[Plugin] Anti Reconnect - Printable Version
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+--- Thread: [Plugin] Anti Reconnect (
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Anti Reconnect -
SoNikMells - 08.07.2015
The plugin does not allow quick re-connect to the server.
Time timeOut can be customized by adding the server.cfg:
reconnecttimeip [time] - in seconds, from 1 to 30. In the absence of the string, timeOut 10 seconds.
Source code + .dll + .so in the attached file.
Use the library
sampgdk.
Plugin by SoNik))
Re: Anti Reconnect -
ExTaZZ69 - 15.07.2015
if the server is full and client tries to reconnect, this plugin works? How about using crashfix made by whitetiger? it will works?
Re: Anti Reconnect -
SoNikMells - 16.07.2015
Quote:
Originally Posted by ExTaZZ69
if the server is full and client tries to reconnect, this plugin works?
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When full, the server blocks the connection before it sees the plugin.
Re: Anti Reconnect -
SickAttack - 16.07.2015
Why is this a plugin? You can easily do this with simple pawn code that you would just add to your gamemode.
Re: Anti Reconnect -
SoNikMells - 16.07.2015
Quote:
Originally Posted by SickAttack
Why is this a plugin? You can easily do this with simple pawn code that you would just add to your gamemode.
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One of the reasons:
In order to newcomers seeking light plugins as examples make it easier to start and understand how all the same to connect
sampgdk.
gamemode in amx: main() {}
I shove into one place following your comments
Re: Anti Reconnect -
SickAttack - 16.07.2015
Quote:
Originally Posted by SoNikMells
One of the reasons:
In order to newcomers seeking light plugins as examples make it easier to start and understand how all the same to connect sampgdk.
gamemode in amx: main() {}
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What are you talking about? Newcomers won't even know how to edit this.
Re: Anti Reconnect -
Abagail - 16.07.2015
So the excuse for "newbies" is making a plugin where they can't even see the source in something as GitHub with no explanation on how to even access the plugin? Simply put: you're making excuses.
Plugins require C++ (atleast if basic) knowledge; someone especially new at PAWN likely won't all that much understand the language or most importantly the plugin.
Re: Anti Reconnect -
spell - 17.07.2015
From PAWN, keep track of connections is very hard to do due to static memory managent. Some features of C++ like maps, vector, OOP make this very effective and fast. Good work.
Re: Anti Reconnect -
SWAT4 - 17.07.2015
Quote:
Originally Posted by Abagail
So the excuse for "newbies" is making a plugin where they can't even see the source in something as GitHub with no explanation on how to even access the plugin? Simply put: you're making excuses.
Plugins require C++ (atleast if basic) knowledge; someone especially new at PAWN likely won't all that much understand the language or most importantly the plugin.
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Pawn isn't C++.. Its totally different, Person can be programmer .. but not a pawn scripter.. easy
Re: Anti Reconnect -
SickAttack - 17.07.2015
Quote:
Originally Posted by spell
From PAWN, keep track of connections is very hard to do due to static memory managent. Some features of C++ like maps, vector, OOP make this very effective and fast. Good work.
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Not certainly true since it's only between the connected players.