS, aUserInfo[playerid][user_deaths]);
INI_Int(USER_VIP_LEVEL, aUserInfo[playerid][user_vip_level]);
INI_Int(USER_ADMIN_LEVEL, aUserInfo[playerid][user_admin_level]);
return 1;
}
stock ShowRegisterDialog(playerid, error[])
{
new string[256];
strcat(string, "Welcome. This account is not registered.\n");
strcat(string, "Enter a password below to register an account.");
if(!isnull(error)) format(string, sizeof(string), "%s\n\n{FF0000}%s", string, error);
return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Register", string, "Register", "Quit");
}
stock ShowLoginDialog(playerid, error[])
{
new string[256];
strcat(string, "Welcome back. This account is already registered.\n");
strcat(string, "Insert your password to log into your account.");
if(!isnull(error)) format(string, sizeof(string), "%s\n\n{FF0000}%s", string, error);
return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", string, "Login", "Quit");
}
stock KickPlayer(playerid) return SetTimerEx("KickPlayerEx", 100, false, "i", playerid);
function KickPlayerEx(playerid) return Kick(playerid);
stock UserPath(playerid)
{
new string[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "/Users/%s.ini", name);
return string;
}
function bool:IsPlayerSignedIn(playerid) return sSignedIn[playerid];
Debug your script, or take this as a reference to either fix yours or do whatever you want with it:
pawn Code:
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if(dialogid == 1){
if(!response) return Kick(playerid);
if(response){
if(isnull(inputtext)) return DLG(playerid,1,DIALOG_STYLE_PASSWORD,"Registration","Enter a password.","Register","");
new hash[129];
WP_Hash(hash, sizeof(hash), inputtext);
if(strcmp(DB[playerid][Password], hash, false) == 0){
INI_ParseFile(pFile(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
return SendClientMessage(playerid, -1, "You have successfully logged into your account.");}
else return DLG(playerid,1,DIALOG_STYLE_PASSWORD,"Registration","Incorrect Password!.","Register","");}}
As I said before, use my code to fix yours or debug your script and provide information from it - that's the least you can do. Still, I assume "DB[playerid][Password]" is null and that is making the function return always 0.
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CMD:pw(playerid,params[]){
format(String,sizeof(String),"PW: %s",DB[playerid][Password]);
MSG(playerid,-1,String);
return 1;}
Well yeah that's true I just checked it out, take a look:
PHP Code:
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