//includes
#include <a_samp>
#include <zcmd>
#pragma tabsize 0
// define the teams!!
#define CIVILIAN 1
#define POLICE 2
#define PSD 3
#define MECHANIC 4
#define ASSASSIN 5
#define DOCK 6
#define HITMAN 7
#define MEDIC 8
#define PILOT 9
#define FIRE 10
// Teams colours!
#define CIVILIAN_COLOUR 0xFFFFFFFF
#define POLICE_COLOUR 0x00F2FFAA
#define PSD_COLOUR 0xED07F5FF
#define MECHANIC_COLOUR 0xB0B0B0FF
#define ASSASSIN_COLOUR 0xFFFFFFFF
#define DOCK_COLOUR 0x3B5451FF
#define HITMAN_COLOUR 0x7D6256FF
#define MEDIC_COLOUR 0x05FFC5FF
#define PILOT_COLOUR 0xFF6505AA
#define FIRE_COLOUR 0x663434FF
new gTeam[MAX_PLAYERS];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
}
#endif
public OnGameModeInit()
{
SetGameModeText("RolePlay");
DisableInteriorEnterExits();
SendRconCommand("mapname San Andreas");
UsePlayerPedAnims(); // put under "OnGameModeInit"
ShowPlayerMarkers(0);
// teams
AddPlayerClass(250,1071.0199,-1776.8431,13.3369,2.1094,0,0,0,0,0,0); // CIVILIAN
AddPlayerClass(56,1071.0199,-1776.8431,13.3369,2.1094,0,0,0,0,0,0); // CIVILIAN
AddPlayerClass(266,1543.5481,-1675.7903,13.5567,88.9385,0,0,0,0,0,0); // Police officer(cop)
AddPlayerClass(194,1543.5481,-1675.7903,13.5567,88.9385,0,0,0,0,0,0); // Police officer(cop)
AddPlayerClass(255,1763.2751,-1895.4948,13.5620,268.0899,0,0,0,0,0,0); // psd
AddPlayerClass(253,1763.2751,-1895.4948,13.5620,268.0899,0,0,0,0,0,0); // psd
AddPlayerClass(269,2098.3645,-2004.6563,13.5469,110.2789,0,0,0,0,0,0); // mechanic
AddPlayerClass(50,2098.3645,-2004.6563,13.5469,110.2789,0,0,0,0,0,0); // mechanic
AddPlayerClass(73,1242.5288,-2036.9237,60.0808,273.9413,0,0,0,0,0,0); // assassin
AddPlayerClass(86,1242.5288,-2036.9237,60.0808,273.9413,0,0,0,0,0,0); // assassin
AddPlayerClass(8,-1733.4540,37.4321,3.5547,279.3711,0,0,0,0,0,0); // dock worker
AddPlayerClass(42,-1733.4540,37.4321,3.5547,279.3711,0,0,0,0,0,0); // dock worker
AddPlayerClass(127,-85.1014,1378.7714,10.2734,279.5074,0,0,0,0,0,0); // hitman
AddPlayerClass(93,-85.1014,1378.7714,10.2734,279.5074,0,0,0,0,0,0); // hitman
AddPlayerClass(276,1178.3052,-1324.3866,14.1135,272.7904,0,0,0,0,0,0); // med
AddPlayerClass(308,1178.3052,-1324.3866,14.1135,272.7904,0,0,0,0,0,0); // med
AddPlayerClass(61,1952.8932,-2177.6560,13.5469,353.2874,0,0,0,0,0,0); // pilot
AddPlayerClass(93,1952.8932,-2177.6560,13.5469,353.2874,0,0,0,0,0,0); // pilot
AddPlayerClass(277,1748.1133,-1453.2034,13.5469,343.4247,0,0,0,0,0,0); // fire man
AddPlayerClass(279,1748.1133,-1453.2034,13.5469,343.4247,0,0,0,0,0,0); // fire man
//Vehicles
AddStaticVehicle(577,1900.7354,-2285.5532,13.4739,270.5604,8,7); // Pilot22
AddStaticVehicle(511,1992.1445,-2315.1384,14.9204,90.4906,4,90); // pilot22
AddStaticVehicle(511,1991.2150,-2381.6353,14.9171,92.0458,4,90); // pilot22
AddStaticVehicle(540,-79.1585,1340.4513,10.8807,6.7190,42,42); // hit11
AddStaticVehicle(540,-85.2413,1340.4451,10.6214,5.2560,42,42); // hit11
AddStaticVehicle(540,-91.6653,1339.2793,10.4139,6.8197,42,42); // hit11
AddStaticVehicle(540,-97.8659,1338.6925,10.2024,6.0719,42,42); // hit11
AddStaticVehicle(540,-104.1406,1336.9240,10.0225,6.1459,42,42); // hit11
AddStaticVehicle(530,-1703.0383,26.7885,3.3219,45.6247,96,1); // dockss
AddStaticVehicle(453,-1629.4510,166.5271,-0.3037,43.0922,56,56); // dockss
AddStaticVehicle(453,-1634.6537,161.4186,-0.2678,46.1311,56,56); // dockss
AddStaticVehicle(414,-1700.8918,109.4072,3.6483,137.2017,28,1); // dockss
AddStaticVehicle(414,-1695.9113,102.7240,3.6484,136.4055,28,1); // dockss
AddStaticVehicle(414,-1689.5900,98.1266,3.6484,136.1141,28,1); // dockss
AddStaticVehicle(419,1246.9327,-2011.0464,59.5897,180.7608,47,76); // assassss
AddStaticVehicle(419,1253.3091,-2011.0476,59.4088,179.0744,47,76); // assassss
AddStaticVehicle(419,1263.1310,-2011.0758,59.1284,181.2151,47,76); // assassss
AddStaticVehicle(419,1272.6150,-2011.5566,58.8571,179.8617,47,76); // assassss
AddStaticVehicle(525,2078.5166,-2010.9529,13.4282,269.5139,17,20); // mechanicsscasc
AddStaticVehicle(525,2078.4646,-2003.8898,13.4060,269.1910,17,20); // mechanicsscasc
AddStaticVehicle(525,2068.5046,-1997.1852,13.4221,272.1003,17,20); // mechanicsscasc
AddStaticVehicle(525,2065.5330,-1990.7363,13.4534,272.0720,17,20); // mechanicsscasc
AddStaticVehicle(420,1777.8099,-1912.6986,13.1657,270.7092,6,1); // taxi
AddStaticVehicle(420,1777.9800,-1906.8815,13.1658,268.8771,6,1); // taxi
AddStaticVehicle(420,1777.8800,-1900.2737,13.1677,268.6656,6,1); // taxi
AddStaticVehicle(420,1778.2097,-1893.7990,13.1695,269.3786,6,1); // taxi
AddStaticVehicle(420,1778.4995,-1886.5010,13.1657,270.3654,6,1); // taxi
AddStaticVehicle(431,1777.7548,-1928.8018,13.4913,358.5206,75,59); // buss
AddStaticVehicle(431,1784.7960,-1929.0233,13.4854,1.2589,75,59); // buss
AddStaticVehicle(431,1790.4385,-1928.9188,13.4920,359.7748,75,59); // buss
AddStaticVehicle(431,1796.2185,-1929.5474,13.4883,1.0316,75,59); // buss
AddStaticVehicle(431,1803.5100,-1929.3397,13.4843,0.9385,75,59); // buss
AddStaticVehicle(596,1535.8578,-1677.9369,13.1044,359.6648,0,1); // cops
AddStaticVehicle(596,1535.7859,-1667.0427,13.1042,359.7203,0,1); // cops
AddStaticVehicle(596,1601.0013,-1684.1238,5.6118,89.3490,0,1); // cops
AddStaticVehicle(596,1602.1743,-1691.7617,5.6107,89.1581,0,1); // cops
AddStaticVehicle(596,1601.8490,-1700.1804,5.6125,88.6244,0,1); // cops
AddStaticVehicle(523,1604.2047,-1708.6970,5.4628,45.4675,0,0); // copss
AddStaticVehicle(523,1602.5605,-1710.8755,5.4610,48.0118,0,0); // copss
AddStaticVehicle(523,1598.0466,-1713.0381,5.4618,0.7185,0,0); // copss
AddStaticVehicle(510,1063.6793,-1775.9258,12.9517,272.8377,46,46); // civilll
AddStaticVehicle(510,1063.3281,-1769.9362,12.9726,271.0715,46,46); // civilll
AddStaticVehicle(510,1063.5045,-1772.9581,12.9618,272.2037,46,46); // civilll
AddStaticVehicle(411,1062.9855,-1763.6332,13.1193,270.7665,64,1); // civilll
AddStaticVehicle(411,1098.9248,-1763.9442,13.0763,267.5032,64,1); // civilll
AddStaticVehicle(475,1062.9132,-1743.2294,13.2687,269.9456,9,39); // civilll
AddStaticVehicle(475,1078.7573,-1763.8707,13.1756,270.3465,9,39); // civilll
AddStaticVehicle(560,1083.4089,-1755.0792,13.0921,271.8628,9,39); // civillll
AddStaticVehicle(589,1098.1686,-1755.0533,13.0149,88.9525,31,31); // civillll
AddStaticVehicle(416,1181.1697,-1309.3839,13.8037,269.9174,1,3); // medddd
AddStaticVehicle(416,1181.2279,-1338.8867,13.8827,268.9961,1,3); // medddd
AddStaticVehicle(416,1140.9242,-1382.3412,13.9387,179.5405,1,3); // medddd
AddStaticVehicle(416,1148.4689,-1380.6226,13.9568,180.2622,1,3); // medddd
AddStaticVehicle(416,1137.0083,-1295.7498,13.7101,0.2067,1,3); // medddd
AddStaticVehicle(416,1147.0767,-1294.0543,13.8008,4.4205,1,3); // medddd
AddStaticVehicle(407,1753.6068,-1455.8077,13.7837,351.6242,3,1); // fiererererer
AddStaticVehicle(407,1743.6035,-1455.3623,13.7654,358.6827,3,1); // fiererererer
AddPlayerClass(276,1748.1133,-1453.2034,13.5469,343.4247,0,0,0,0,0,0); // fire man
return 1;
}
stock SetPlayerToTeamColour(playerid)
{
if(gTeam[playerid] == CIVILIAN) SetPlayerColor(playerid, CIVILIAN_COLOUR);
if(gTeam[playerid] == POLICE) SetPlayerColor(playerid, POLICE_COLOUR);
if(gTeam[playerid] == PSD) SetPlayerColor(playerid, PSD_COLOUR);
if(gTeam[playerid] == MECHANIC) SetPlayerColor(playerid, MECHANIC_COLOUR);
if(gTeam[playerid] == ASSASSIN) SetPlayerColor(playerid, ASSASSIN_COLOUR);
if(gTeam[playerid] == DOCK) SetPlayerColor(playerid, DOCK_COLOUR);
if(gTeam[playerid] == HITMAN) SetPlayerColor(playerid, HITMAN_COLOUR);
if(gTeam[playerid] == MEDIC) SetPlayerColor(playerid, MEDIC_COLOUR);
if(gTeam[playerid] == PILOT) SetPlayerColor(playerid, PILOT_COLOUR);
if(gTeam[playerid] == FIRE) SetPlayerColor(playerid, PILOT_COLOUR);
}
stock SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0 || 1) gTeam[playerid] = CIVILIAN;
if(classid == 2 || 3) gTeam[playerid] = POLICE;
if(classid == 4 || 5) gTeam[playerid] = PSD;
if(classid == 6 || 7) gTeam[playerid] = MECHANIC;
if(classid == 8 || 9) gTeam[playerid] = ASSASSIN;
if(classid == 10 || 11) gTeam[playerid] = DOCK;
if(classid == 12 || 13) gTeam[playerid] = HITMAN;
if(classid == 14 || 15) gTeam[playerid] = MEDIC;
if(classid == 16 || 17) gTeam[playerid] = PILOT;
if(classid == 18 || 19) gTeam[playerid] = FIRE;
}

new CivilCar[2];
CivilCar[0] = AddStaticVehicle(560,1083.4089,-1755.0792,13.0921,271.8628,9,39); // civillll
CivilCar[1] = AddStaticVehicle(589,1098.1686,-1755.0533,13.0149,88.9525,31,31); // civillll
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
if(GetPlayerVehicleID(playerid) == CivilCar[0] || GetPlayerVehicleID(playerid) == CivilCar[1])
{
if(gTeam[playerid] != CIVILIAN)
{
SendClientMessage(playerid,COLOR_RED,"Only civilians can use these vehicles.");
RemovePlayerFromVehicle(playerid);
return 1;
}
SendClientMessage(playerid,-1,"[[_Civilian Vehicle_]]");
SendClientMessage(playerid,CIVILIAN_COLOUR,"Welcome to your Civilian vehicle.");
return 1;
}
}

|
I'll give you an exemple, and you do the rest.
So, you have to define your cars at the top : PHP код:
PHP код:
PHP код:
|
//includes
#include <a_samp>
#include <zcmd>
#include <Dini> // This include is use for saving data's
#include <Dutils> // This include is used for some important function
#include <Dudb> // This include is used for hashing password
#pragma tabsize 0
#define savefolder "Teams/Players/%s.ini" // This defines the file name and folder
#pragma unused ret_memcpy // This avoid the ret_memcpy warning
// define the teams!!
#define CIVILIAN 1
#define POLICE 2
#define PSD 3
#define MECHANIC 4
#define ASSASSIN 5
#define DOCK 6
#define HITMAN 7
#define MEDIC 8
#define PILOT 9
#define FIRE 10
// Teams colours!
#define CIVILIAN_COLOUR 0xFFFFFFFF
#define POLICE_COLOUR 0x00F2FFAA
#define PSD_COLOUR 0xED07F5FF
#define MECHANIC_COLOUR 0xB0B0B0FF
#define ASSASSIN_COLOUR 0xFFFFFFFF
#define DOCK_COLOUR 0x3B5451FF
#define HITMAN_COLOUR 0x7D6256FF
#define MEDIC_COLOUR 0x05FFC5FF
#define PILOT_COLOUR 0xFF6505AA
#define FIRE_COLOUR 0x663434FF
new gate;
new bool:gateopen;
new policec[8];
new psdc[10];
new assassinc[4];
new dockc[6];
new hitmanc[5];
new mechanics[4];
new pilotc[3];
new firec[2];
new medics[6];
new gTeam[MAX_PLAYERS];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
}
#endif
public OnGameModeInit()
{
SetTimer("GateCheck", 800, true); //This is used to create the timer. The "GateCheck" is the callback we'll be using,
// the '800' is the amount of milliseconds between each call and the 'true' indicates that this timer is looping endlessly
gate = CreateObject(980, 1961.97131, -2189.60107, 15.47873, 0.00000, 0.00000, 0.00000);
//'gate = CreateObject(...);' = Assigns the object id of the gate to the 'gate' variable
//16442 = object model id < change it to the model id you use for your gate
// 8.0, 3.0, 10.0 = coordinates of the gate
// 0.0, 0.0, 0.0 = Rotation of the gate. None in this case.
SetGameModeText("RolePlay");
DisableInteriorEnterExits();
SendRconCommand("mapname San Andreas");
UsePlayerPedAnims(); // put under "OnGameModeInit"
ShowPlayerMarkers(0);
// teams
AddPlayerClass(250,1071.0199,-1776.8431,13.3369,2.1094,0,0,0,0,0,0); // CIVILIAN
AddPlayerClass(56,1071.0199,-1776.8431,13.3369,2.1094,0,0,0,0,0,0); // CIVILIAN
AddPlayerClass(266,1543.5481,-1675.7903,13.5567,88.9385,0,0,0,0,0,0); // Police officer(cop)
AddPlayerClass(194,1543.5481,-1675.7903,13.5567,88.9385,0,0,0,0,0,0); // Police officer(cop)
AddPlayerClass(255,1763.2751,-1895.4948,13.5620,268.0899,0,0,0,0,0,0); // psd
AddPlayerClass(253,1763.2751,-1895.4948,13.5620,268.0899,0,0,0,0,0,0); // psd
AddPlayerClass(269,2098.3645,-2004.6563,13.5469,110.2789,0,0,0,0,0,0); // mechanic
AddPlayerClass(50,2098.3645,-2004.6563,13.5469,110.2789,0,0,0,0,0,0); // mechanic
AddPlayerClass(73,1242.5288,-2036.9237,60.0808,273.9413,0,0,0,0,0,0); // assassin
AddPlayerClass(86,1242.5288,-2036.9237,60.0808,273.9413,0,0,0,0,0,0); // assassin
AddPlayerClass(8,-1733.4540,37.4321,3.5547,279.3711,0,0,0,0,0,0); // dock worker
AddPlayerClass(42,-1733.4540,37.4321,3.5547,279.3711,0,0,0,0,0,0); // dock worker
AddPlayerClass(127,-85.1014,1378.7714,10.2734,279.5074,0,0,0,0,0,0); // hitman
AddPlayerClass(93,-85.1014,1378.7714,10.2734,279.5074,0,0,0,0,0,0); // hitman
AddPlayerClass(276,1178.3052,-1324.3866,14.1135,272.7904,0,0,0,0,0,0); // med
AddPlayerClass(308,1178.3052,-1324.3866,14.1135,272.7904,0,0,0,0,0,0); // med
AddPlayerClass(61,1952.8932,-2177.6560,13.5469,353.2874,0,0,0,0,0,0); // pilot
AddPlayerClass(93,1952.8932,-2177.6560,13.5469,353.2874,0,0,0,0,0,0); // pilot
AddPlayerClass(277,1748.1133,-1453.2034,13.5469,343.4247,0,0,0,0,0,0); // fire man
AddPlayerClass(279,1748.1133,-1453.2034,13.5469,343.4247,0,0,0,0,0,0); // fire man
//Vehicles
pilotc[0] = AddStaticVehicle(577,1900.7354,-2285.5532,13.4739,270.5604,8,7); // Pilot22
pilotc[1] = AddStaticVehicle(511,1992.1445,-2315.1384,14.9204,90.4906,4,90); // pilot22
pilotc[2] = AddStaticVehicle(511,1991.2150,-2381.6353,14.9171,92.0458,4,90); // pilot22
hitmanc[0] = AddStaticVehicle(540,-79.1585,1340.4513,10.8807,6.7190,42,42); // hit11
hitmanc[1] = AddStaticVehicle(540,-85.2413,1340.4451,10.6214,5.2560,42,42); // hit11
hitmanc[2] = AddStaticVehicle(540,-91.6653,1339.2793,10.4139,6.8197,42,42); // hit11
hitmanc[3] = AddStaticVehicle(540,-97.8659,1338.6925,10.2024,6.0719,42,42); // hit11
hitmanc[4] = AddStaticVehicle(540,-104.1406,1336.9240,10.0225,6.1459,42,42); // hit11
dockc[0] = AddStaticVehicle(530,-1703.0383,26.7885,3.3219,45.6247,96,1); // dockss
dockc[1] = AddStaticVehicle(453,-1629.4510,166.5271,-0.3037,43.0922,56,56); // dockss
dockc[2] = AddStaticVehicle(453,-1634.6537,161.4186,-0.2678,46.1311,56,56); // dockss
dockc[3] = AddStaticVehicle(414,-1700.8918,109.4072,3.6483,137.2017,28,1); // dockss
dockc[4] = AddStaticVehicle(414,-1695.9113,102.7240,3.6484,136.4055,28,1); // dockss
dockc[5] = AddStaticVehicle(414,-1689.5900,98.1266,3.6484,136.1141,28,1); // dockss
assassinc[0] = AddStaticVehicle(419,1246.9327,-2011.0464,59.5897,180.7608,47,76); // assassss
assassinc[1] = AddStaticVehicle(419,1253.3091,-2011.0476,59.4088,179.0744,47,76); // assassss
assassinc[2] = AddStaticVehicle(419,1263.1310,-2011.0758,59.1284,181.2151,47,76); // assassss
assassinc[3] = AddStaticVehicle(419,1272.6150,-2011.5566,58.8571,179.8617,47,76); // assassss
mechanics[0] = AddStaticVehicle(525,2078.5166,-2010.9529,13.4282,269.5139,17,20); // mechanicsscasc
mechanics[1] = AddStaticVehicle(525,2078.4646,-2003.8898,13.4060,269.1910,17,20); // mechanicsscasc
mechanics[2] = AddStaticVehicle(525,2068.5046,-1997.1852,13.4221,272.1003,17,20); // mechanicsscasc
mechanics[3] = AddStaticVehicle(525,2065.5330,-1990.7363,13.4534,272.0720,17,20); // mechanicsscasc
psdc[0] = AddStaticVehicle(420,1777.8099,-1912.6986,13.1657,270.7092,6,1); // taxi
psdc[1] = AddStaticVehicle(420,1777.9800,-1906.8815,13.1658,268.8771,6,1); // taxi
psdc[2] = AddStaticVehicle(420,1777.8800,-1900.2737,13.1677,268.6656,6,1); // taxi
psdc[3] = AddStaticVehicle(420,1778.2097,-1893.7990,13.1695,269.3786,6,1); // taxi
psdc[4] = AddStaticVehicle(420,1778.4995,-1886.5010,13.1657,270.3654,6,1); // taxi
psdc[5] = AddStaticVehicle(431,1777.7548,-1928.8018,13.4913,358.5206,75,59); // buss
psdc[6] = AddStaticVehicle(431,1784.7960,-1929.0233,13.4854,1.2589,75,59); // buss
psdc[7] = AddStaticVehicle(431,1790.4385,-1928.9188,13.4920,359.7748,75,59); // buss
psdc[8] = AddStaticVehicle(431,1796.2185,-1929.5474,13.4883,1.0316,75,59); // buss
psdc[9] = AddStaticVehicle(431,1803.5100,-1929.3397,13.4843,0.9385,75,59); // buss
policec[0] = AddStaticVehicle(596,1535.8578,-1677.9369,13.1044,359.6648,0,1); // cops
policec[1] = AddStaticVehicle(596,1535.7859,-1667.0427,13.1042,359.7203,0,1); // cops
policec[2] = AddStaticVehicle(596,1601.0013,-1684.1238,5.6118,89.3490,0,1); // cops
policec[3] = AddStaticVehicle(596,1602.1743,-1691.7617,5.6107,89.1581,0,1); // cops
policec[4] = AddStaticVehicle(596,1601.8490,-1700.1804,5.6125,88.6244,0,1); // cops
policec[5] = AddStaticVehicle(523,1604.2047,-1708.6970,5.4628,45.4675,0,0); // copss
policec[6] = AddStaticVehicle(523,1602.5605,-1710.8755,5.4610,48.0118,0,0); // copss
policec[7] = AddStaticVehicle(523,1598.0466,-1713.0381,5.4618,0.7185,0,0); // copss
AddStaticVehicle(510,1063.6793,-1775.9258,12.9517,272.8377,46,46); // civilll
AddStaticVehicle(510,1063.3281,-1769.9362,12.9726,271.0715,46,46); // civilll
AddStaticVehicle(510,1063.5045,-1772.9581,12.9618,272.2037,46,46); // civilll
AddStaticVehicle(411,1062.9855,-1763.6332,13.1193,270.7665,64,1); // civilll
AddStaticVehicle(411,1098.9248,-1763.9442,13.0763,267.5032,64,1); // civilll
AddStaticVehicle(475,1062.9132,-1743.2294,13.2687,269.9456,9,39); // civilll
AddStaticVehicle(475,1078.7573,-1763.8707,13.1756,270.3465,9,39); // civilll
AddStaticVehicle(560,1083.4089,-1755.0792,13.0921,271.8628,9,39); // civillll
AddStaticVehicle(589,1098.1686,-1755.0533,13.0149,88.9525,31,31); // civillll
medics[0] = AddStaticVehicle(416,1181.1697,-1309.3839,13.8037,269.9174,1,3); // medddd
medics[1] = AddStaticVehicle(416,1181.2279,-1338.8867,13.8827,268.9961,1,3); // medddd
medics[2] = AddStaticVehicle(416,1140.9242,-1382.3412,13.9387,179.5405,1,3); // medddd
medics[3] = AddStaticVehicle(416,1148.4689,-1380.6226,13.9568,180.2622,1,3); // medddd
medics[4] = AddStaticVehicle(416,1137.0083,-1295.7498,13.7101,0.2067,1,3); // medddd
medics[5] = AddStaticVehicle(416,1147.0767,-1294.0543,13.8008,4.4205,1,3); // medddd
firec[0] = AddStaticVehicle(407,1753.6068,-1455.8077,13.7837,351.6242,3,1); // fiererererer
firec[1] = AddStaticVehicle(407,1743.6035,-1455.3623,13.7654,358.6827,3,1); // fiererererer
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, -1753.5938,884.9380,295.8750);
SetPlayerFacingAngle(playerid, 6.2723);
SetPlayerCameraPos(playerid, -1753.6976,888.0369,297.1271);
SetPlayerCameraLookAt(playerid, -1753.5938,884.9380,295.8750);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
forward GateCheck();
public GateCheck()
{
for(new i; i < MAX_PLAYERS; i++) // Start the loop
{
if(IsPlayerInRangeOfPoint(i, 15.0, 1961.97131, -2189.60107, 15.47873)) //Check if any player is in the area. Replace '8.0, 3.0, 10.0' with your own coordinates of your closed gate.
{
if(gateopen == false) // If the gate isn't open...
{
MoveObject(gate, 1961.97131, -2189.60107, 9.75346, 3.5); //Then open it! Change '32.0, 12.0, 10.0' to the coordinates of your opened gate.
gateopen = true; // Setting this to true indicates it's open(ing)
}
return; //This closes the callback
}
}
//This is called if nobody has been found near the gate. Obviously, because 'return' would fully close the function and this wouldn't be used then.
if(gateopen == true) //If the gate IS open, but there's no one near..
{
MoveObject(gate, 1961.97131, -2189.60107, 15.47873, 3.5); // Change the '8.0, 3.0, 10.0' to the coordinates of your gate when it's closed.
gateopen = false; //This indicates the gate is closed again. Or at least, closing.
}
}
public OnPlayerSpawn(playerid)
{
SetPlayerToTeamColour(playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
if(GetPlayerVehicleID(playerid) == pilotc[0] || GetPlayerVehicleID(playerid) == pilotc[1] || GetPlayerVehicleID(playerid) == pilotc[2])
{
if(gTeam[playerid] != PILOT)
{
SendClientMessage(playerid,CIVILIAN_COLOUR,"Only pilots can use this vehicle.");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(GetPlayerVehicleID(playerid) == hitmanc[0 || 1 || 2 || 3 || 4])
{
if(gTeam[playerid] != HITMAN)
{
SendClientMessage(playerid,CIVILIAN_COLOUR,"Only hitmen can use this vehicle.");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(GetPlayerVehicleID(playerid) == dockc[0 || 1 || 2 || 3 || 4 || 5])
{
if(gTeam[playerid] != DOCK)
{
SendClientMessage(playerid,CIVILIAN_COLOUR,"Only dockworkers can use this vehicle.");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(GetPlayerVehicleID(playerid) == assassinc[0 || 1 || 2])
{
if(gTeam[playerid] != ASSASSIN)
{
SendClientMessage(playerid,CIVILIAN_COLOUR,"Only assassins can use this vehicle.");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(GetPlayerVehicleID(playerid) == mechanics[0 || 1 || 2 || 3])
{
if(gTeam[playerid] != MECHANIC)
{
SendClientMessage(playerid,CIVILIAN_COLOUR,"Only mechanics can use this vehicle.");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(GetPlayerVehicleID(playerid) == psdc[0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9])
{
if(gTeam[playerid] != PSD)
{
SendClientMessage(playerid,CIVILIAN_COLOUR,"Only public service drivers can use this vehicle.");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(GetPlayerVehicleID(playerid) == policec[0 || 1 || 2 || 3 || 4 || 5 || 6 || 7])
{
if(gTeam[playerid] != POLICE)
{
SendClientMessage(playerid,CIVILIAN_COLOUR,"Only cops can use this vehicle.");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(GetPlayerVehicleID(playerid) == medics[0 || 1 || 2 || 3 || 4 || 5])
{
if(gTeam[playerid] != MEDIC)
{
SendClientMessage(playerid,CIVILIAN_COLOUR,"Only medics can use this vehicle.");
RemovePlayerFromVehicle(playerid);
return 1;
}
if(GetPlayerVehicleID(playerid) == firec[0 || 1 || 2 || 3])
{
if(gTeam[playerid] != FIRE)
{
SendClientMessage(playerid,CIVILIAN_COLOUR,"Only firemen can use this vehicle.");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
}
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
stock SetPlayerToTeamColour(playerid)
{
if(gTeam[playerid] == CIVILIAN) SetPlayerColor(playerid, CIVILIAN_COLOUR);
if(gTeam[playerid] == POLICE) SetPlayerColor(playerid, POLICE_COLOUR);
if(gTeam[playerid] == PSD) SetPlayerColor(playerid, PSD_COLOUR);
if(gTeam[playerid] == MECHANIC) SetPlayerColor(playerid, MECHANIC_COLOUR);
if(gTeam[playerid] == ASSASSIN) SetPlayerColor(playerid, ASSASSIN_COLOUR);
if(gTeam[playerid] == DOCK) SetPlayerColor(playerid, DOCK_COLOUR);
if(gTeam[playerid] == HITMAN) SetPlayerColor(playerid, HITMAN_COLOUR);
if(gTeam[playerid] == MEDIC) SetPlayerColor(playerid, MEDIC_COLOUR);
if(gTeam[playerid] == PILOT) SetPlayerColor(playerid, PILOT_COLOUR);
if(gTeam[playerid] == FIRE) SetPlayerColor(playerid, PILOT_COLOUR);
}
stock SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0 || 1) gTeam[playerid] = CIVILIAN;
if(classid == 2 || 3) gTeam[playerid] = POLICE;
if(classid == 4 || 5) gTeam[playerid] = PSD;
if(classid == 6 || 7) gTeam[playerid] = MECHANIC;
if(classid == 8 || 9) gTeam[playerid] = ASSASSIN;
if(classid == 10 || 11) gTeam[playerid] = DOCK;
if(classid == 12 || 13) gTeam[playerid] = HITMAN;
if(classid == 14 || 15) gTeam[playerid] = MEDIC;
if(classid == 16 || 17) gTeam[playerid] = PILOT;
if(classid == 18 || 19) gTeam[playerid] = FIRE;
}