if(InPaintball[playerid] == 1)
{
SetPlayerVirtualWorld(playerid, 1);
if(PaintballGun == 1) GivePlayerWeapon(playerid, 31, 1000);
else if(PaintballGun == 2) GivePlayerWeapon(playerid, 32, 1000);
else if(PaintballGun == 3) GivePlayerWeapon(playerid, 24, 1000);
else if(PaintballGun == 4) GivePlayerWeapon(playerid, 27, 1000);
new randspawn = random(sizeof(RandomSpawnWar));
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, RandomSpawnWar[randspawn][0], RandomSpawnWar[randspawn][1], RandomSpawnWar[randspawn][2]);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(InPaintball[i] == 1 && IsPlayerConnected(i))
{
SetPlayerMarkerForPlayer( playerid, i, GetPlayerColor(i) );
SetPlayerMarkerForPlayer( i, playerid, GetPlayerColor(playerid) );
}
}
return 1;
}
if(InPaintball[playerid] == 1) { SetPlayerVirtualWorld(playerid, 1); if(PaintballGun == 1) GivePlayerWeapon(playerid, 31, 1000); else if(PaintballGun == 2) GivePlayerWeapon(playerid, 32, 1000); else if(PaintballGun == 3) GivePlayerWeapon(playerid, 24, 1000); else if(PaintballGun == 4) GivePlayerWeapon(playerid, 27, 1000); new randspawn = random(sizeof(RandomSpawnWar)); SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, RandomSpawnWar[randspawn][0], RandomSpawnWar[randspawn][1], RandomSpawnWar[randspawn][2]); for(new i = 0; i < MAX_PLAYERS; i++) { if(InPaintball[i] == 1 && IsPlayerConnected(i)) { SetPlayerMarkerForPlayer( playerid, i, GetPlayerColor(i) ); } } return 1; }
if(InPaintball[playerid] == 1)
{
SetPlayerVirtualWorld(playerid, 1);
if(PaintballGun == 1) GivePlayerWeapon(playerid, 31, 1000);
else if(PaintballGun == 2) GivePlayerWeapon(playerid, 32, 1000);
else if(PaintballGun == 3) GivePlayerWeapon(playerid, 24, 1000);
else if(PaintballGun == 4) GivePlayerWeapon(playerid, 27, 1000);
new randspawn = random(sizeof(RandomSpawnWar));
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, RandomSpawnWar[randspawn][0], RandomSpawnWar[randspawn][1], RandomSpawnWar[randspawn][2]);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(InPaintball[i] == 1 && IsPlayerConnected(i))
{
SetPlayerMarkerForPlayer( playerid, i, GetPlayerColor(i) | 0x000000FF );
SetPlayerMarkerForPlayer( i, playerid, GetPlayerColor(playerid) | 0x000000FF );
}
}
return 1;
}
Try this.
Код:
if(InPaintball[playerid] == 1) { SetPlayerVirtualWorld(playerid, 1); if(PaintballGun == 1) GivePlayerWeapon(playerid, 31, 1000); else if(PaintballGun == 2) GivePlayerWeapon(playerid, 32, 1000); else if(PaintballGun == 3) GivePlayerWeapon(playerid, 24, 1000); else if(PaintballGun == 4) GivePlayerWeapon(playerid, 27, 1000); new randspawn = random(sizeof(RandomSpawnWar)); SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, RandomSpawnWar[randspawn][0], RandomSpawnWar[randspawn][1], RandomSpawnWar[randspawn][2]); for(new i = 0; i < MAX_PLAYERS; i++) { if(InPaintball[i] == 1 && IsPlayerConnected(i)) { SetPlayerMarkerForPlayer( playerid, i, GetPlayerColor(i) ); } } return 1; } |
if(InPaintball[playerid] == 1) { SetPlayerVirtualWorld(playerid, 1); if(PaintballGun == 1) GivePlayerWeapon(playerid, 31, 1000); else if(PaintballGun == 2) GivePlayerWeapon(playerid, 32, 1000); else if(PaintballGun == 3) GivePlayerWeapon(playerid, 24, 1000); else if(PaintballGun == 4) GivePlayerWeapon(playerid, 27, 1000); new randspawn = random(sizeof(RandomSpawnWar)); SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, RandomSpawnWar[randspawn][0], RandomSpawnWar[randspawn][1], RandomSpawnWar[randspawn][2]); for(new i = 0; i < MAX_PLAYERS; i++) { if(InPaintball[i] == 1 && IsPlayerConnected(i)) { SetPlayerMarkerForPlayer( playerid, i, GetPlayerColor(i) | 0x000000FF ); SetPlayerMarkerForPlayer( i, playerid, GetPlayerColor(playerid) | 0x000000FF ); } } return 1; }