[FilterScript] TRL Treasure Hunt System - Printable Version
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+--- Thread: [FilterScript] TRL Treasure Hunt System (
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TRL Treasure Hunt System | Old Version | -
TheRaGeLord - 15.07.2015
TRL Treasure Hunt System
Link to New Version | Treasure Hunt v2.1 is Released
Hello guys, It's TRL Here. Today I've made a Treasure Hunt System. It's my 4th Filterscript. It uses sscanf2 and zcmd.
Features/Commands:
/ctreasure - Command for RCon Admins, It will create a Treasure.
every treasure has its own unique id.
/destroyt [Treasure ID] - Command for RCon Admins. It will delete the selected Treasure.
/destroyallt - Command for RCON Admins. This command will destroy all treasure that have been placed in the server.
When you will create a Treasure(By /ctreasure), A $$Dollar$$ Pickup would be made with a Label of its ID. As a Player Pick's it up (Crosses the Pickup) He will be rewarded with a random Treasure. You can easily delete a treasure by typing /destroyt You find the ID of Treasure attached to it. You can add more Prizes By Editing the script.
Currently the Prizes are:
$10,000
$5,000
Rocket Launcher with 50 Ammo
Minigun(Machine gun) with 100 Ammo
How to add more prizes?
Just edit the code below:
Add case "number":{
//prize here
}
Under Switch Function
Change the random(5) Value to the number of cases you have made.
Credit$:
TRL-Me
Zcmd
Sscanf2
Pastebin:
Click Me!
Re: TRL Treasure Hunt System -
SpikY_ - 15.07.2015
Good work. Keep it up.
Re: TRL Treasure Hunt System -
TheRaGeLord - 15.07.2015
Thanks
Re: TRL Treasure Hunt System -
Gammix - 15.07.2015
Do you know what Treasure is?
Making a pickup (first), then adding a 3D text labels completely makes it easy to locate. Treasures not only have money but lot more which this script don't add up. It's pretty irrelevant you add weapons in a treasure box!
According to the code, type
0, 1 and
2, 3 are the same.
The var
treasures isn't required, you can simply do that with loops. Just use booleans instead of a var (
treasure[MAX_TREASURE]) for true/false values.
Use objects for making treasures and KEY combinations for making users open it, some animations plus.
Re: TRL Treasure Hunt System -
TheRaGeLord - 15.07.2015
Quote:
Originally Posted by Gammix
Do you know what Treasure is?
Making a pickup (first), then adding a 3D text labels completely makes it easy to locate. Treasures not only have money but lot more which this script don't add up. It's pretty irrelevant you add weapons in a treasure box!
According to the code, type 0, 1 and 2, 3 are the same.
The var treasures isn't required, you can simply do that with loops. Just use booleans instead of a var (treasure[MAX_TREASURE]) for true/false values.
Use objects for making treasures and KEY combinations for making users open it, some animations plus.
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Well.. You said True.. But You can yourself add other Prizez.. As I described in the code..and If we talk about case 1,0,2,3 or whatever.. I made them so that there is less chance of getting Weapons..
Well.. Thanks for your advice..I'll better Include those feature in next version.
Once Again Thanks...