PHP код:
if ((newkeys==KEY_SECONDARY_ATTACK))
{
new string3[128], Query[128];
new faction = PlayerData[playerid][Member] + PlayerData[playerid][Leader];
for(new i = 1; i <= houses; i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
if(PlayerData[playerid][HKey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid,i);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Welcome home", 5000, 1);
PlayerData[playerid][InHouse] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
}
}
}
for(new i = 1; i <= bizzs; i++)
{
if(PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
if(faction != 1 && (i == 1))
{
return 1;
}
if(PlayerData[playerid][Bizkey] == i || PlayerData[playerid][Cash] >= BizzInfo[i][bEntranceCost])
{
if(PlayerData[playerid][Bizkey] != i)
{
if(BizzInfo[i][bLocked] == 1) return GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
if(BizzInfo[i][bProducts] == 0) return GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
GivePlayerCash(playerid,-BizzInfo[i][bEntranceCost]);
format(string3, sizeof(string3), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
GameTextForPlayer(playerid, string3, 5000, 3);
if(i != 1)
{
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
BizzInfo[i][bProducts]--;
mysql_format(SQL, Query,128,"UPDATE `bizz` SET `Till`='%d',`EntranceCost`='%d',`Products`='%d' WHERE `ID`='%d'",BizzInfo[i][bTill],BizzInfo[i][bEntranceCost],BizzInfo[i][bProducts],BizzInfo[i][bID]);
mysql_tquery(SQL, Query, "", "");
}
else
{
SafeBox[5][sbMoney] += BizzInfo[i][bEntranceCost];
mysql_format(SQL, Query,128,"UPDATE `safeboxs` SET `Money`='%d' WHERE `ID`='5'",SafeBox[5][sbMoney]);
mysql_tquery(SQL, Query, "", "");
}
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerVirtualWorld(playerid,BizzInfo[i][bVW]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerData[playerid][InBizz] = i;
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
if (PlayerToPoint(4.0, playerid,1412.0304,-1700.1549,13.5395))
{//enter cladire-spawn
SetPlayerPos(playerid,16.0883,33.4171,973.3144);
SetPlayerFacingAngle(playerid, 270.7579);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnfreezeT", 3000, 0, "d", playerid);
}
else if (PlayerToPoint(2.0, playerid,-1.3946,19.1643,973.3081))
{//sport room
SetPlayerPos(playerid,-1.3711,22.2146,973.4081);
}
else if (PlayerToPoint(2.0, playerid,22.1204,27.4664,973.3081))
{//main room
SetPlayerPos(playerid,22.1380,29.9197,973.3081);
}
else if (PlayerToPoint(2.0, playerid,22.2507,20.9277,973.3081))
{//rest room
SetPlayerPos(playerid,22.2184,18.6323,973.3081);
}
else if (PlayerToPoint(2.0, playerid,2486.5198,-1645.2394,14.0772) && faction == 2)
{//HQ Grove St. 125
PlayerData[playerid][InHQ] = 2;
SetPlayerPos(playerid,942.171997,-16.542755,1000.929687);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 2);
}
else if (PlayerToPoint(2.0, playerid,2000.0482,-1114.3588,27.1250) && faction == 3)
{//Grape Street Watts
PlayerData[playerid][InHQ] = 3;
SetPlayerPos(playerid,964.106994,-53.205497,1001.124572);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 3);
}
else if (PlayerToPoint(2.0, playerid,1899.4996,-2005.1289,13.5469) && faction == 4)
{//Varrio Nuevo Estrada
PlayerData[playerid][InHQ] = 4;
SetPlayerPos(playerid,1710.433715,-1669.379272,20.225049);
SetPlayerInterior(playerid,18);
SetPlayerVirtualWorld(playerid, 4);
}
else if (PlayerToPoint(2.0, playerid,1653.7765,-1655.5151,22.5156) && faction == 5)
{//SA GOV
PlayerData[playerid][InHQ] = 5;
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 5);
}
else if (PlayerToPoint(2.0, playerid,755.3737,-1362.3281,13.5131) && faction == 6)
{//SAN Network
PlayerData[playerid][InHQ] = 6;
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 6);
}
else if (PlayerToPoint(2.0, playerid,1172.4932,-1323.3479,15.4030) && faction == 7)
{//Emergency Dept.
PlayerData[playerid][InHQ] = 7;
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, 7);
}
else if (PlayerToPoint(2.0, playerid,1555.2115,-1675.6229,16.1953))
{//LS - enter - section
SetPlayerPos(playerid,1118.5378,328.2394,583.7659);
SetPlayerFacingAngle(playerid, 90.0);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnfreezeT", 3000, 0, "d", playerid);
}
else if (PlayerToPoint(2.0, playerid,1117.6843,326.2397,583.7659))
{//section - enter - PD control
}
else if (PlayerToPoint(2.0, playerid,1127.5112,328.8745,583.7659))
{//section - enter - jail
}
}
if ((newkeys==KEY_SECONDARY_ATTACK))
{
if(PlayerData[playerid][InHouse] > 0)
{
new i = PlayerData[playerid][InHouse];
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
PlayerData[playerid][InHouse] = -1;
}
if(PlayerData[playerid][InBizz] > 0)
{
new i = PlayerData[playerid][InBizz];
PlayerData[playerid][InBizz] = -1;
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
}
else if (PlayerToPoint(2.0, playerid,-1.3711,22.2146,973.4081))
{//sport room
SetPlayerPos(playerid,-1.3946,19.1643,973.3081);
}
else if (PlayerToPoint(2.0, playerid,22.1380,29.9197,973.3081))
{//main room
SetPlayerPos(playerid,22.1204,27.4664,973.3081);
}
else if (PlayerToPoint(2.0, playerid,22.2184,18.6323,973.3081))
{//rest room
SetPlayerPos(playerid,22.2507,20.9277,973.3081);
}
else if (PlayerToPoint(2.0, playerid,38.1737,33.4262,973.3081))
{//exit spawn room
SetPlayerPos(playerid,1412.0304,-1700.1549,13.5395);
}
else if (PlayerToPoint(2.0, playerid,-15.9546,32.5763,973.3081))
{//exit spawn room
SetPlayerPos(playerid,1412.0304,-1700.1549,13.5395);
}
else if (PlayerToPoint(2.0, playerid,942.171997,-16.542755,1000.929687))
{//HQ Grove St. 125
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,2486.5198,-1645.2394,14.0772);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,964.106994,-53.205497,1001.124572))
{//Grape Street Watts
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,2000.0482,-1114.3588,27.1250);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1710.433715,-1669.379272,20.225049))
{//Varrio Nuevo Estrada
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,1899.4996,-2005.1289,13.5469);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 5)
{//SA GOV
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,1653.7765,-1655.5151,22.5156);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 6)
{//SAN Network
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,755.3737,-1362.3281,13.5131);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 7)
{//Emergency Dept.
PlayerData[playerid][InHQ] = -1;
SetPlayerPos(playerid,1172.4932,-1323.3479,15.4030);
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
}
else if (PlayerToPoint(2.0, playerid,1119.1720,330.5911,583.7659))
{//section - exit - LS
SetPlayerPos(playerid,1552.3688,-1675.5404,16.1953);
SetPlayerFacingAngle(playerid, 90.0);
}
}
I dont get any errors,but when i press f it does not teleport me where it should,it teleports me in the same spot.
First of, you're checking for a keypress the wrong way. See
.
Second, this is 2015, stop using obsolete "Godfather" like functions such as "PlayerToPoint". We now have
and others.
Last of, it's very hard to say what's going on as the code is really messy and doesn't make much sense.
Unfortunately, you have to do this the hard way and that is to check each and every case (if statement) to find where your real problem lies.