Delete textdraw << >> Spawn -
Sn4ke2 - 11.07.2015
hello guys, someone know how to delete this ?
Re: Delete textdraw << >> Spawn -
Sime30 - 11.07.2015
Use
TogglePlayerSpectating
Under
OnPlayerConnect
TogglePlayerSpectating(playerid,
1);
Under
OnPlayerSpawn
TogglePlayerSpectating(playerid,
0);
Re: Delete textdraw << >> Spawn -
Sn4ke2 - 11.07.2015
Not work.
Re: Delete textdraw << >> Spawn -
JaydenJason - 11.07.2015
Spawn the player once they connect, force them into spectating mode and from there on do your thing.
Re: Delete textdraw << >> Spawn -
SecretBoss - 11.07.2015
Quote:
Originally Posted by Sime30
Use TogglePlayerSpectating
Under OnPlayerConnect
TogglePlayerSpectating(playerid, 1);
Under OnPlayerSpawn
TogglePlayerSpectating(playerid, 0);
|
This is the only way to disable that buttons and its working perfectly
Re: Delete textdraw << >> Spawn -
Sn4ke2 - 12.07.2015
ok. then i will try again.
Re: Delete textdraw << >> Spawn -
M0HAMMAD - 12.07.2015
use SetSpawnInfo on OnPlayerRequestClass to if player connnect and want to go on Request Class Quickly spawn !
if use F4 For Go Will be spawn.
use wiki samp for more info about SetSpawnInfo !
Re: Delete textdraw << >> Spawn -
Jakwob - 12.07.2015
Quote:
Originally Posted by M0HAMMAD
use SetSpawnInfo on OnPlayerRequestClass to if player connnect and want to go on Request Class Quickly spawn !
if use F4 For Go Will be spawn.
use wiki samp for more info about SetSpawnInfo !
|
This one else should work SpawnPlayer under OnRequestClass
Re: Delete textdraw << >> Spawn -
kyriakos587 - 12.07.2015
public OnPlayerRequestClass(playerid, classid)
{
SpawnPlayer(playerid);//Here skip this buttons
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
SetPlayerSkin(playerid,random(305));//Here when someone spawn, it will give him random skin from 0 to 305
return 1;
}
Re: Delete textdraw << >> Spawn -
s4kuL - 12.07.2015
OnPlayerConnect:
SetSpawnInfo(playerid, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0);
OnPlayerRequestClass
SetSpawnInfo(playerid, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);