DOF2 doesn't saving - Printable Version
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+--- Thread: DOF2 doesn't saving (
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DOF2 doesn't saving -
Lirbo - 12.07.2015
idk why but after someone is re-logging or server restarting it doesn't saving his progress, it's saving only mine. why?
PHP код:
public OnPlayerDisconnect(playerid, reason)
{
DOF2_SaveFile();
DOF2_Exit();
return 1;
}
Re: DOF2 doesn't saving -
dominik523 - 12.07.2015
This shows us nothing. Please put the code of the functions that are not working properly.
Re: DOF2 doesn't saving -
Lirbo - 12.07.2015
Quote:
Originally Posted by dominik523
This shows us nothing. Please put the code of the functions that are not working properly.
|
It's not only one code, it's everything.
here's an example for a code for changing skin
PHP код:
CMD:setskin(playerid,params[]){
LoggedCMD TAdminCMD
if(sscanf(params,"ui",p[0],p[1])) return MSG(playerid,C_RED,"[ERROR] {ff7777}Usage: /SetSkin [ID] [Skin ID]");
if(p[1]<1 || p[1]>311) return MSG(playerid,C_RED,"[ERROR] {ff7777}Minimum 1 Maximum 311.");
CCMD
DOF2_SetInt(pFile(p[0]),"Skin",p[1]);
SetPlayerSkin(p[0],p[1]);
GetPlayerPos(p[0],F[0],F[1],F[2]);
SetPlayerPos(p[0],F[0],F[1],F[2]+0.1);
format(String,sizeof(String),"[Admin] You've set %s's skin to %s",GetName(p[0]),Comma(p[1]));
MSG(playerid,C_GRAY,String);
format(String,sizeof(String),"[Admin] %s has set your skin to %s",GetName(playerid),Comma(p[1]));
MSG(p[0],C_GRAY,String);
return 1;}
Re: DOF2 doesn't saving -
dominik523 - 12.07.2015
If something doesn't work when the user disconnects, then you should show the code from OnPlayerDisconnect, not a command for changing skin because that doesn't help at all.
I meant on codes from DOF2_SaveFile.
Re: DOF2 doesn't saving -
Lirbo - 12.07.2015
Quote:
Originally Posted by dominik523
This shows us nothing. Please put the code of the functions that are not working properly.
|
Quote:
Originally Posted by dominik523
If something doesn't work when the user disconnects, then you should show the code from OnPlayerDisconnect, not a command for changing skin because that doesn't help at all.
I meant on codes from DOF2_SaveFile.
|
what do you mean? it's whole my public of OnPlayerDisconnect, it's not a part of it.