if(GetPlayerCameraMode(playerid) == 53)
{
// Do stuff here
}
public OnPlayerUpdate(playerid)
{
if(GetPlayerCameraMode(playerid) == 46) // 46 or other camera id type
{
// Do what you want there
}
return 1;
}
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
new cmode = GetPlayerCameraMode(playerid);
if( cmode == 53 )
{
}
return 1;
}
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Under OnPlayerWeaponShot?
Kind of : PHP код:
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Hmm, no. He is trying to get if the player is aiming. He doesn't have to aim to shoot.
OT: One of the best way would be checking for camera mode under OnPlayerUpdate but like other users said, it gets called too frequently. You could create a timer and a boolean variable which when it's set to true, certain code would be executed under your timer. |
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED( KEY_HANDBRAKE ))
{
if(GetPlayerCameraMode(playerid) == 53)
{
//do stuff here
}
}
return 1;
}
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Why not use OnPlayerKeySateChange?
pawn Код:
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Did you read my post above? I don't want to check if the player is shooting or whatever, I just want to check if the player is aiming and then if he has less than 30 HP there will be a Drunk Effect.
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// [ DEVELOPMENT GAMEMODE ]
// INCLUDES:
#include <a_samp>
// DEFINES:
// GENERAL:
#define KEY_AIM KEY_HANDBRAKE
// KEY PRESS TYPES:
#define HOLDING(%0) ((newkeys & (%0)) == (%0))
#define RELEASED(%0) (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
// MAIN:
main()
{
print("Development Mode: player_aiming.amx");
}
// CALLBACKS:
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(HOLDING(KEY_AIM))
{
SendClientMessage(playerid, -1, "You are now aiming.");
}
else if(RELEASED(KEY_AIM))
{
SendClientMessage(playerid, -1, "You are no longer aiming.");
}
return 1;
}